The Airship needs some love. Very often it is a waste of time to spawn in it. They should at least make the gunners better protected against damage or even invulnerable to damage and make the pods stronger, or something in that direction.
This was in about 1:20 minutes. This wasn’t even a coordinated attack. This is just a random pub where not even everyone is using the best weapons against the Airship and picked the exact right targets for part damage etc. I don’t even think people used AA artillery trucks or every available stationary like the MG I used.
It is certainly the weakest Behemoth in the game. The carriages can be destroyed with very little effort (a single pass with a plane will do it) and the operators can even be shot out of them. It’s also highly exposed. with pretty much the entire map being able to light it up at any one time.
Carriages could do with a significant health buff so they aren’t destroyed in seconds. Would also be useful if it acted as a spawn point for the team, even if all the slots are filled.
I have actually thought that all the behemoths seem to have lost their health and are dying a lot faster now. I haven´t heard either about any patches too
IF your team is performing that badly that a Behemoth arrives then why the surprise if it gets taken down too easily. The losing team (especially if loosing badly) wont suddenly all turn into ultimate soldiers when it arrives
I know, that doesn’t mean it doesn’t need some adjustments. Gunners are too vulnerable, they get shot out by SAA, planes, snipers, LMGs, stationary HMGs, tanks, everything basically. The airship is clearly not on par with the others. It’s destroyed the easiest, bla bla bla.
It’s not even a crutch. Sometimes whole teams ignore it and they win. Fog makes it completely useless which is clearly the opposite of what it is intended to do.
I mean, I was able to knock a quarter off the Dreadnought before it the arrival message from one of the fortress guns on Empire’s Edge. But yes, I agree the blimp does get trashed pretty quick sometimes.
looks like your team had air supperiority plus some people from the ground shooting at it. that’s at least 5 or 6 people doing nothing else but attacking the airship…i agree it’s the weakest and probably A BIT too weak compared to other behemoths. the real joke are the guns on top imo. free kills for fighters. i even knifed 4 people in a row on the back MG yesterday,they spawn in and look at the back,you can just sit there and knife them,they won’t realize so fast what’s happening…i think it’s possible to do much longer knifestreaks there.
It’s in operations so this is at the very start of a new attack. You don’t even need air superiority because there is nothing they could have done. To dogfight our planes would have taken longer than this video. Even without planes you can still destroy it very fast, there is just too many sources of damage and the Airship is open to attack from all these sources at all times. You have to take out planes, tanks, stationary weapons, etc. It’s way harder to defend.
Lol, good idea. Shows how vulnerable they are. The train and dreadnaught have AA that is protected, the airship has HMG as AA (which are much weaker) which are completely open to any attacks, I most of the time just drop some darts on them or something.
if your against a good team they will start taking it down first and let you waste time going to the flag’s while you lose that op vehicle you need to win.
Yes but they should have more time than 1 minute to defend it. It should also be able to properly defend itself to a certain degree like the train and dreadnought but it can’t because gunners get shot out too easily and guns are taken out too easily and their targets are all over the map and they can’t reach them. The main gun can’t choose targets, it has to move to their targets at a snails pace to drop it’s bombs, unlike the train and dreadnought who can fire from long ranges.
It’s weaker in every aspect.
It’s pretty weak and it needs protection. Bomb SAA is a good start, it’ should always be first priority for attack planes or bombers when behemoth enters.
Ps. I’m talking about operations
IMHO it needs to be brought in line with the dreadnought.
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Perhaps its problem is that it cannot do much against most of the things shooting at it. So how about more bullet vellocity for it’s HE machine-guns
Team gets rekt, team wants more pity for getting rekt. Any gunner on it could have said to themselves hey look guy on the ground lighting us up who’s completely stationery, i should shoot him. Not one round fired, also the gunner got one kill, there was no gunner in the second turret disabled. Call it paranoia but it doesn’t seem like a full match of players.