DICE will you eventually address it or just not bother with it like so many other issues in BFV? im just asking since its never been a talking point like so many other things that need patching and reworking
It’s just as bad in BFV as it was in BF1 at launch. The initial strafe speed is even faster and the anti-spam slow down doesn’t kick in until at least two strafes, and that’s normally longer that an engagement plays out for thanks to fast TTK.
BF3 strafe speed was perfect. The soldier animations were also absolutely fine, but now we have these super skinny players models, super glitchy and jerky 3rd person soldier animations and ADAD spam since slower player movement doesn’t work well with the new animations.
The reason it’s not being talked about as much is because of all the other problems in the game that massively over-shadow it. When you are being killed by prone people hiding in bushes and can’t move anywhere for more than a minute without taking damage from AP mines no one is going to give a toss about ADAD issues.
Probably because most of the people who helped make past Battlefields no longer work at DICE. At least that’s the way BFV’s development feels like to me.
Exactly, they throw out things which worked and try to re-invent the wheel, they have to re-learn the same lessons as if there is no corporate memory at DICE. Is there any good reason the UI for BFV should be such a clunky mess? How have they managed to make network performance in BFV worse than that of BF1 or late BF4?
Can you imagine a car designed by Nu-DICE? It would have a cassette player…
I imagine DICE would mess it up even more … putting all sorts of features barely anyone asked for, alongside a 400BHP motorbike engine swap without touching anything else, making the thing a damned death trap.
Don’t forget the tint on the window … you can either get Jason Bourne/BF3 blue tint, or the variable blue/orange/grey BFV tint. The dashboard will also be needlessly complicated, and barely functional. All of the dials will have the same colour as the background of the speedometer and tachometer.
But wait! There’s more! If you preorder the DICE-Mobile Deluxe Edition, you get a free Red Devil seat upholstery upgrade, which will be installed piece by piece over 20 weeks! You also get a nice emblem to replace the badge on the bonnet.
After a few months, you get an engine upgrade that causes it to randomly die for no reason at the most inconvenient times.
All for the low, low price of $1,000,000 … after all, this is a ‘AAA’ product that is comparable to other high-end products in the market!
Lol most certainly not a beast, but good enough to occasionally decide games. At this point I’m 2,5 years and a quarter million infantry kills in with close to five grand spent on gear and near daily practice. That’s enough to make anyone with half a brain and healthy limbs reasonably good.
Regarding ADAD and inertia-free movement, that is my greatest grievance after the camping meta and poor visibility. It makes rate of fire king, since tracking is so demanding and hitting aimed, deliberate shots hard.
BF1 as of now hits the perfect balance for me, I’ve been greatly enjoying the RSC Optical. There is no way I could have similar success in BFV using a two-shot weapon on objectives and close quarters. Not to mention iron sight bolt actions, that are also very effective on BF1, and totally useless on BFV.
As a result, BF1 facilitates all kinds of play tempos, whereas BFV necessitates either ultra-aggression with nuking TTK or taking it “tactical”, utilising cover and shooting unaware opponents (to put it kindly). To me this makes it boring and non-versatile.
However, I don’t think Dice can nerf movement without reworking the TTK across the board. Otherwise it will become even campier, since going out on the open is a death sentence.
I’m not actually expecting them to do any sweeping changes, I’m just hoping the next game is not tailored to Drunkkz3 and proners.
It really does feel like that’s how parts of BFV have been assembled. You can see the underlying intent, but the approach feel so disjointed and there’s so many “Why would they do that?” moments that I’m often scratching my head.
As TheNoobPolice said, there’s such a list of things to be addressed this one appear to not be at the top, although it does deserve to make the top 10 issues list.
To be quite honest the player movement being ridiculously quick is about the only thing I’ve got that keeps me from permanently uninstalling and never playing again. CQC 1v1s can be cheese with the strafing but the sliding and strafing to avoid incoming sniper fire from a random bush makes the game bearable sometimes.
Actually the movement in BF1 was very well balanced in the end even though it was slower than BFV. Sniper fire wasn’t that big of a problem, you could easily move in a way so you wouldn’t get killed by snipers all the time. And BF1 had much more powerful bolt-actions than in BFV (and more scout-players in general).
The problem is that the movement in BFV is sometimes stupid. People can strafe so fast that aiming with anything else than automatic weapons in close range becomes almost impossible.
Allowing people to run without cover in the open, bunny-hopping and ADAD-strafing just makes the game dumb.