A detail with granades - suggestion to implement throwing granade animation.

I wouldn’t mind the frag/stick being lethal when that close to it. The biggest problem with explosive spam in BF1 was the very short fuse time of frags/sticks, the shear amount of explosives one could carry, and the fact that they resupplied rapidly. Now that you can only carry one frag, the fuse time is actually escapable, and you need to resupply them at supply stations, there’s no reason it shouldn’t be lethal when it goes off as close as it did to me in that clip.

PS. I wasn’t really camping there. I just went up to check out the road just after I spawned there. I rarely stay in one place for long.

Also, the rockets you can carry as assault seem to be pretty good for flushing campers out of buildings by causing much of the building to collapse and destroying their cover.

Anything that isn’t Battlefield 1 grenades I’m game.

This.
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The assault class in BF1 had at launch up to 4 grenades + 4 rocket n/o/o/b tubes, the support had up to 2 grenades + limpet charge + 5 shots mortar + 2 shots mortar smoke, the medic had up to 2 grenades + 3 rifle grenades.
Grenades themselves could be thrown without any time or skill, just quickly press a button on your mouse when you magazine is empty and bam, a grenade flows mystically out of your pocket even shortly after you die. There was like no time to evade some of the grenades like for example the incendiary grenades. In reality to throw a grenade you need to put your gun away, take the grenade in your hand, pull the trigger before you throw it and then it takes time to throw it. That combined, it did result in a cluster spam of explosives as what the people called “grenade spam” in BF1.
What Dice is now trying to do is fight the “grenade spam” image by moving from one extreme to the other extreme at the expense of the gameplay fun and sanity just for some y*utubers so they can make a review of the new BF5 image.

Grenades that take longer to equip, pull the pin/pull-the-string, and throw are grenades that leave players unable to immediately/near-instantaneous start shooting back.

Well the last part you mentioned will always be there with cooking grenades, or impact grenades.