Assault guns acting like laser rifles. Explain to me.

No recoil. No sway.

WHY did DICE take this direction?

Because it takes more skill lol

The same reason for 99% of the bad decisions they make, consoles. Controllers can’t deal with those things.

I can only imagine whoever is in charge of balance is an assault player because every other class have their own nuances but Assault is just AD+M1

No recoil? What kind of sorcery are you using?

Pretty much. You know they have a hard on for assaults when they decided to give dmrs hip fire specializations :lol:

But this is the ‘skilled’ gunplay the ‘community’ wanted.

Should have complained about semi-autos. These outshoot EVERYTHING in this game.

Uhm he does. Semi-autos have nearly zero recoil.

Assault it is a solid class, you can take on ppl who shoot without moving, snipers and mg campers at distance with the selbstlader,mas,turner or if you want get more personal you just choose the stg or riberroles(?). But it does not work like magic, you need a good aim especially with rifles like selbstlader.

You really don’t. You literally just fire as fast as possible and mag dump. The guns have zero recoil to them.

I have already said enough on this topic to say the yappers in the echo chamber are doing a great job.

I hope I can find an active server in Singapore in a few weeks. Last week was the worst I have seen the BF server count.

I agree, not much drawback to just full autoing all your problems away with ARs. At least the machine guns overheat to prevent full mag dumps.

Recoil should increase exponentially as the fire continues. Right now it seems to just slowly increase to a maximum value.

Its part of the gunplay, people said they wanted no random spread but what they really meant was dumping mags across the map with no real shot dispersion or recoil to deal with. Crazy amounts of skill involved.

the previous games also did not have random spread to where it was impossible to use anything at 100m, only bad players thought this. there was just some element of controlled fire to do so.

It has to do with how spread is tied into the recoil. From what little I understand, the optimal burst length is 5 rounds and it extends to the end of your 5 btk range. This means an assault rifle can 5 shot burst out to 50 meters and get a kill, while smgs it is 30 meters. After the 5th shot the recoil becomes more and more unpredictable and you will getry random kicks throwing off your shot.

Like some have said on here before, fast firing assault rifles, lmgs, and smgs don’t really have to worry about this because they are bursting anyway. Where this really hurts is on the slow firing smgs. The slow firing smgs rely on sustained fire to do anything but with the 5 btk range ending at just 30 meters and having another damage drop at 50 meters, you will often deal with a bunch of randomness killing your dps.

i call bs on that one i use a controller but hate the lack of recoil an assault weapons it’s actually done so blueberrys can get kills

Yes, this is why low rate of fire guns are even worse off than they normally are in BF games. Before they had significantly less horizontal recoil overall so they would always end up achieving a better hit rate, but lose out on close range DPS.

Now since everything has like a default BF3 heavy barrel going and only really gain horizontal recoil after a short burst instead of fighting that randomness all the time the slow RoF guns are dumpster tier vs the high ones.

Except the SMGs, they were the only ones nerfed with enough bad control to where low RPM guns aren’t useless. But those still aren’t as good as they should be because of BF V recoil building mechanics.

LMAO

I’m waiting until they shove and mix the recon gadgets with the assault class. They also should enable the counter-snipe bonuspoints to the assault class.

I’m also waiting for a 100 round assault gun so macro-mouse players can simply create a simple macro (so they dont have to RSI-tap every time) and create a recoilless machinegun that does not overheat.

Ya know sometimes it feels like that when I get killed. But I try using the same gun I get killed with and it doesn’t seem over powering. With autos at distance you have to tap the trigger for short bursts to be accurate.