aim assist reduction for bf1

lmao. like i said i use multpile guns i dont limit my self. and game code and symthic stats dont lie

tell me why your being so rude.

I don’t know.. Bad rumours say that I’ve got Casulphobia.

I can confirm. Yes, definately. It must be Casulphobia.

2000 kills with one gun? please for the love of god.

I prob have more kills with the dingy

i have about 900 kills with alot of other guns. the an 94 is my most used gun

my most used guns
an94 2,000 kills
m4 1,000 kills
groza 1 900 kills
groza 4 665 kills
m249 560 kills
l86a2 548 kills
pkp pecheneg 540 kill
m98b 534 kills
m1014 520 kills
aek 520 kills

the kill count doesnt even matter its about how consistent you can be with any weapon and i have about the same k/d with all of my most used guns.

I don’t wanna brag or so, but if that’s all you got, you still can’t say nothing about balancing.
All accounts:

  • 45k M16A4 Kills
  • 22k AEK971 Kills
  • 11k ACE23 Kills
  • 9k ACWR Kills
  • 5,5k M4 Kills

Inb4 no-life accusations. No, just pretty high KPM with each weapon.

#REkt

actually, all that matters is game code and understanding of how the game works. i understand that battlefield is a close quarters game with the average distance of engagement being 30 meters and under. this is why the aek is so popular because its great inside of typical battlefield engagement distances. not because you have higher dps at range because you dont, the sar will out class you outside of 30 meters.

i also know that the game determines which weapon gets more spread increase values its by 2 different things 1 is as the rof goes up so do the spread increase per shot values. and number 2 is the rate of fire 770. this number was able to give accurate spread increase per shot values for each weapon anything under 770 has a low spread increase per shot value anything above it has a higher spread increase per shot value. this also applies to spread decrease times.

the m16 has a rof of 800 its considered the sweet spot for rate of fire. its spread increase value is 0.104 and has .28 up recoil, .17 left recoil, .28 right recoil with a 2.3 first shot multiplier meaning the last bullet to come out has .64 up .39 left and .64 right. your asking now why i put “first shot recoil” on the last bullet well thats because on burst fire weapons it moves the first shot recoil to the last shot fired in a burst.

im not the best at the game but that doest mean i dont know what im talking about.

so how about you tell me all the things you know about the game since you’re “mr. expert”.

also the m16 has a base spread while standing of .2

On behalf of us players who haven’t quite managed 3000h, leave aim assist as it is. We need it for console controllers.

aim assist needs to go back to bf3s aim assist bf4s is way to strong.

and again time played does not equal a more skilled player. the only thing that can determine a skilled player is the spm. the best soloution is to just reduce it back to bf3 models of aim assist it was perfect and wasnt used like an aimbot is. not one time i bf3 did i spam the aiming button to b eon target. in bf4 i do it without even realizing it

Aim assist should be of in any multiplayer match. And only be available for campain/ pve coop kinda like they did with rainbow 6

this is not rainbow 6.

dont compare 2 totally different games

i understand why aim assist exists. and you need to as well. on consoles aim assist give advantage to the higher skilled player in bf4. instead of doing what it was intended to do and that is giving competent players the same level of accuracy as someone on pc who is the same skill level.

I understand why it exists but am i forced to think its a good thing to have in online gaming? Absolutely not
Aim assist was a necessity back in n64 but now it just serves as a crutch

I’m getting vintage Bungie vibes from the devs and community alike. Keep up the good work DICE

For what my opinion counts, leave out the aim assist. I just feel that aim and shot placement should be a skill you achieve, not one that is given to you by a programmer.

If we all start out without aim assists, that puts us all on a level playing field in this regard. Which is what any player worth his salt really wants from any game, for their skill to determine success or failure.