You get no lock on or late lock on warning because initially when fired they aren’t locked on to you, they home in on you after being fired and then hit within close proximity also they aren’t one hit, two rockets fired will give a mobility hit that’s it. I’ve used them quite a bit and honestly to get killed by them you have to be flying low and slow for too long, if you’re high enough and moving they’ll just fail to lock you just look at jets..
That’s because attack jet gun is OP and stealth jets are a joke, you can’t count on imbalanced features to set up a counter. The game must be balanced, if an MAA can kill you with 2 bursts of 2 active radar, it must die with 2 TVs. However, let’s wait for the first patch, active radar would be fine with a shorter countermeasures reload time and a longer warning time.
As predicted in beta, getting rid of lock on rpg would do very little to stop the pilot complaints.
And as expected, the displays of cognitive dissonance are spectacular.
The complaints about choppers are coming from people who cry a lot when they die too much, this said in a thread where people who are used to going 50 -0 in their flying chariots are trying to start a revolution over a game balance system where GASP, they may die as many as 10 times in a round.
Lock on weapons are noob no skill, coming from people who want to shape the balance of the game to where they can shoot glowing white dots on their heads up display from 300m with a solid 7-8 seconds of non lock on rocket flight time in which to avoid said oncoming dumb projectiles.
For a very long time choppers and jets have had it very very good. They have been reigned in and turned into something more like glass cannons. You want to fly around bopping light vehicles and infantry like a whack a mole game and throwing out massive damage and racking up massive kills, now you have to be willing to take some deaths for it if you push your luck out in the open.
Anyway of course they whine. They nerfed AAs to the point that you couldn’t even disable a flying crap with it before overheating. Missiles didn’t even hit if poor pilots forgot to press X, they are too busy to rape defensless infantry anyway to press buttons.
Now AA is actually countering air units - and active radar is still more of a deterrent than an actual weapon.
Managed to hit a barely moving heli with those missles from a 2000m distance, dealing 60 dmg and flipping the heli over causing his instant death. Do you need any more explanations?
Same for me flying in the scout heli on various maps, getting flipped over by those rockets shot by the AA across the map - just because i didnt move at full speed cause i was circling to kill some infantry.