An Update on Battlefield V: Feedback Thread

So, after testing this POS I’d like to add some complaints to my previous list:

  • The customization/weapon upgrade system is just incredibly stupid. I can’t figure out how to unlock different optics for some of the guns. Not that I’d want to because the optics pretty much suck anyway but the lack of any clear instructions just irks me. Then there are the upgrades like faster bullets etc. that don’t make sense at all because they have no drawbacks and don’t visually alter the gun in any way. It just magically gets faster bullets etc. Then there’s having to pick a path instead of, you know, having a number of attachments with their perks and drawbacks that you could switch between according to the situation because that would be such an outlandish concept.

  • The UI froze a couple of times. The music kept blaring and the background images/animations kept changing but the menus were nowhere to be found. Had to quit the game via task manager.

  • The lighting effects are as if the devs have never seen actual sunlight and/or light to dark and dark to light transitions. If I’m in a well-lit room and look outside, I won’t be blinded unless the sun is directly in my eyes. The same goes for looking into a well lit room from outside when there’s daylight - there’s no universe in which that creates an illusion of staring into a black hole.

  • Semi-Auto rifles for the assault make no sense. Zero reason to use them because the automatics blow them out of the water at any range. The STG as a whole is a joke in itself because of how it tends to beat any other gun at any range other than the extreme long ranges.

That’s lag. You could see players doing that in BF1 all the time.

My prospective as a sniper.

  1. There are some serious rendering issues. I can literally see people behind objects un-zoomed and zooming in the object renders.
  2. You cannot follow your round after 50m. Which is fine but at least give the option to dope the scope.
  3. Ammo! I’m cool with having to get resupplied or running to an ammo cache but can we at least start with full ammo. Instead of having an extra step of spawning next to ammo and grabbing it. It’s kind of stupid to add an extra step on a spawn in.

Rendering Issues

The more I play it, the more I like it. The gun play feels great, save for the one frames from the STG and there is no grenade spam. I feel like the problem with this game is that I needed to play for several hours to get a good feel for it. The instant gratification junkies are dropping like flies because they don’t want to learn a new system. The new problem is that we’re going to be stuck with them for the next two years droning on about how they know the game stinks because they played 1-3 hours in the beta which is essentially what happened with Hardline. Hopefully the weight of the game will carry it past the casuals that won’t give it a chance.

Can you not throw med packs with R1 on PS4 anymore? Ammo pouches work but even that not always. If I try to throw med packs to a support it requests ammo. It’s kind of hard to use left on d-pad all the time…

I dont want to make a thread for this question, but how do you defuse a s-mine? Ive tried shooting it, nothing. Tossed a nade at it, nothing. And there is no option to defuse it? thanks

Just have to hope they will add a way to customize controls. For years now I have always set jump for LB or L1 for any fps game I can. That way I can jump and turn at the same time, instead of pulling right thump off of stick to press A. So needless to say I have tossed quite a few nades when I meant to jump in this beta lol.

Slower TTK! Better TTK! Thank you in advance DICE!

I gave the game another try (see my last post here), but sorry, compared with bf 1 it’s just - booooring.

just fill out the survey, someone / somebot might take note of that
game is a disappointment (again)

You can only throw one if someone needs one.

Yeah, I think I’m gonna just pass on this Battlefield. And I’ve owned/played every single one since BF1942. Squads don’t stick together, everybody trying to Rambo everything, nobody defends, nobody revives, there isn’t squad play… there just isn’t. This just doesn’t work for me. And I will bet you dollars for donuts that it will take DICE 2-3 years to get all the issues worked out, just like they’ve done since I can remember. The mechanics just feel off, and since nobody wants to play (or can’t play) as the game is intended, it’s just not fun.

Fix the specialization in the game,
I accidentally purchased specialization I later regret and now I can’t change it, this is stupid. your game isn’t rpg or mmo..
Why you don’t give the option to purchase all of the specialization but decide which path you want to go.
It’s feels like I’m playing mmo and need to choose my skills wisely because you can’t change it later. wtf

Also why I need to wait like 10 second to spawn if I already waited too medic 10 second, it’s precious time.
also starting with full ammo would also save time, but you can leave it like that I don’t mind,

This post never mind

How unlock RADIO BEACON ?

Dear Dice,

I want to like this game but there are so many significant conceptual issues that I’m not even sure I’ll be buying it.

You cannot mold your game to force 10 year olds to not play like 10 year olds. To them, they’re having fun. And if you insist on molding your game to force squad effectiveness then you alienate the average casual gamer. You can’t force people to play the objective, revive, re-supply, etc. So why keep trying so freaking hard? I played the Beta all day today and nothing you’ve done changed anything from any other BF title I’ve played. Those who want to play as a team player, will and those who don’t, won’t. I don’t give a damn what YouTubers say, that’s just how it is. When I plunk down to spend some time on a BF game, I want to feel like me, myself, and I can make a difference. Like, if I kick , I can elevate my team, not like I have to depend on my team to be successful. Cuz it is so very rare to get linked up with people who actually care about team play. Let me do my thing. That’s the only real counter to the BS. It isn’t trying to force it even harder, it’s relaxing it.

You shove the attrition system down our throats yet you can’t even get the revive mechanic right. Swapping guns on nearly every revive, given or received, in a game just about to launch, that is making a HUGE issue about squad play and attrition, is flat out unacceptable. If you want to push us in this direction these fundamentals need to be absolutely locked down beyond all other factors. I can’t see where attrition has added anything positive whatsoever to the game play.

That said, I can’t freaking see anybody! And when I do see somebody, I can’t instantly tell if they are a good guy or a bad guy. And I can’t freaking hear the bad guys. There’s footsteps banging around in my headphones like a heard of cape buffalo going by and massive explosions going off, but I can’t hear a bad guy running around a corner ten feet away. Here we are again, you want to push a more hardcore type experience but you fail to give us the real time intel we need to play in that manner. How can you mess this up when it was so fundamental to your direction?

You want us to follow you on a new path yet you so mess up the details that we need to go along on the journey. It’s totally unacceptable. Stop with the political BS and just make a freaking game. I will go on your new journey and proceed in a new direction if the game supports it and rewards me for it. Otherwise, thanks for putting up the Beta and saving me $60.

Criticisms on the beta:

  • The UI is terrible, so much clicking needed to get around to e.g. customize your weapon. Way too much wasted, empty space, too.
  • Talents? Why? That’s just stupid, especially so if you can’t reset them like you can’t in the beta. To be honest, talents should just be removed entirely.
  • Rifle grenades are just frickin’ useless, you have to hit an enemy dead on to kill them, the grenades do absolutely nothing if they explode even 3 cm away from the enemy. Shoot at their feet or on the window-frame when they’re sniping out of the window? Nope, like throwing firecrackers! Also, why can’t you damage tanks with them at all? Sure, I get that they’re not as damaging as bazookas, but you definitely should be able to do at least SOME damage!
  • Incendiary-grenades do not continue to burn enemies anymore, they have to actively stand in the flames to take damage. Considering the fact that the area where you even can take damage is like 3cm by 3cm area and the fact that the flames most of the time actually end up inside geometry – inside walls, up on the ceiling/roof when you throw a nade at the floor and stuff like that --, they’re also completely useless.
  • Shoot a bazooka at the feet of three, huddled-together enemies and do… 14 points of damage? Shoot a bazooka right in the face of an enemy and do 0 damage? Maybe it’s bugged or something, but the 3cm by 3cm area I mentioned above seems to apply here, too, unless you’re shooting at vehicles.
  • Why do you have to exit a battle to change assignments or modify your weapons/talents? That’s a ridiculously stupid move.
  • The chat-filter has probably been mentioned before, but nevertheless: it’s way, WAY overzealous, the word-choices of what you’re filtering out are just some ridiculously idiotic stuff, like e.g. “white man” – I even got the word “its” filtered out once!

WereCatf wrote: »
Criticisms on the beta:

  • The chat-filter has probably been mentioned before, but nevertheless: it’s way, WAY overzealous, the word-choices of what you’re filtering out are just some ridiculously idiotic stuff, like e.g. “white man” – I even got the word “its” filtered out once!

Packets loss in Matchmaking, but on direct connect to server losses is gone

https://player.twitch.tv/?video=307832625&parent=forums.battlefield.com&autoplay=false