Since BF3, i don’t see any animation when you use granades.
I mean when you remove the trigger to the grenade before throwing it.
It may be a detail that not many care, but I think the game needs details like that. The saga of Battlefield has been simplified more and more in details like these. It is a matter of seeing that the soldier throws his grenade as if it were already active.
Maybe when you press G player trigger grenade and than you hold it until throwing it.
I never felt that it take long in bf3 but not in any other bf game.
I was little thrown of by throwing grenade with right hand from left side from waist first to time but it become normal after few games in beta.
OP’s thoughts have sparked me into life about grenades in BFV.
For me, an iconic image from the WW2 films from the 1960s, 70s, and 80s that I watched as a kid was of a man pulling the pin out of a nade - sometimes with his teeth - then pointing with one arm and throwing the grenade overarm with the other hand. The Germans always through their grenades with a more informal ‘chuck’, and then they were picked up and thrown straight back at them, of course.
But that image of a GI throwing a nade overarm I think is one that a lot of players will have in mind.
isn’t this one of the many causes/contributors to grenade spam?
yeah I know that that’s almost always been a problem in battlefield; but it seems like grenades being as easy and thoughtless to throw certainly contributes to some of the problem people have with them…
well said; In particular I’d like to see some longer/more finicky animations for stuff like “incendiary”-grenades or Molotov’s… and more “awkward” trajectories of thrown grenades.
Well players are always going to whine about what kills them aka the flavor of the month gun, grenades, planes, tanks and so forth. I feel like it’s a freaking battlefield tradition.
And what would be considered grenade spam? If there’s 5 players throwing grenades all at once even with a longer pin pull and throw animation would it not still be considered grenade spam? When they can just go resupply them relatively quick also.
It’s not the animation time that is the issue in BF1, it’s the overal design/supply that makes it way to spammy.
That’s why BF5 is such a breath of fresh air, played the beta a lot and can count the nade kills on one hand It’s way more about gunplay/skills, which I do like a lot!
I don’t think an animation is necessary. Especially if it slowed down the throw at all. Grenades are already a lot weaker than they were in BF1. And spam has been greatly reduced as a result of less ability to resupply grenades.
I would have never survived this if it was a BF1 grenade. Grenades give you a lot more time to escape their radius in BFV. Plus the throwing animation is already slower compared to BF1 too. He probably would have killed me if he chose to shoot me instead.
Oh man what an awful video. Now thanks to Lvelcaps eternal whining campers like him can build tents in the trees…
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The amount of grenades is already reduced to one simple hand grenade. Dice went too far again, grenades are sometimes the only tool against campers. Its like "oh wow we give all players 3 grenades that kill you within a radius of 15 meters or now after we listened to princess Lvelcap we give you 1 stick grenade that wont kill you even if it explodes in your mouth".
Great. I still dont see why I cant throw a grenade on 7 guys clustering up on the ladders at the E point on the Rotterdam map without getting a kill. And oh, people can now revive each other.
Buddy revives are just for squad mates, and the animation is a bit over 4 seconds. If you down a bunch of players, and dont follow up to take out survivors, that’s on you
You make it sound like its a new thing. Buddy Revives only work between squad mates, and has a lengthy animation where you can get a kill.
And no, I’m saying that if you’re not going to move up and finish off any enemies left over, thats your own fault. Unless you’re playing Metro in Battlefield 4, I doubt you’re gonna find 7 people so close together. So be prepared to take out any enemies that were put of the blast radius