# YouTubers need to stop crying...

**URL:** <https://battlefieldforum.co/t/youtubers-need-to-stop-crying/102994>\
**Category:** General Discussion\
**Created:** [May 6, 2017, 9:08pm UTC](https://battlefieldforum.co/t/youtubers-need-to-stop-crying/102994 "2017-05-06T21:08:00Z")\
**Posts on this page:** 5\
**Page:** 9

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**Author:** ![Ram1c](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/97f17d/32.png) [@Ram1c](https://battlefieldforum.co/u/Ram1c)\
**Post date:** [July 11, 2017, 5:54pm UTC](https://battlefieldforum.co/t/youtubers-need-to-stop-crying/102994/161 "2017-07-11T17:54:00Z")

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> [@venomfrosty](#):
>
> > [@sg2434](#):
> >
> > > [@venomfrosty](#):
> > >
> > > > [@kaliyl777](#):
> > > >
> > > > One should not be harder to kill just because your bayonet charging, it makes no sense.
> > > 
> > > Actually, the adrenaline that would be released in such a life or death situation would most definitely make you more resilient to pain in IRL. They could at least just decrease torso and limb damage by 10% and increase headshot damage by 5% to make it up. Seriously a guy running straight down at you is a freebie kill from 10m+
> > 
> > Yeah, in real life it would make you more “resilient” to pain. It wouldn’t turn you into superman. Bullets would still kill you the same, you just wouldn’t feel yourself dying.
> 
> Nah man. Adrenaline is a hell of a hormone. It can keep you alive through insane situations. Like in the case of losing a limb.
> 
> Thus limbs should take less damage, but vital places in game (such as the head with bonus damage multiplyer) should get a bit more damage. It’s a means of balance. Not hyper realistic, but still keeping bayonette charge actually useful. It’s already easy as hell to dodge it anyway. There was no need to remove the damage reduction.

I think your getting adrenaline confused with pcp because there is no amount of adrenaline that would keep you standing while having a massive drop in blood pressure or when a bullet penetrates your brain. Essentially with a deep open wound it would make you bleed out faster because your heart starts pumping harder.

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**Author:** ![OLr4M](https://battlefieldforum.co/user_avatar/battlefieldforum.co/olr4m/32/103015_2.png) [@OLr4M](https://battlefieldforum.co/u/OLr4M)\
**Post date:** [July 12, 2017, 6:48pm UTC](https://battlefieldforum.co/t/youtubers-need-to-stop-crying/102994/162 "2017-07-12T18:48:00Z")

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People still stream this game..? Like no one relevant still streams this game besides Westie.. who is obviously under EA payroll to make BF1 still look good. I miss the old days when devs would actually try to get things right the first time around. Little patches here and there. BF1 is so different now compared to Day 1. Their dev team just enjoys wrapping bandages around problems than actually fixing the problem. ex. The UI has been nothing but a bandaged project. They have done nothing to address the quit game after end of match. Their bandage = adding a loading screen.

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**Author:** ![Dogwoggle11](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dogwoggle11/32/101753_2.png) [@Dogwoggle11](https://battlefieldforum.co/u/Dogwoggle11)\
**Post date:** [July 12, 2017, 7:03pm UTC](https://battlefieldforum.co/t/youtubers-need-to-stop-crying/102994/163 "2017-07-12T19:03:00Z")

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> [@OLr4M](#):
>
> People still stream this game..? Like no one relevant still streams this game besides Westie.. who is obviously under EA payroll to make BF1 still look good. I miss the old days when devs would actually try to get things right the first time around. Little patches here and there. BF1 is so different now compared to Day 1. Their dev team just enjoys wrapping bandages around problems than actually fixing the problem. ex. The UI has been nothing but a bandaged project. They have done nothing to address the quit game after end of match. Their bandage = adding a loading screen.

No one “relevant”? Who is relevant in this world besides my family and friends?

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**Author:** ![PEZZALUCIFER](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pezzalucifer/32/103113_2.png) [@PEZZALUCIFER](https://battlefieldforum.co/u/PEZZALUCIFER)\
**Post date:** [July 12, 2017, 11:11pm UTC](https://battlefieldforum.co/t/youtubers-need-to-stop-crying/102994/164 "2017-07-12T23:11:00Z")

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I’m bayonet charging more than ever now that it’s easier to get killed.

The rage intensifies!

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**Author:** ![HANSGRUBER30](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hansgruber30/32/102169_2.png) [@HANSGRUBER30](https://battlefieldforum.co/u/HANSGRUBER30)\
**Post date:** [July 14, 2017, 8:41pm UTC](https://battlefieldforum.co/t/youtubers-need-to-stop-crying/102994/165 "2017-07-14T20:41:00Z")

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> [@OrionPherrit](#):
>
> I’ve been watching several YTers for this and other games like Battlefront. No question they are experienced & skilled players, and I’ve learned a lot from them. But it’s been my general observation: are they playing on amateur night or something?
> 
> Because almost all their opponents fight like keystone kops: mired in molasses movement, abyssmal situational awareness taking hours to notice he’s even there, Imperial stormtrooper accuracy (the movie kind, not real players), etc. The YTer picks up a Kolibri/DL18/other relatively weak weapon and proceeds to pwn the battlefield, slaughtering everybody like a wolf unto sheep.
> 
> My own experience has been vastly different. The guys I have to fight spot me instantly, possess superhero reflexes & accuracy, and can outdance Michael Jackson in the blaster bossa nova. Unless I can get the drop & take them completely by surprise, I lose more often than I win. :o
> 
> So how are they able to find matches with such favorable conditions?

I do watch Squid and Weazy thinking where do they find these servers filled with all the Muppets players?

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