# WW1 Trench and close combat shotguns

**URL:** <https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239>\
**Category:** General Discussion\
**Created:** [May 13, 2016, 4:06pm UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239 "2016-05-13T16:06:00Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![AlexonDK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/90db22/32.png) [@AlexonDK](https://battlefieldforum.co/u/AlexonDK)\
**Post date:** [May 13, 2016, 4:06pm UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/1 "2016-05-13T16:06:00Z")

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Playing **Battlefield 4** frequently, I am also playing a lot of different weapons, and as many other players, you tend to switch to that _ **shotgun** _ in the close combat maps.

Coming into **Battlefield 1** , I am scared of the trench warfare being dominated with shotguns, which easily can pick up to 5 man kills before reloading(Currently in BF4). “The trench shotgun” will mostlikely have 5-rounds gauge available in a full loaded gun, therefore since its a 1-hit kill in closerange. The shotgun will be dominant over fx. the SMG’s and ofcourse the melee weapons.

Since I find that extremely overpowered considering the current way they perform in BF4, I would like a slower reloading time and/or a smaller magazine size. Therefore the Shotgun won’t be able to punish reloading players with SMG’s that have a much longer reloading times.

Any thoughts on this?

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**Author:** ![mjmoment92](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/e56c9b/32.png) [@mjmoment92](https://battlefieldforum.co/u/mjmoment92)\
**Post date:** [May 13, 2016, 4:23pm UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/2 "2016-05-13T16:23:00Z")

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I’d have to agree I’m not great at battlefield and rarely use the shotguns myself as its not my thing but I’m also interested to see how they use the trenches in multiplayer and how they’ll be placed on the maps for strategy games etc…

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 13, 2016, 4:38pm UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/3 "2016-05-13T16:38:00Z")

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shotguns need to be there, but i will always try other options. Shotguns are as a last resort !

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**Author:** ![Sascomander75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ac91a4/32.png) [@Sascomander75](https://battlefieldforum.co/u/Sascomander75)\
**Post date:** [May 13, 2016, 5:50pm UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/4 "2016-05-13T17:50:00Z")

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Well In Verdun the other WW1 fps the Shotgun is a pretty niche weapon. It can do good but getting to the enemy with it is the problem. But once you are in their lines it wreaks havoc. So its sort of a high risk high reward weapon that I think some people will like.

This all depends on how much access players will have to it. I would say the Canadian Webley with a Bayonet is a much deadlier weapon up close.

Here is my best game in Verdun with the Trench gun.

[![Video: Verdun: horror's of war - American Gameplay - Shotgun Rambo.](https://battlefieldforum.co/uploads/default/original/3X/6/1/615c6ba6aa0a76402563680018eb120b5c417961.jpeg "Verdun: horror's of war - American Gameplay - Shotgun Rambo.") ](https://www.youtube.com/watch?v=ASKc4WYD9Jc)

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**Author:** ![X0fireOz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/f05b48/32.png) [@X0fireOz](https://battlefieldforum.co/u/X0fireOz)\
**Post date:** [May 13, 2016, 6:55pm UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/5 "2016-05-13T18:55:00Z")

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Imo shotgun should be class specific. Medic and assault should be the only ones to get it.

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**Author:** ![AH1GatorChompen1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ac91a4/32.png) [@AH1GatorChompen1](https://battlefieldforum.co/u/AH1GatorChompen1)\
**Post date:** [May 13, 2016, 7:34pm UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/6 "2016-05-13T19:34:00Z")

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Honestly I will hold my opinion until the beta. Its a good opinion, but none of us has yet to play the game to really know just yet… I will try out all the guns and critique when I get some game play in. We’ll see though…

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**Author:** ![cdblaze](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cdblaze/32/101479_2.png) [@cdblaze](https://battlefieldforum.co/u/cdblaze)\
**Post date:** [May 16, 2016, 2:43am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/7 "2016-05-16T02:43:00Z")

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I really doubt that they would make level designs based on just trenches.

It would either be limited to a mode, or there would be “trenches” on a map but they would just be some small part of level design.

But I find it a little funny that you’re already talking about nerfing a shotgun on a game that isn’t even out yet, without knowing how the level design, or even how trenches in general (trenches aren’t for just close range, they were for long-term engagements, that’s the purpose of trenches) would work or look like in a map. If you’re going through an enemy trench and someone shoots a shotgun through the lane, it will be very effective, end of story, no amount of nerfing is going to change that. It isn’t the shotgun, it’s the level design. So the solution is; avoid running down a trench unless your team has it.

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**Author:** ![TheBlackDog14](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/5fc32e/32.png) [@TheBlackDog14](https://battlefieldforum.co/u/TheBlackDog14)\
**Post date:** [May 16, 2016, 5:00am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/8 "2016-05-16T05:00:00Z")

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I wonder how they’ll do rate of fire on shotguns? In BF3 shotguns could be fired fairly fast, but in BC2 it had a big delay between shots.

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**Author:** ![FuT-DJ\_Cas](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/87869e/32.png) [@FuT-DJ\_Cas](https://battlefieldforum.co/u/FuT-DJ_Cas)\
**Post date:** [May 16, 2016, 10:03am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/9 "2016-05-16T10:03:00Z")

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Ohhhh yes babies. This is gonna be awesome to run with Shotty in trenches 😃

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**Author:** ![dragonassasin98](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/5f9b8f/32.png) [@dragonassasin98](https://battlefieldforum.co/u/dragonassasin98)\
**Post date:** [May 16, 2016, 10:08am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/10 "2016-05-16T10:08:00Z")

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Shotguns are only 1hit within like 5 feet so if u get there good for u it will be balanced because theres no auto shotties.  
Also i think trenches will be a minor feature unless they make maps with the maze complex of trenches. Otherwise gameplay would just be running to and from trench to trench. Then it would be a ww1 sim. And that war sucked az.

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**Author:** ![lexman61](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lexman61/32/102635_2.png) [@lexman61](https://battlefieldforum.co/u/lexman61)\
**Post date:** [May 17, 2016, 7:19am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/11 "2016-05-17T07:19:00Z")

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Putting aside the usual shotgun hating crowd and the " I just got killed by a shotgun in close quarter how unfair!", with a proper balancing this weapon will be perfect if you manage to reach enemy trenches alive. Obviously to avoid, fully automatic and 10+ magazines.

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**Author:** ![RODR1GU3Z\_619](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/aca169/32.png) [@RODR1GU3Z\_619](https://battlefieldforum.co/u/RODR1GU3Z_619)\
**Post date:** [May 17, 2016, 7:41am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/12 "2016-05-17T07:41:00Z")

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As one of the best shot gun users in the US I can’t wait to shotgun dweebs to death camping in trenches with there rifles .

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**Author:** ![DMC14](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dmc14/32/101744_2.png) [@DMC14](https://battlefieldforum.co/u/DMC14)\
**Post date:** [May 17, 2016, 7:56am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/13 "2016-05-17T07:56:00Z")

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> [@cdblaze](#):
>
> I really doubt that they would make level designs based on just trenches.
> 
> It would either be limited to a mode, or there would be “trenches” on a map but they would just be some small part of level design.
> 
> .

bro theres gonna be trenches everywhere its WW1.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 17, 2016, 10:44am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/14 "2016-05-17T10:44:00Z")

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> [@cdblaze](#):
>
> But I find it a little funny that you’re already talking about nerfing a shotgun on a game that isn’t even out yet, without knowing how the level design, or even how trenches in general (trenches aren’t for just close range, they were for long-term engagements, that’s the purpose of trenches) would work or look like in a map.

> [@lexman61](#):
>
> Putting aside the usual shotgun hating crowd and the " I just got killed by a shotgun in close quarter how unfair!", with a proper balancing this weapon will be perfect if you manage to reach enemy trenches alive.

Agree without knowing map layouts or weapons ability compared to others, calling for nerfs is a bit over the top.

> [@dragonassasin98](#):
>
> Shotguns are only 1hit within like 5 feet so if u get there good for u it will be balanced because theres no auto shotties.

Less then 2m I don’t think so, you would be better off with a spear.

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**Author:** ![A1\_GR33N](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee59a6/32.png) [@A1\_GR33N](https://battlefieldforum.co/u/A1_GR33N)\
**Post date:** [May 17, 2016, 11:38am UTC](https://battlefieldforum.co/t/ww1-trench-and-close-combat-shotguns/101239/15 "2016-05-17T11:38:00Z")

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> [@DingoKillr](#):
>
> > [@cdblaze](#):
> >
> > But I find it a little funny that you’re already talking about nerfing a shotgun on a game that isn’t even out yet, without knowing how the level design, or even how trenches in general (trenches aren’t for just close range, they were for long-term engagements, that’s the purpose of trenches) would work or look like in a map.
> 
> > [@lexman61](#):
> >
> > Putting aside the usual shotgun hating crowd and the " I just got killed by a shotgun in close quarter how unfair!", with a proper balancing this weapon will be perfect if you manage to reach enemy trenches alive.
> 
> Agree without knowing map layouts or weapons ability compared to others, calling for nerfs is a bit _over the top_.

Not sure if intentional, but I like what you did there.

> [@DingoKillr](#):
>
> > [@dragonassasin98](#):
> >
> > Shotguns are only 1hit within like 5 feet so if u get there good for u it will be balanced because theres no auto shotties.
> 
> Less then 2m I don’t think so, you would be better off with a spear.

Completely agree. And to Dragonassasin, I presume you haven’t used shotguns in recent battlefield titles. They are insane, particularly if you rock them in hardcore (pump action) with buck and full choke. You can drop people easily out to 10m, with some consistency out to 15 and sometimes well beyond that.

Anyhow, shotguns were reworked specifically to dominate in trenches. They will own the trenches for sure. As they should. The problem will be getting from your trench to their trench with a shotgun through a hail of bolt action large caliber rounds and MG fire. As others have said, make it over no mans land, you’ve earned the fun that will follow.
