Has anyone else noticed that even if you turn Auto-Rotation off…there is still some “pull” towards enemies at times? Like the game occasionally forgets you turned it off…
I usually get killed when this happens >.<
Has anyone else noticed that even if you turn Auto-Rotation off…there is still some “pull” towards enemies at times? Like the game occasionally forgets you turned it off…
I usually get killed when this happens >.<
I believe that, it’s your slowdown what pull towards targets, it might also snap to target like with auto rotation. I would recommend for playing them both off, weapons give a whole new “experience” sort of. Personally, when i turned em both off, i have been enjoying bf1 far more, it makes the game actually a good and fun shooter, so give it a go i say.
Why have double auto-rotation in the game if that is the case? That makes no sense at all…sounds like a DICE screw up! (might even explain why auto-rotation seemed so strong in this game)
Shouldnt exist period
For some reason in all of the talk about auto rotation either being a good or bad thing. Should it be turned off or on? Is it a cheap mechanic that makes it too easy for people to aim? This issue always gets overlooked. The fact that it messes up aiming when it’s main purpose is supposed to be the opposite effect. There is a lot more than some “pull” with auto rotation off.
that’s an effect of slowdown. auto rotation is only triggered when switching from hip to ads and is an “instant” adjustement. a pull is something completely different. the setting work just the way they are intended to…
I play on the Friday Night Fights DICE server and they have both turned off so it’s either my imagination, or it does in fact “forget” that it’s off. I’ve noticed a pull a couple times.
Slowdown will track slightly if you are moving when they are moving. Auto rotation is very different, you can see the slowdown drag around 0330 here:
These are words taken directly from the Advanced Gameplay Options in the game. The description for both aim assists reads as follows.
“Aim Assist Auto Rotation: Choose whether zooming in with your infantry weapon snaps to nearby enemy target.” (I don’t want this, so I turned it off)
“Aim Assist Slow Down: Choose whether infantry weapon aim slows down when the reticle is over an enemy target.”
No where does it say that Slow Down Aim Assist is supposed to pull or snap to enemy targets at any time. So common sense is telling me that if it does, then slow down aim assist is not working properly. I don’t care if people are abusing auto rotation. The problem is the assist that I don’t want, that I have turned off in the options is still messing my aim up. I spend very little time with scoped weapons or using shotguns in this game, and I notice a significant pull and slow drag with just about every weapon that I use that disrupts my input. That is the problem.
Its the way slowdown has always been, it doesn’t snap per say but it does drag. But interesting theory is that it won’t drag unless you are ads’ing or moving in hip fire. There is a magnetic type of pull in these circumstances. This is standard across most console FPS’s. So I suspect that in this case possibly the actual ads motion counts as movement or there is a n issue where it is dragging when it shouldn’t.
A lot of people have been complaining for years (me included-often deemed whining) since they introduced snap to type system in BF3 in the close quarters DLC and have since buffed slow down. I’d like the game to go back to the BF3 no auto rotation system but I think DICE feels that the game then becomes inaccessible to a lot of players. As the largest player base is console they want more people playing I guess.
I hope they push to tweak aim assist further as it’s holding the game back IMO.
@b2tchwood There was never as much slow drag on secondary tank weapons in previous Battlefield games as there is currently in Battlefield 1. Also while there was always pulling towards targets in Battlefield 3 and 4 with auto rotation turned off. It can be argued that it was never this strong, and also this wasn’t an issue in the Bad Company series at all. So I disagree that this is how it has always been. I personally think that there are issues with both assists in this game being too strong when compared to aiming in previous games on consoles.
Lol, @jjju see. Just like I explained in bf4. This is non-intuitive nonsense.
They need to re-define “slow down” then, as I took it for a sensitivity reduction if you were ADS and your iron/xhair was over a target…not some sticky drag crap…It pulls me off targets all the time (not near as bad as when auto-rotation was also one, but bad enough).
if there was no drag it would feel super awkward though…
I would not recommend turning slowdown off, Auto rotation yes but not slowdown. I feel it is required for BF1 on consoles because we have to use joysticks to aim etc. I too find the slight drag annoying but it isn’t that often for me
The initial pull and then slow drag is what makes the aim feel awkward because for something that is supposed to be an assist. The assist doing these things does not help. We should be looking at the Bad Company series for slow down aim assist done right. In that series the slow drag was minimal compared to this game, and the difference in assist strength is why I’ve always preferred aiming in that game to every other console Battlefield that I have played. To me it really is as simple as assist helping me aim, but not feeling like it is trying to do the work for me. Especially when it interrupts my input like it does in this game.
that doesn’t change the fact that only decreased sensitivity over an enemie without any drag would feel awkward. bad company had a really bad acceleration curve making flick shots almost impossible… feels super sluggish, played it again a few months ago and thats what I noticed immediately.
I play on the Friday Night Fights DICE server and they have both turned off so it’s either my imagination, or it does in fact “forget” that it’s off. I’ve noticed a pull a couple times.
Man I never knew it was off on the server. Honestly never noticed a difference.
auto rotation snaps to target
slow down tracks the target
Man I never knew it was off on the server. Honestly never noticed a difference.
I heard that those severs had assist off, but if I remember correctly both assists were on when I played.