# You gotta help a medic out?...

**URL:** <https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747>\
**Category:** PC\
**Created:** [February 1, 2019, 6:11pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747 "2019-02-01T18:11:00Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![cylon0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cylon0/32/101601_2.png) [@cylon0](https://battlefieldforum.co/u/cylon0)\
**Post date:** [February 1, 2019, 6:11pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/1 "2019-02-01T18:11:00Z")

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Anyone else come across the prompt to press “E” for revive, you press the “E” key once, maybe twice and not only does the revive not happen but you get shot because you’re preoccupied with making sure you’re actually hitting the “E” key? Or when the revive animation finally does take place, you’re shot because the time it took you to finally get the revive started gave the enemy enough time to make it around the corner to take you out?

Either my technique for hitting the “E” key has changed or this is happening more frequently due to something that needs to be corrected in the code?

Is it just me? If I see the prompt to press “E” for a revive, I’m expecting to hit “E” and start the revive immediately. Sometimes I find I’ll pop smoke and run to revive a team mate, hit the “E” button when the prompt appears only to have nothing happen. By that time, you have an enemy MMG spraying through your smoke cloud or a haxor seeing through the smoke to light you up.

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**Author:** ![rockin\_master](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/67e7ee/32.png) [@rockin\_master](https://battlefieldforum.co/u/rockin_master)\
**Post date:** [February 1, 2019, 6:21pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/2 "2019-02-01T18:21:00Z")

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Turn off the hints and learn the medic shuffle. You’ll be happier because it’s not ever getting fixed.

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**Author:** ![BassMan\_PC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bassman_pc/32/101295_2.png) [@BassMan\_PC](https://battlefieldforum.co/u/BassMan_PC)\
**Post date:** [February 1, 2019, 7:09pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/3 "2019-02-01T19:09:00Z")

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If you hold E as you are approaching the downed soldier, it will start the revive when you are in the right position.

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**Author:** ![cylon0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cylon0/32/101601_2.png) [@cylon0](https://battlefieldforum.co/u/cylon0)\
**Post date:** [February 1, 2019, 7:26pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/4 "2019-02-01T19:26:00Z")

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> [@BassMan\_PC](#):
>
> If you hold E as you are approaching the downed soldier, it will start the revive when you are in the right position.

Thanks for the tip.

Bass the fish or Bass the guitar?

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**Author:** ![BassMan\_PC](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bassman_pc/32/101295_2.png) [@BassMan\_PC](https://battlefieldforum.co/u/BassMan_PC)\
**Post date:** [February 1, 2019, 8:19pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/5 "2019-02-01T20:19:00Z")

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> [@cylon0](#):
>
> > [@BassMan\_PC](#):
> >
> > If you hold E as you are approaching the downed soldier, it will start the revive when you are in the right position.
> 
> Thanks for the tip.
> 
> Bass the fish or Bass the guitar?

No problem. The Bass that goes BOOM! 🙂

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**Author:** ![StingX71](https://battlefieldforum.co/user_avatar/battlefieldforum.co/stingx71/32/103620_2.png) [@StingX71](https://battlefieldforum.co/u/StingX71)\
**Post date:** [February 1, 2019, 9:59pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/6 "2019-02-01T21:59:00Z")

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> [@BassMan\_PC](#):
>
> If you hold E as you are approaching the downed soldier, it will start the revive when you are in the right position.

I do the same, works most of the time.

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**Author:** ![DigitalHype](https://battlefieldforum.co/user_avatar/battlefieldforum.co/digitalhype/32/101726_2.png) [@DigitalHype](https://battlefieldforum.co/u/DigitalHype)\
**Post date:** [February 2, 2019, 12:46am UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/7 "2019-02-02T00:46:00Z")

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## [Link to section: In an ever increasing effort for DICE to oversimplify the UI and control interface, they have overloaded the E button to both revive and interact functions. Unlike in earlier titles where revive was a](#in-an-ever-increasing-effort-for-dice-to-oversimplify-the-ui-and-control-interface-they-have-overloaded-the-e-button-to-both-revive-and-interact-functions-unlike-in-earlier-titles-where-revive-was-a-dedicated-gadget-action-1)In an ever increasing effort for DICE to oversimplify the UI and control interface, they have overloaded the E button to both revive and interact functions. Unlike in earlier titles where revive was a dedicated gadget action.

## [Link to section: I understand they wanted medics to have the revive needle at all times. This was a good idea. What is not a good idea is to make the revive action bound to the same key as opening a door, or enter/exi](#i-understand-they-wanted-medics-to-have-the-revive-needle-at-all-times-this-was-a-good-idea-what-is-not-a-good-idea-is-to-make-the-revive-action-bound-to-the-same-key-as-opening-a-door-or-enterexit-vehicle-or-stationary-2)I understand they wanted medics to have the revive needle at all times. This was a good idea. What is _not_ a good idea is to make the revive action bound to the same key as opening a door, or enter/exit vehicle or stationary.

## [Link to section: Now we have a collisions between actions when you are near a down’d soldier, and a door or vehicle. Sometimes it you want to revive the soldier, and instead it will open/close a freaking door.](#now-we-have-a-collisions-between-actions-when-you-are-near-a-downd-soldier-and-a-door-or-vehicle-sometimes-it-you-want-to-revive-the-soldier-and-instead-it-will-openclose-a-freaking-door-3)Now we have a collisions between actions when you are near a down’d soldier, and a door or vehicle. Sometimes it you want to revive the soldier, and instead it will open/close a freaking door. ☹

Yet another example of poor design decisions made for this title, where they solve a problem that didn’t exist.

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**Author:** ![cylon0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cylon0/32/101601_2.png) [@cylon0](https://battlefieldforum.co/u/cylon0)\
**Post date:** [February 2, 2019, 5:20pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/8 "2019-02-02T17:20:00Z")

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> [@DigitalHype](#):
>
> ## In an ever increasing effort for DICE to oversimplify the UI and control interface, they have overloaded the E button to both revive and interact functions. Unlike in earlier titles where revive was a dedicated gadget action.
> 
> ## I understand they wanted medics to have the revive needle at all times. This was a good idea. What is _not_ a good idea is to make the revive action bound to the same key as opening a door, or enter/exit vehicle or stationary.
> 
> ## Now we have a collisions between actions when you are near a down’d soldier, and a door or vehicle. Sometimes it you want to revive the soldier, and instead it will open/close a freaking door. ☹
> 
> Yet another example of poor design decisions made for this title, where they solve a problem that didn’t exist.

I agree. Nothing like opening a door and bringing attention to yourself when trying to revive a teammate just inside or outside a doorway, eh?

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**Author:** ![Foamcow](https://battlefieldforum.co/user_avatar/battlefieldforum.co/foamcow/32/101973_2.png) [@Foamcow](https://battlefieldforum.co/u/Foamcow)\
**Post date:** [February 2, 2019, 6:34pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/9 "2019-02-02T18:34:00Z")

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> [@BassMan\_PC](#):
>
> > [@cylon0](#):
> >
> > > [@BassMan\_PC](#):
> > >
> > > If you hold E as you are approaching the downed soldier, it will start the revive when you are in the right position.
> > 
> > Thanks for the tip.
> > 
> > Bass the fish or Bass the guitar?
> 
> No problem. The Bass that goes BOOM! 🙂

That could be either depending on your technique.

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**Author:** ![cylon0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cylon0/32/101601_2.png) [@cylon0](https://battlefieldforum.co/u/cylon0)\
**Post date:** [February 12, 2019, 9:44am UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/10 "2019-02-12T09:44:00Z")

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This is definitely still a problem on PC. Not sure of other platforms. Spamming the heck out of the “E” (heal) key doesn’t even seem to do it.

The delay or non-response of the game has lead to my medic getting shot too many times. Pop smoke. Run in under cover of the smoke. E. Nothing. E. Nothing. EE. Nothing. EEEEEEEE. Shot dead.

There are plenty of "E"s in this message of which I only had to hit the “E” key once for each. Keyboard is fine.

Tried holding down “E” on approach… Same issue. Prompt sitting in front of my face on the screen telling me to hit “E” to revive… Same issue.

Adds to the frustration of being a medic.

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**Author:** ![cylon0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cylon0/32/101601_2.png) [@cylon0](https://battlefieldforum.co/u/cylon0)\
**Post date:** [February 12, 2019, 10:21am UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/11 "2019-02-12T10:21:00Z")

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Ironically, the “buddy” revive is far more fluid and functional than the medic revive. Is it just me?

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**Author:** ![TNA\_SneakyMonkey](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/54ee81/32.png) [@TNA\_SneakyMonkey](https://battlefieldforum.co/u/TNA_SneakyMonkey)\
**Post date:** [February 12, 2019, 11:00am UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/12 "2019-02-12T11:00:00Z")

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> [@DigitalHype](#):
>
> Now we have a collisions between actions when you are near a down’d soldier, and a door or vehicle. Sometimes it you want to revive the soldier, and instead it will open/close a freaking door. ☹

I think it’s really funny - you approach a downed comrade, look at his/her injuries and assess the situation, then close the door to leave them to die in peace.

Definitely an “only in Battlefield” moment, right up there with the guy whose body gets blown up and launched into the air, to land at a medic’s feet.

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**Author:** ![aarp-19Crib](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/f04885/32.png) [@aarp-19Crib](https://battlefieldforum.co/u/aarp-19Crib)\
**Post date:** [February 12, 2019, 4:25pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/13 "2019-02-12T16:25:00Z")

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> [@cylon0](#):
>
> Ironically, the “buddy” revive is far more fluid and functional than the medic revive. Is it just me?

It give those “camping the dead” time for an easy head shot.

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**Author:** ![B0ng0\_Banger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b19c9b/32.png) [@B0ng0\_Banger](https://battlefieldforum.co/u/B0ng0_Banger)\
**Post date:** [February 12, 2019, 5:30pm UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/14 "2019-02-12T17:30:00Z")

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yes, it’s one of the many infuriating things in bf5. sometimes takes several seconds to try and get the revive to work only to get killed 0.1 seconds before the revive finished. if it only worked the first time you and the person you tried to revive would probably be okay.

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**Author:** ![cylon0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cylon0/32/101601_2.png) [@cylon0](https://battlefieldforum.co/u/cylon0)\
**Post date:** [February 16, 2019, 10:40am UTC](https://battlefieldforum.co/t/you-gotta-help-a-medic-out/107747/15 "2019-02-16T10:40:00Z")

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We are back to one medic per team if you’re lucky with the latest vehicle-related assignments.
