There is an attacking team and a defending team. On the defending team, the player with the highest rank becomes the “general” or “target”. The defending team’s objective is to defend the the general. The attacking team wins by killing the other team’s general.
This is a lot like rush. There is either a limited number of attackers to respawn or a time limit. The is two rounds so that each team can both attack and defend.
The difference is that you have the entire map with all vehicles and all capture points like conquest.
So basically instead of destroying a series of mcoms, you are hunting for the general.
Im thinking it would be nice with a trench warfare mode, a game mode focused of either 2 trenches shooting and fighting each other, or one team attacking a trench, the other is camping in the trench, and try to shoot attackers. I dunno if people would like it, but as an optional game mode it could work maybe? Or making it like rush, or capture the flag with teams spawning in treches, the flag spawns in the forrest in between the trenches. Notice i dont want the game to be all out trenches xD just an optional infantry based game mode or something.
I would rather an infantry based game mode just in the forest. I believe you will have a shovel as a tool. So if you want to be in a trench just dig one. The ones that would like to use more natural cover will be able to
Would be cool, but i would be very surpriced if you could dig trenches in-game. Just imagine how many men and how much time it took to dig thoose trenches, weeks, months maybe.
That sounds like a game mode I would enjoy playing. However what happens if there is a lot of players with highest rank? Are they picked randomly? Also it can become a bit boring for those that are high rank as they will be playing as the “general” all the time if there is no one else to take their place.
i would love to see a mix of conquest and rush. both teams try to work their way from base to base, so you always have to defend your base and attack the next until you destroy the last base with a bomb.
I actually had a thought on a multiplayer type of gameplay once hearing of the potential for alot more in depth naval based warfare. So it is pretty much a beach landing scenario. You start with one team attempting land on a beach and take some sort of forward beach HQ. (If you die you have to re-land on the beach in another beaching craft or be treated by a medic) I’m not sure on how to balance the next stage whether you have to hold the HQ for a period of time or in capturing or setting up the HQ or taking out an anti aircraft emplacement you gain the ability to respawn in an aircraft and wait till your over a dropzone to paradrop in as the next satge of respawning. Then fight into a city to capture the enemies forward base.
I think you could incorporate this game mode into many different maps not just a beach landing. With different types of respawning with different types of maps. In my opinion it would offer a much more realistic and immursive gaming experience.
@zreid22 said:
I actually had a thought on a multiplayer type of gameplay once hearing of the potential for alot more in depth naval based warfare. So it is pretty much a beach landing scenario. You start with one team attempting land on a beach and take some sort of forward beach HQ. (If you die you have to re-land on the beach in another beaching craft or be treated by a medic) I’m not sure on how to balance the next stage whether you have to hold the HQ for a period of time or in capturing or setting up the HQ or taking out an anti aircraft emplacement you gain the ability to respawn in an aircraft and wait till your over a dropzone to paradrop in as the next satge of respawning. Then fight into a city to capture the enemies forward base.
I think you could incorporate this game mode into many different maps not just a beach landing. With different types of respawning with different types of maps. In my opinion it would offer a much more realistic and immursive gaming experience.
you.. just went ahead and redid DDay map on bf1942.
I actually had a thought on a multiplayer type of gameplay once hearing of the potential for alot more in depth naval based warfare. So it is pretty much a beach landing scenario. You start with one team attempting land on a beach and take some sort of forward beach HQ. (If you die you have to re-land on the beach in another beaching craft or be treated by a medic) I’m not sure on how to balance the next stage whether you have to hold the HQ for a period of time or in capturing or setting up the HQ or taking out an anti aircraft emplacement you gain the ability to respawn in an aircraft and wait till your over a dropzone to paradrop in as the next satge of respawning. Then fight into a city to capture the enemies forward base.
I think you could incorporate this game mode into many different maps not just a beach landing. With different types of respawning with different types of maps. In my opinion it would offer a much more realistic and immursive gaming experience.
you.. just went ahead and redid DDay map on bf1942.[/quote]