Artillery creates trenches, Battleships create hills mechanics

What he title says. We will use artillery to create trenches in game, live. We will also use battleships or air bombers to create small hills for cover while we play. This could be a commanders feature

Shadows of planes in the ground will indicate the area will be attillered bombed

I don’t understand in any possible way why you would think that battleships should be able to create hills. Like what went through your head when you typed this ? Is English your first language? We’re you dropped on your head as a child ?

I just don’t understand, do you plan on blowing up the rest of the map so the spot you didn’t blow up becomes a hill. Also artillery makes craters, not trenches. This post doesn’t make any sense at all.

Also shadows of planes determining where artillery hits was also pulled out of the blue. Have you ever played a BF game ?

Calm down bud. I think what he is trying to say is add more emphasis to terrain destruction from heavy explosives such as artillery and heavy cannons from ships. I think it would be more interesting myself if the player can change the map via destruction to create an advantage in combat.

He may have been dropped but you most definitely didn’t get hugged as a kid.

Hahaha damn!

Give artillery different types of shells. Like smoke and gas shells for counter trenches.

NO MORE LEVOLUTIONS!!!

Rekt

On topic I would rather there be less holes in the ground than there already seems to be. More destructible above ground features, less potholes

Pre dug trenches will be much better, artillery couldn’t create a trench. Craters, but not trenches. Lots of terrain destruction would be nice though