I don’t know where’s the bug report thread but https://gyazo.com/ce6ca289a1b637f63107fcb8e20dd47b this happened, I was in critical death, I didn’t even get to the screen that lets me chose to stay alive/die or the redeploy screen and I got revived, after that I died instantly and could not choose, at the end of the gif it just froze and crashed. Did not receive any type of send crash report if it has any.
The waiting time is too long. Bleeding, than waiting 8 secs more before getting back in the field… Too much guys!!!
The map is designed in a way that we can’t get out of predefined routes and lanes. Can’t climb certain ridges, even if they’re low and accessible. Way worst than previous BF. It looks more and more like Battlefront. Very bad for a BF title.
On the “overview map” spawn screen you need to highlight the person’s name that you have the cursor hovering over. That tiny little arrow next to their name is hard enough to see as is but totally disappears if there’s a white back ground. You want us to be all about squad play but I can’t even tell who I’m spawning in on…?
Why can’t I open doors without bashing into them?
Why do explosives completely suck? I can take the face off a building with a grenade launcher but it doesn’t do squat to a soldier.
Why are there so many animations? Just let me out of the freaking truck already!
Why can’t I tell an enemy from a friendly? Especially planes?
Why in the kill cam does it turn toward the sniper that shot me but doesn’t actually show me where he is? You made a gillion little hidey holes and then encouraged camping with your attrition system but you don’t give me the tools to seek out and kill those guys.
Why can I jump off a fifty foot bridge and do a fancy little roll and keep right on trucking but I can’t hop up a three foot rock with snow on it?
Why did you just remake Call of Duty Ghosts?
Please, Dice, I’m uneducated, so please educate me…
resupplies: why should i have to rely on resupplies the ammo count is way to low and on regenerate health is too slow i like the resupplies but i shouldn’t have rely on them. Spotting: for the love of god bring it back removing it was just stupid. respawning: between the time it takes to bleed out & respawn takes way too long.
forget authenticity, forget people complaining about low ammo count, forget people complaining that (insert reason why it isn’t exactly identical to COD). remember what got us hooked in the first place- squad based play WITH BALANCED CLASSES AND ITEMS, BALANCE VEHICLE/INFANTRY PLAY. BALANCE WEAPON RANGE/DAMAGE, REMOVE UPGRADE TREE THAT SHARES CURRENCY WITH VISUAL UPGRADES (GET THAT BATTLEFRONT TRASH OUTTA MY BATTLEFIELD), ADD MORE WEAPONS, REPLACE UPGRADE TREE WITH WEAPON ATTACHMENTS (LIKE SERIOUSLY, I NEED TO BUY A SECOND VERSION OF MY GUN TO CUSTOMIZE IT? AGAIN GET THAT BATTLEFRONT TRASH OUTTA MY BATTLEFIELD), FIX DEPLOY SCREEN, MAKE CUSTOMIZATION AVAILABLE DURING MATCH, MAKE MEDIC ONLY CLASS THAT CAN REVIVE, MAKE MEDIC ONLY CLASS THAT CAN REVIVE, MAKE MEDIC ONLY CLASS THAT CAN REVIVE, REMOVE BLEEDOUT, REMOVE GARBAGE VISUAL FILTERS AND ACTUALLY WORK ON GRAPHICS ENGINE, FIX HIT BOXES, FOR GODS SAKE FIX THE HIT BOXES, MAKE MEDIC ONLY CLASS THAT CAN REVIVE, ADD MORE WEAPONS, REMOVE CUSTOMIZATION TREE.
how is it possible that y’all had your hands on a golden formula with 4 and literally decided to trash every element that distinguished the game and enforced balance. did you all not learn anything from the BF1 and Battlefront 2 launches. are the COD obsessed youtube crowd really the only opinions you care about? us series veterans are just sitting here watching it die and lamenting how such a well done formula could just be trashed.
One thing that [annoys me] ENORMOUSLY, ALL THE FRICKING TIME is how the game insists on stealing all control away from you all the time by not allowing you to cancel joining a fight, not letting you quit from a fight after it’s ended unless you wait several minutes on the score-screen, forcing you to just wait with your thumb up your when you’re dead while holding down a button – why even have three different speeds there in the first place? Just default to the “Yelling for help” and then accept a single button-press to speed the timer up and another press of the same button to cancel the speeding, returning you back to the “Yelling for help” - state? Making people pointlessly hold button down for ZERO reason is just a stupid mechanic and very much irritating!
Why can my tank drive through a building and engage enemy armor but it can’t blow up one of the million sedans just sitting around?
Why do I have EIGHTY rounds of pistol ammo but only sixty rounds of rifle ammo?
Why is there so much stuff in the air? Since there’s boogey men behind every crate and in every shadow I’m all amped up for movement and there’s birds and leaves and paper and whatever else floating around. I’m spinning around thinking a grenade is flipping end over end at me only to discover it’s a freaking seagull. Of course, then I get killed by someone camping in a shadow behind me.
Killed by STG44. Killed by STG44. Killed by STG44. Killed by Lee Enfield. Killed by STG44. Killed by STG44. Killed by STG44. Killed by Lee Enfield.
Why do I hear someone coming through the water on my left, perform a sneak on the threat only to discover it’s a freaking whale and then as I stare in disbelief I m promptly killed from behind by the enemy that I couldn’t hear? A whale. Planes suck but by golly we’ve got a whale!!!
Why is the bi-pod so insanely screwed up??? It’s always flipping out there or not and I can’t tell you how many times I got killed so it could go through the stupid animation when I didn’t even want the bi-pod out any way!
Why do all the people sound like they’re from Mary Poppins? Cheerio ole chap! It’s a violent video game wherein YOU have CHOSEN to include women getting shot in the face but we can’t have a cuss word here or there?
Why is it so hard to know if I killed someone? Why is there not more visual feedback (ya know, like blood) and why is the message so small and mundane?
Why do I have to look so hard to see my health status? What happened to the blood screen?
Okay, that’s from the last two hours of play. If I can stand to watch that amazingly painful death animation another twenty times I might play some more later and have some more feedback.
Right now, I’m not just asking why, I’m asking why bother?
Would be cool if we could add stationary weapons to each fortification, i think that stationary weapons should automatically appear after each captured base has all it’s fortifications fully built as a reward. shielded machine guns on top of sandbags and some barbed wire would be nice. Just saying. Can we please have the " I need back up / go go go/ follow me/ commands back too. Can’t believe you got rid of that stuff.
For a little background, my first Battlefield was Battlefield 3 on the 360. I absolutely loved its multiplayer, especially QCB and Rush on Metro; although I thought its campaign was horrible (one of the worst in any FPS). I played a bit of Battlefield 4 on PC but not much because it crashed often. I tried Hardline at a relative’s house and kind of liked the campaign but wasn’t that impressed with the game overall. I played Bad Company 2 long after its time and liked its campaign for the most part but didn’t get to try its multiplayer. I thought that Battlefield 1 on the PS4 was a step in the right direction in terms of storytelling and the smoothness of multiplayer, although I haven’t played it as much as BF3 because I’m not as much of a fan of WWI-era weapons. (I’m playing it now and like it more than I originally did.) My best memories of playing Battlefield 3 were of the excellent gunplay and constantly unlocking and switching to different weapons and attachments; and in Battlefield 4 I loved how carbines, PDWs, and DMRs were handled.
I was excited about Battlefield V when I saw the trailer, and I loved the first match that I played. My interest began to decrease after that, and it went up a bit after playing again today, but I still have some major concerns that I hope will be addressed by launch. Here’s a summary:
Strengths:
Great gunplay as always
Slightly different classes with each BF to make each game feel unique
The visuals are amazing except for what seems like slightly limited draw distance
New mechanics such as building structures, enhanced mobility (running while crouched is great), requesting things using the wheel / quick menu, and shooting planes down
The sheer number of options, such as being able to choose which color appears when you get a headshot or shoot armor