So in typical DICE fashion or quite possibly the most terribly contrived Landship buff imaginable the Landship is basically immune to any explosive. Because they all bounce. Even hits to hitboxes that just granted a successful hit appear to bounce visually and can bounce randomly. Nice job dice.
Haven’t really played vs other tanks but it’s very obvious they broke this having used tanks extensively before. The landship was one of the more reliable tanks to not bounce vs, now it’s a certified joke.
Also I’ve been killed by 6 invincible players, how about instead of making it so you can see spotted icons you make it so you can see all the enemies instead? A year later and this literally gameplay destroying bug still exists, GG.
Between this, the ongoing terrible hit registration and refusal to punish high ping players AND the lack of new TTK you’ve certainly outdone yourselves this time.
There is also another odd bug for PC players - playing at 1080p and 60Hz makes your screen somewhat blurry. You can fix this by setting your resolution to 50Hz, but this is hardly ideal with a standard 60Hz monitor.
Someone said that the reason why this bug slipped by DICE is that they have 144Hz monitors in their workplace, but surely they must have tested this patch on regular monitors as well … right?
I hope DICE knows that most PC gamers run their games at 1080p.
Seeing how ‘polished’ this update is I wouldn’t be surprised at all. Seriously dice defenders, this is why they get scorn heaped in their direction. Even the basic stuff gets absolutely destroyed by their inability to write code properly. And now we have to suffer a month or more of absolutely broken tanks you can’t even damage without the HE mortar. Awesome!
It has to be, yesterday I was spanking tanks left and right with the AT Garford and almost never bouncing (since I’ve gotten used to those bounce angles by now). In the game I played earlier I bounced 6 shots off a landship, even adjusting the gun and my own tank’s position to see if I could get a successful angle it just wouldn’t work.
And the VERY odd shell that did actually hit, still had the visual and audio of a bounced shot.
This is yet more QA from dice, since they do so much play testing of the changes they make to the game.
Or maybe this is just a buff to tanks they forgot to mention, one that totally destroys any semblance of fairness or fun in dealing with armor. Oh boy I can’t wait for this to get fixed in a month’s time at the earliest.
I can only imagine how well this is going to play out in Operations, where at present people often sit totally OOB in armor. Now they’re effectively invincible since even the tank hunter plane can’t land a bomb let alone cannon hit.
I’m assuming we’re going to start seeing tanks truce since shooting at each other just wastes time and shells.
Edit: the Gartford and artillery truck seem to be mostly normal to fight still thank god.
Any munitions that need to impact armor are affected, so all mortars/grenades/rockets/shells/bombs. Only dynamite and mines can damage tanks without having to worry about bouncing, which will no doubt encourage even more tank hiders to cling to the OOB.
Good for the tank lovers, absolutely horrible for everyone else.
Helpful
People are reporting a potentially game breaking bug. I have a better idea. Why don’t you git gud at posting in the forums.
There were very few posts in the forums that I can remember about tank balance recently. No one was complaining to the best of my knowledge. So if this is is confirmed the tankers are going to have a field day and spoil the balance of the game.