5.2 TTK change [Megathread]

The graph at 4:56…are they seriously saying that an MG42 will take THIRTEEN ROUNDS to kill somebody at 100 meters with these changes?

Yes. This is a game. Not real life.
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Plumbers don’t double in size when they eat mushrooms, and blue hedgehogs don’t exist.

To be very clear - it’s not 3D Spotting.

It’s not in anyway attached to the spotting systems, it’s local only to you, and not shared across your team.

The icons are only visible under condition.

Within initial range - the diamond only appears if you’re already pointing your gun at the enemy.

Close to within close range and these icons will appear if the soldier is inside your view, meaning - you can already see the player. The icon is removed if the enemy goes into a position or cover that means they’re not visible.

It’s not the return of Doritofield, it’s just helping to support you in the game.

The MG3 in BC2 was stronger lol (9.something min damage so 11 hit kills).

Please consider that we’re making ROF and Recoil adjustments to the weapons too. It’s going to be best to view these changes in the context of gameplay when you get hands on next month.

And why do I have a feeling this patch will ruin some weapons and bring another dumb meta upon us?

Please, don’t mess around with what makes this game better than the other battlefields, no one is asking for that, its literally great in this current state, i don’t want bullet sponges and i don’t want to mess around my muscle memory, please don’t ruin the game. I don’t even want to test that change, it was hated the last time you guys tried, stop forcing it.

I was having a read through the proposed changes in patch 5.2 and although most of them seem to be good changes I don’t understand why DICE is having another go at making the TTK higher when there was so much backlash from the community when they attempted it the first time.Weapon balance is in a good spot.

Not into the sound of these changes at all. So many things that I don’t like but one that stood out to me related to spotting…

Spotting Scenario: Enemy player attacks you, damages you, that enemy can then see (if close enough using this not too great auto easy sounding spotting system) exactly how much health you have left. That means they know exactly whether they should rush you or whether to back up.

Why would they get that level of info? Rather than learning through trial and error to read the situation they just get given an easy way to know if they can finish you off.

I don’t think recoil and ROF changes can completely justify an overhaul of TTK, almost one year after the total albatross that was the last time this happened. I’ll still give it a try, but IMO, the current TTK is just fine. I agree some weapons do need some changes, but a complete overhaul of everything is unnecessary.

You better give us the option to have old recoil, damage and everything as a custom server setting

This should improve visibility, I’m just worried it will make you visible through grass, bushes etc.

It’s been almost a year since the last time this type of ordeal was put through us, and here we are again. TTK in the current format is just fine. I don’t understand why these changes to TTK are necessary. Nerf certain weapons and buff certain ones as necessary, but yet ANOTHER total overhaul of TTK? What justification is there for this? Who even benefits from this?

I love Battlefield, and War in the Pacific rejuvenated my love for the game, as it brought freshness to the game and gave us great weapons to use. These changes seem very reminiscent to how BF1 was when that game first came out. I dunno about y’all but I definitely DO NOT want to go back to trash TTK.

With this change of TTK they will mess up this game competely

And here I am praising Dice for doing the right job.

Can you effing explain how should I kill someone with StG42 beyond 50 meters if it takes 7-8 bullets to kill? With my StG44 average accuracy of 27% it would take over 25 bullets to kill someone. With 31 bullets available to me this is just ridiculous. And god forbid you’re using StG 1-5 or 1907SF, good luck killing anyone beyond 30 meters with a single mag. And I’m not even talking about when someone jumps behind cover and heals for 30-40 HP before peaking and opening fire again.

And that’s me with above than average accuracy. Someone who has 17-20% accuracy with SMGs or ARs can forget about long range engagements.

Let’s not bother fixing ridiculous netcode and burry heads in the sand!

Literally the worst netcode I have ever come across by a long long way!

T his reminds me of

And can you show me a ground of people here who needs it? Sasme BS as with healing aura. Nobody asked for it, yet you still pushed it upon us against our will and then had to change it in order to make it bearable. Same thing is going to happen with this stupid TTK change. You push it and then will have to spend months trying to fix it.

I congratulate DICE. This game is near unplayable with the current ttk, more in line, with Hardocre Modes of the past that most by far do not enjoy, if you look at the amount of servers they had (hint; BF1 had literally zero), not a very big following. Never have i ever seen it this bad. Promoting prone campers ad nauseum, netcode failure and utter frustration.

I brought up this issue many months ago, and decided to give up on BFV. This may just make me come back. Thanks DICE, and STICK to your guns (no pun intended lol).

GREAT stuff. Thanks DICE.