as a pc and console player i can say if bf4s aim assist makes it in to bf1 i will be slightly disappointed as the bf4 aim assist was just really easy all players had to do was spam the left trigger (aim button) and the game would automatically lock on to an enemy making smoke even more useless on consoles i would like to see the snap to target aim assist reduced a ton or completely removed. the aim assist that tracks a moving player needs to be reduced as well bt not to the extent of the snap to aim assist this will make the console version a lot harder to play meaning it would take a more skill full player rather then a player that spams the ads button on consoles.
Lest we forget the auto-tracking of moving enemies that the slowdown aim-assist has in BF4, i.e., even if you disable the snap-on aim-assist, your crosshair follows moving, close by enemies (e.g., when they come running from behind a corner that you are overwatching).
Hi Snake Head Invade,
Even in BF4 we made an effort to make sure that smoke blocked aim assist. That should continue in BF1 with Gas and Smoke (I say should, because I don’t want to confirm anything yet).
It’s important to balance the accessibility of aiming assistance with skilled play. It’s important that a skilled player doesn’t view assists as a crutch or unfair. Would you like to see snap aiming assist be only enabled at close range? I think that might be a nice balance of help vs skill.
What do you think?
-Alan Kertz
Lead Gameplay Designer
I think you should make sure that console gamers using controllers (not mouse or keyboard) are given enough aim assist and snap-to where BF games are fun to play and don’t requires countless hours of practice just to get the aiming down.
yes that would be a good addition
yes i would love to see it only work at cqb, but the problem would still exist of people trying to spam the ads button i think the only aim assist really needed is the aim assist that track moving targets. but if all that can be done is to limit it to cqb i would be ok with that. just be sure to test it ad make sure it only locks at cqb.
loving the ww1 setting by the way.
Ok this is the first time i’ve ever seen one of you guys on the forums and its awesome that you care enough to visit
on the topic of aim assist that “snap to aim” function should be gone, leaving slowdown is fine and no one has a problem with it, look at BF3 that model of aim assit made it so new players could, with some work be at a passable level and it enabled skilled players to over come it and very few players complained about it.
after 3000h in BF4 accross various accounts i would be honnored if you could keep the PS4/Xbox/PC eSport scene in mind, we all want your game to grow because we love playing it, if you give us the tools to do so in servers then we can ensure free advertizing in the form of streaming our matches and promoting Battlefield has the place to be for large scale eSports, with a little we can do alot.
thank you for your time, any responce would be appricieated ![]()
@Demize99 Why not just have it like it was in Bad Company 2? Did DICE get bad feedback from people that it is too hard to aim in that game? Could it at least be like in BC2 in Classic/Hardcore presets of BF1? I understand helping players in Normal/Newbie preset, but beyond that it makes no sense.
that wont help at all no server will run classic. and very little will run hardcore.
I don’t actually have a solution to this issue. I’m afraid my understanding of aim assist and all of its aspects is quite limited. I will agree that it needs to be changed though. It was easily exploited in BF4 using ADS.
OUR LORD AND SAVIOR ALAN KERTZ HAS SPOKEN!
PLEASE LORD, LET THE SKILL CANNONS KNOWN AS STINGERS AND IGLAS RETURN IN BF1 SO THAT WE MAY EXPERIENCE THE HARBINGERS OF INEVITABLE DEATH AGAIN. MAY THE UCAV BLESS US WITH ITS PRESENCE, AND SHOTGUNS SNIPE US CROSSMAP WITH BUCKSHOTS AGAIN
In the name of Alan Kertz, amen.
Hi Snake Head Invade,
Even in BF4 we made an effort to make sure that smoke blocked aim assist. That should continue in BF1 with Gas and Smoke (I say should, because I don’t want to confirm anything yet).
It’s important to balance the accessibility of aiming assistance with skilled play. It’s important that a skilled player doesn’t view assists as a crutch or unfair. Would you like to see snap aiming assist be only enabled at close range? I think that might be a nice balance of help vs skill.
What do you think?
-Alan Kertz
Lead Gameplay Designer
Take away the “spamming” possibility TOO so people wouldnt be running around hitting their aim button untill it breaks down.
It’s important to balance the accessibility of aiming assistance with skilled play. It’s important that a skilled player doesn’t view assists as a crutch or unfair. Would you like to see snap aiming assist be only enabled at close range? I think that might be a nice balance of help vs skill.
What, exactly, was wrong with BF3’s level of Aim Assist?
No Auto-Rotate, much weaker Slowdown and guess what? Everyone was fine. The attitude you’re taking seems to be that if you scale it back too far the game will be filled with players who can’t aim AT ALL. I can assure you that won’t be the case.
Coming into BF3 as a complete newb (my first online FPS) I learned to aim and control recoil without BF4’s aimbot-level aim assist. If I can do it (and I can assure you, I was terrible to start with) anyone can.
Would you like to see snap aiming assist be only enabled at close range? I think that might be a nice balance of help vs skill.
What do you think?
-Alan Kertz
Lead Gameplay Designer
How about completely disabled? Aim Assist slow down is enough, people will learn to aim don’t worrry
I haven’t read all of it, but I’d like the idea (don’t know if anyone already mentioned it), to remove snap-on aim-assist after reaching a certain level or playtime. If you play like 20-30h you should know how the game works, but seeing 140s with an incredible no-life amount of hours spamming aim-assist, I just feel sad - not only for them, but also for losing the whole experience you get when playing without it.
Any feedback from you guys and/or the devs? Like I said, if someone already mentioned it, I feel sorry for ‘copying’.
Well, I’d still love to see it being completely removed.
snap at close range?
Snap?
close Range?
hang on whilst i jump of a bridge
there is snap at long range as of now. in bf4.
but snap needs to be removed
there is snap at long range as of now. in bf4.
How would you know this? Aim assist user
yeah i kind of have to use it or im at a disadvantage when i play consoles. its kind of like expecting me to win against a person whos aim botting it simply will not happen. because thats how op aim assist is its like having an aim bot…
I haven’t read all of it, but I’d like the idea (don’t know if anyone already mentioned it), to remove snap-on aim-assist after reaching a certain level or playtime. If you play like 20-30h you should know how the game works, but seeing 140s with an incredible no-life amount of hours spamming aim-assist, I just feel sad - not only for them, but also for losing the whole experience you get when playing without it.
Any feedback from you guys and/or the devs? Like I said, if someone already mentioned it, I feel sorry for ‘copying’.
Well, I’d still love to see it being completely removed.
aim assist is more here because a controller is no where near as accurate as a keyboard and mouse but if your idea was a thing then you would be dying to noobs all the time simply because is that powerful. its kind of like giving 1 player aim bot but not the other.. in terms of fairness..