Movement spam (ADAD spam, crouch spam, jump spam): I thought these were WW2 soldiers, not futuristic super soldiers dodging bullets like Neo in the Matrix. Also, the fact certain guns have zero accuracy penalty (mainly Assualt DMRs are the main culprit) when doin these crazy manoeuvres, doesn’t help.
Wall Banging: The art of showing none or a few pixels of your character through cover. Basically impossible to hit these people, and they have zero counter. Yes, cover can block the body, but your head should then be a juicy target. So many times, it isn’t, due to this problem.
Invisible players: Either they only pop into existence after they’ve killed you, or even on the killcam, they are invisible. This is due to latency, and is squarely the problem causes by bad servers. I didn’t realise we were still using dial up internet lol.
Dice, IMO, should prioritize these problems, becuase they are universal problems that ruin this game. Everyone would benefit from these problems being fixed. Like if you agree.
You forgot the greatest crime in BF history. Positioning yourself on the other side of a wall, aiming down your sights and waiting to ambush a squad, only to fire and have all your bullets hit an imaginary wall. Only to then waste your position and have your opponents, shoot you without having to negate this imaginary wall. The only way to protect yourself against this ordeal is to remember that there is no Spoon and in order to bend your shoots behind the wall you have to remember that there is no wall… bla… bla… bla… something… something… matrix.
It’s pathetic that terrain meshes don’t match bounding boxes. Kindergarten software engineering. Set the meshes to low and you can peek through the edges of almost every terrain feature on every map when positioned correctly.
For number 1 (which as a console player doesn’t really affect me) I don’t really see what could be done about this which doesn’t also affect people who are just shooting at a target while walking forward, or make the improved accuracy while shooting specialistaion almost entirely necessary if you don’t want to stand completely still to take a shot. Unless there was some system to only decrease accuracy significantly when ADAD was detected, but how that would work I don’t really K ow either.
I don’t get what you mean by number 2. Shooting through walls/cover? I quite like the whole bullet penetration mechanic, where you can shoot enemies through thin cover for reduced damage, but I feel like that’s not what you mean.
Number 3 is less a game mechanic thing and more just servers I guess, and I’ve never noticed it personally.