You mean the poor player retention is caused by gunplay, the thing that many people liked and is well-received, and has little to do with, say, marketing, communication Dev side, delayed and unfinished content (to this day), patches not improving the gameplay, and a perceived content drought (8 weeks ToW with just cosmetics and knifes)? That is a pretty steep claim, mate.
I never said that gunplay isn’t a factor, I said it’s one of many
Suppression isn’t in BFV and I think the suppression in BFV needs to be buffed halfway to what BF4’s suppression was like
BF4’s spread has been replaced by an additional factor in recoil which can be controlled to a greater extent with skill than spread can. I don’t think that’s a bad thing and overall there’s actually more recoil in BFV than in any other BF
Effective TTKs in BF4 were at least as fast but thanks to the netcode issues BFV’s feels faster at times. That is however not by design is due to a problem with the netcode. If we want to solve the TTD issues we should evidently ask Dice to spend their time fixing the netcode. Seeing as BF4 is seen by most as being the GOAT BF and BF1’s TTK2 increased the number of players, it’s pretty clear that BF4 and BFI TTK2-sequel TTKs are what Dice should be aiming for.
Until they fix the netcode we won’t actually be getting a feel of the game as it’s meant to be
The biggest problems with BFV’s actual gunplay are the remaining imbalances. ARs and SMGs aren’t much better than SARs at short-medium range and that shouldn’t be the case. LMGs are inferior to SARs at medium range which shouldn’t be the case either. 99.9% of BA users can’t use BAs which were staples in WWII at less than 100m and ptfo with them because the BAs have been nerfed to hell. SLRs are just SARs with more recoil, scope flint and damage drop.
If these and the netcode were fixed and map design improved consistently the game would feel so much better
I covered all of your points in a single sentence- " The truth being this game has been a disaster from its very inception." I just didn’t feel the need to list them all since they are well documented.
I never once blamed the poor sales solely on TTK.
With this patch, I do think is an attempt to make the game less frustrating for the larger playerbase(NOT most of the posters on this forum) , which at least at first glance a step in the right direction, albeit too little to late for said larger population.
@mf_shro0m Tweaking TTK is a first step to fixing TTD issue, at the moment 30hz consoles servers can’t handle the fast TTK ( It send you 2 hit received in one refresh ) ; add attrition, HS damage multiplayer and lag compensation to this and you become to experience instadeath / death at cover.
The game on console isn’t running at 50 fps so 60hz servers on console is a non sense right now … except if they want to make a “burning man” bonfire with their money …
Can any of the arm chair network engineers explain why the TTD issues didn’t exist in BF3 or BF4 on consoles? Or why people on PC were experiencing TTD bugs playing at 100+ FPS on 60Hz servers?
@mf_shro0m only the first part was directed specifically at you. The ‘spread mechanics’ via recoil in BFV are a lot more forgiving than those of BF4 meaning that actual TTK in BFV is often closer to theoretical TTK in my opinion.
The second part of my post was to the thread in general.
EDIT: It would appear that em ef is filtered, oh well…
Well they did. The netcode term was coined for BF4 and created a mass hysteria that still triggers people to this day. And the more people read about and see something odd in their game they look towards TTD/netcode, which is easier to blame and explain than that they have been shot by two guys at the same time.
Also BF3 was 24 players only, BF4 had a large 32p community and with every player more naturally the interaction between clients increase and the chances for people with poor or very poor connections connect to your servers increases, that can impact your game.
Plus of course having a game like BFV that does not run well on many pieces of hardware out there with tons of different overlays causing stutters etc. is prone to show hiccups.
There’s no reason to believe that this forum’s opinion is vastly different to that of the whole playerbase.
This forum and Reddit voted more than 2:1 in favour of TTK1 over TTK2. With some sample sizes of over 5000 people the samples weren’t small. To suggest that this forum and Reddit have such vastly different opinions to the whole player base without any concrete reason to think so is ridiculous
At longer distances it does but at closer ranges where horizontal recoil/spread doesn’t matter as much spread has less of my impact on TTK values on average.
Ime almost all the ARs and LMGs in BF4 just delete people at close range and make people vanish significantly faster than BFV’s do
Yeh I know, the censorship on this forum’s pretty insane haha
Exactly, so it was be on par with the m1a1 in BF5 will be. A 900rpm gun from bf1 which had a “slower” ttk will now match the Bullets needed to kill of an automatic in bf5.
The only saving grace is that this update is so terribly done there is no way it sticks around more than a few weeks.
Hello, after reconsideration of the data - or lack thereof - and the facts, I am looking forward to 5.2. Why? DICE aren’t directly changing the TTK. They gave us a few graphs from the most popular weapons that make the TTK look longer. For all we know about these changes, the graphs could match other weapons in the game now. If that is the case, the TTK isn’t changing, those weapons are just getting nerfed.
We don’t know what less used weapons will become. The TTK for those weapons might be getting shorter, and because we lack that data, I can’t conclude that the TTK is getting longer across the board.
There is an issue with the less used weapons. Take the Thompson vs the EMP for example. The Thompson has a fast RoF, high magazine, and great damage model over range. This makes the weapon useful in close quarters and mid-range. The EMP has a lower damage model, a slower RoF, and a smaller magazine. This makes the weapon obsolete in close quarters because it just isn’t useful there. The lower recoil is supposed to make it useful at mid-range, but the Thompson can still trump it due to its overall better balanced stats.
This issue is what 5.2 is attempting to tackle. Weapons like the EMP and MP40 should be more useful at the ranges they’re supposed to be good at, instead of getting trumped by the Thompson.
This isn’t like last December where the TTK is getting longer across the board. The announcement admitted to needing to balance each weapon one by one. This means that the TTK could be getting shorter or longer, depending upon the weapon. Yet we lack the proper data to conclude that the TTK is changing.
And, balance changes aside, we’re getting Community Games and Wake Island. So I am looking forward to 5.2. Please stop pressuring DICE to not change the TTK. We barely even have the full picture as to what they’re doing.
I want a refund dice. Many claim these changes are because new players want refunds after they die LOL. So here is a veteran player requesting a refund for dying too slow.