Active radar is ridiculously overpowered.

Active radar is the last unlock for the MAA. What it does: shoot a missile which finds an air target to lock onto. It gives no warning.

There is no disadvantage. You can fire 2 active radar missiles in quick succession. You can fire 2 more almost immediately afterwards. They do the same damage as heatseekers.

Once everyone unlocks active radar, all air will become useless. Nevermind that air has already been severely nerfed… this is the nail in the coffin. There is no escape and no warning from active radar missiles. Don’t bother flying on maps with MAA on them, because all air vehicles become flying coffins. GG complainers, air is dead.

Edit: Do not listen to those that say active radar is “short range”. They are LYING for their own gain. Active radar has better range than the standard heatseekers.

They have a ridiculous short range anyways.

They are quite powerful, yes. IDK about overpowered, the thing is they are pretty easy to use, just aim in the general direction. They don’t do much damage but the mob. hit usually makes the aircraft crash. I would probably have double the stealth jet kills if those actually counted instead of just being KIA

Translation:

I can’t hit aircraft that’s in the enemy team uncap with my MAA when I’m in our friendly uncap across the map

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The tears of your own whining killed part of the game. I hope you’re happy.

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hm hmm, i just unlocked said missiles. will be testing soon. If they’re overpowered hm hmmmmmgooooood

Nothing is dead, they have the shortest range… If you are flying badly you are going to get tagged, repeatedly.

The people that whined the most about aircrafts were the kinds of people that sit on rooftops and snipe. They bitch because they don’t want to get farmed by aircraft that blow their worthless asses off of rooftops.

Now they’ve won. DICE caters to rooftop monkeys.

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Bullshit. Just played a round on Lancam Dam where MAA on CN side was on a hill right outside their uncap and as soon as Havoc on RU side took off those two missiles were already traveling across the map - no warning tones or anything, totally absurd. The guy just pussycamped half the round spamming those things from the edge of his uncap.

Ended up making him ragequit anyway using another cheap mechanic: TV spam from the attack boat. Which should probably also be removed. The point here is its become an arms race of cheapshit noskill mechanics.

Like I said, their idea of “short range” is “I’m in the corner of the map in the friendly uncap, and can’t hit aircraft in the opposite corner of the map”.

These people just want aircraft to be literally useless so they can get away with sniping on rooftops all day. They’re double digit IQ simians and DICE continues to cater to them.

So get an engineer in the scout choppi and have him repair while you take down the AA, then it will be safe to use other air vehicles. OH WAIT…you cant do that apparently because its OP according to this forum.

Smh

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You’ve never done this. Ever. I know you’ve never done this, because the MAA tears scout helicopters with two engineers repairing it to shreds. Stop talking out of your ass.

Edit: Also, most MAAs camp next to the automatic AA emplacement, so that’s 2 AA guns shooting at you that will tear you a new asshole.

Seems like we’ve reached a critical mass of people unlocking Active Radar in the MAA, because they’re in pretty much every round now. No warning tone, just two fast beeps as the missiles are hitting you and usually you get tipped over and crash thanks to DICEphysics. Its the only lockon fire&forget missiles in the game that don’t provide a warning tone so people have the chance to react. That’s cheap.

And Stealth jets have these Active Radar missiles too now so its just waves of point&click spam going back and forth across the map now. I would love to see a DICE employee on a 64p public server trying to stay up more than 10sec with all the ezclick lockon bullshit they’ve loaded into this game.

Making active radar deal reduced damage and not cause your aircraft to spin out would make them an alternative rather than a straight upgrade, as it should be.

Just make the Active radar missiles send out an incomming missile tone as soon as they are heading for the heli so ECM or flare can deflect them…
These things can be shooted across the whole map with no hassle and gives no warning. It would be different if they were manually aimed like the SRAW or TV missile. That skill was involved. NO skill should Always come with a warning sound that can be flared or ecmed

No you twit; you have to make the missiles land near the aircraft for them to work, they can’t reach the Gunship either. This means the only people you are going to kill are the guys flying next to you, or that fly in such a predictable pattern that you are better off firing the actual cannons at them.

ECM is the counter to these, but like they said, they give no warning whatsoever. Flares fool them too for some reason.