3D spotting : Smart Solution = everyone happy

With large maps , and plenty of objects on the ground, many players will have a hard time finding enemies. Furthermore, players should be able to call out enemy position to their teammates, that is a part of teamwork in this type of game.

However, the current 3D spotting system in recent games has been too powerful and heavily abused. many players want it removed. It is too simple and too effective causing radar-like lock-on to enemy position for an extended time.

I thought about this and came up with a system that I believe should help eliminate any frustration.

Here is my suggestion for a smarter spotting system:

  • Spotting only reveal the location of enemy as a circular area (about 10 meters in diameter) in min-map / full scale map. The circle does not follow/move with the enemy. The circle disappear after 5 seconds.
  • An arrow in your HUD and compass will point toward the nearest spot circle. Color of arrow indicate the distance (Blue, Orange, Red). Shape of Arrow indicate enemy type.
  • Only planes (not Land or Sea Vehicles) will be marked with 3D spotting “arrow” (like BF4) which follows the plane for 4 seconds.
  • Spotting is very limited in range except for Scout class and Planes. Scouts must use a specific tool to extend range. Planes do not need tools.
  • Spotting is not allowed though smoke/Gas, bushes/tall plants, walls, water.
  • Prone enemies require closer range to spot, crouching requires a little less range vs standing.
  • Vehicles and planes can be spotted at much longer ranges than infantry

Maximum spotting range for each unit type (Each unit has a maximum spotting ability, they cant spot anything beyond that limit): These number are my rough estimates.

  • Infantry (except Scout) 120 meters
  • Scout 300 meters
  • Land/Sea vehicle 85 meters
  • Planes 400 meters
    Crouched and prone infantry are harder to spot buy 15% and 40% respectively. Examples:
  • a Scout must be at 255 meters to spot a crouched soldier (instead of 300)
  • a regular infantry will be able to spot a prone soldier at 72 meters (instead of 120)
    Vehicles and Planes are 100% easier to spot:
  • a regular infantry will be able to sport a tank at 240 meters
  • a tank will spot a tank at 170 meters
    OPTIONAL (DEBATABLE): I would suggest having “Auto Spot” activated all the time for all units. Only if the above system is applied. The spotting cone is a small circle in the middle of player screen. Enemy must be in the circle for 1.5 seconds (and within the accepted range as per the above) to be spotted.

With this system, the abuse of the previous system should be gone while still giving the players a useful way to spot for their team. Also, new tactics and new ways for different units to support each other is now added. I hope you like it :smile:

Nice idea!

IMHO, there should be 2 types of spotting. Visible and audible.

Visible: Will place target on mini map for x amount of seconds as long as the spotter maintains Line of Sight. Red Dortito only appears if a certain gadget is equipped (Example: A radio man who “Calls it in”)

Audible. anyone who fires a weapon will appear on mini map to enemies only within a certain radius. This is based on the firearm. Example, silenced pistols: 2m regular guns: 50m LMG’s :75m.

Vehicles will be spottable based on type. Airplanes will be seen by infantry practically across the map.
Tanks are noisy and can be heard from quite some distance. jeeps not so much and bicycles are silent.

However, Vehicle drivers will have their ability to spot audibly great impaired. A tank driver is dealing with the internal noise of his tank, and may not hear that rifle shot from 50m away, but he would need to be within 20m to locate where it came from.

I kind of proposed a idea similar to this just a hour ago, although i think they should remove 3d spotting completely or only allow the scout to do it.

I’d go with ShadowBeast005 proposition and make it a scout only thing. It would be very interesting and also makes sense.

Although I’d also agree with OP’s first 7 points. I just didn’t like the idea of auto spotting.

I would like to have the “audible” spotting (if yomeone fires a weapon) similar to Battlefront. 8 directions on the minimap, with two stages, near and far (50m maximum). This should be indipendent from the visible spotting, only if someone fires a weapon. Would be ralistic too, as you hear the direction of the sound, but you dont automatically know behind which bush he sits without even looking in the direction.

No… Players should rely on their own ears and hearing only. Of course, the game should provide good directional audio. It dumbs the game down way too much to have visual cues for sounds caused by the enemy. I sure hope you won’t appear on the map when firing a gun or running, etc.

But you did with your exact position in BF3 and 4 even behind cover.
I really dont think they will get completely rid of this system, as it is standard in almost every shooter nowadays.
This Thread is about a solution in between “exact position on everyones minimap as soons as i look in his general direction (as it is in bf4)” and nothing i think.

Should be map only. Remove all hud spotting cues completely.

3D spotting will always be a thing in battlefield titles. Remember they have to cater to the consoles and if you removed 3D spotting the console kids would not even buy this game :wink:

This is exactly what they should do mate.

Yes I agree. Honestly for a WW1 game I hope the hud is minimal. Map spotting is fine.

That is something I also hope for, cleaner simpler HUD, less tech stuff on screen.