Yup, I need more.
I’ve done 2 full maps in AA with active radar (just look my 2 last game reports)
You need 3 missile to destroy a recon heli and 4 to destroy a gun or transport heli.
1 (or 2) missile just give a critical and shut off rotor for few seconds, like all others missiles. Except in a town map, if you crash with heli after a crit, I think you need more training.
To finish, just consider the active radar missile is the “air version” of engineer’s NLAW, and I think we will all understand most of things.
So they are both noob weapons that require minimal skill to use effectively since you just have to get “near” the target and the weapon then does the work for you? Gotcha.
Untrue, the first 2 hits disable the chopper leaving it a sitting duck for the 3rd hit since the mobile AA can load 4 of these things in seconds before it really has to “cool down” to reload more.
And what is your problem ?
NLAW is the base gadget for engi. Active radar need to be unlocked.
Some will like and use, some will take another weapon.
And one more time : MAA is… strong versus air ! So yes, it can destroy heli easily. If you consider that 3 or 4 missile on 4 which must hit target is easy.
i do agree that there needs to be a change to them. i just spent a whole round in my base shooting everything in the air all across the map. as hilariously fun it is to watch choppers crash and people rage in chat it’s a bit unbalanced. a simple fix would reduce the range to below 400 meters. everything else about it is fine. this would put the AA into a close air defense role while if you choose the passive radar version it would be for longer range. other than that they do exactly what they’re supposed to.
Wrong, I main the active radars and some guys are already finding ways to circumvent them (shock, with ECM since it makes them dissappear from radar :O) and still be viable threats.
You can’t just fire them away and forget, they have to “land” near the vehicle in question, obviously choppers that are stationary are easier to get with these across the map, but good luck trying to hit a jet from a distance.
That’s the trade-off along with the complete inability to defend yourself. The MAA gun damages all vehicles, but land armor completely destroys it.
People are just crying the Attack chopper can no longer destroy the MAA from across the map WITHOUT WARNING. We are now even.
You actually need to do some aiming and leading with the active radar missiles.
IMHO if you start getting hit with active radar missiles, you are either too close to the MAA or too stationary in an open area
Active radar missiles do 30 dmg per hit, and are fired in 2x2 ammo before a very long recharge (less with autoloader but thats a tradeoff for reactive armor), if you miss like 2 missiles due to high speed or high altitude (talking jets), you basicly cannot kill an air vehicle before a long reload unless you get some really good shots in with the cannon.
MBTs and LAVs get so many anti-vehicle upgrades later on, and weapons like the Javelin and SRAW just take a whole lot of score, but will be more seen later on.
Once you get in games with many unlocks on high level players it balances out, right now the MAA unlocks are just way faster cause you need less score to unlock them.
Only steath jets and MAA gets active missiles, so it’s like 1 or 2 vehicles per map vs a whole lot of counters.
The point is not about MAA vs Jets: Hellos is sitting ducks against Active Radar in the open maps. It’s simply ridiculous: Jets and MMA having insta gimp fire and forget weapon which can’t be countered coupled with shear amount of AAs in the game simply is an overkill.
When more people unlock Active Radar it will be literally no flight zone in every open map for at least Attack Hellos for sure.
So baseraping from the spawn point, in open space maps, is “working as intended”. Ok for the no-alarm function but at least reduce the range and/or increase the cooldown
There is a range on active radar, it never locks on useless it gets within a certain proximity of your jet or helo. So he can’t just fire it straight at you unless you are stationary, and frankly If some AA found a spot where he can literally fire these off and reliably engage the lock on while you are spawning in to it then props to him. Commander should probably make him a HVT, of course most commanders make AA an HVT anyway so this seems like a case of do your work early.
Part of the problem is the tiny, and frankly garbage maps. There are only a few where a chopper can reliably stay out of active radar packing AA’s range. I personally love the active radar because it requires some skill at leading your target. At least with jets, and certainly choppers at longer distances. If the chopper whores want to hover and rape a point then thats their own fault and i feel zero sympathy for them. Hell half the time i camp the AA just to ruin their day for all the lame shit we had to endure in BF3 at their hands.
If you’re talking about Zavod or Dawnbreaker, ok, its easy to destroy heli with AA active.
But all other maps, good luck to hit something from spawn to spawn… You’re talking bad faith.