AP mines stealth buffed?

Since the patch on Wednesday, it has been extremely difficult to escape the one bang range of the AP mine. And if you manage that, it seems to inflict way more damage, almost lethal. There was no mention of this in the patch notes, but before they were rare to die to. I asked Drunkkze on Twitter, but he didn’t reply. Some other people have also noticed this, chatting in-game. Any observations?

I felt that too, I have gotten killed a few times by AP Mines where I wouldn’t have before the patch, even lying down.

I have also gotten several kills using only one AP Mine, instead of the usual 2x or 3x cluster you needed to do before.

i also noticed getting kills with just 1 mine and 100 damage but other times it was doing the normal 70. i don’t know what’s going on.

Noticed more 1 mine kills since update

The blast range has definitely been increased.

If so good. AP mines were pretty under powered.

really ? they basically give you free kills with no effort. they needed nerfing imo, or better still, removing.

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I bet sometimes you are low on health but don’t realize it… so it seems like one AP is lethal.

i’ve definitely noticed getting 100 damage kills with 1 ap mine since the update.

hmm.. that’s sort of a big deal then… and may explain the double kill I got from 2 AP’s placed near an ammo-crate the other day on Rotterdam.

i’ve had quite a lot of double/triple kills from 2 mines before the update. the enemies just have to be close to each other.

It’s possible it’s similar to the flakpanzer bug.

Normally, the mini ‘bombs’ are supposed to equal up to a certain amount, but now maybe that total is accidentally the number per bomb, so total is increased by a lot.

Why do I have a feeling you have tripped on many AP mines? I guess maybe Dice decided to buff them a bit now that killcam gives away a recon players position. Frankly I haven’t noticed myself getting taken out more then once or twice per game by AP mines, so I can’t say I feel they are OP. Sure they might require little effort to use, but how else is a recon player supposed to secure their position. If you want to complain about a no skill weapon that should be replaced with something else complain about the V1 strikes.

i don’t really get killed by them much because i keep an eye out for them. i also have 575 kills with them so i know where they’re likely to be placed. i just think they’re really cheap and would be better if they didn’t exist. i agree with the v1 strikes and think it’s a good waste of an extra tank.

They have definitely went on and buffed them. This was totally uncalled for. I got so many cheap free kills with them. Now it seems I don’t even have to stack them. Stupid stupid stupid buff.

Yet you have over 550 kills with ap mines

If you needed to stack to get a kill it is pretty useless when your only given 1.

I wonder how others would feel if the cheap kill panzerfaust/Piat could no longer kill infantry with 1 rocket and you only had 1 rocket. I miss Anti-vehicle weapons that can only be used on vehicles.

You get 2 by visiting ammo crate, place 3 total

they take more effort than most primary weapons since you need to place them in a good spot and also ressuply all the time.
This is why I hated their daily assignment where you depend on the enemy being dumb enough to trip them

If they were to remove them they would have to be replaced with something else that can get kills for the medic class.
And what ever that would be, would be complained about to.
Just like players complain about the Assault grenade launcher.