Bad performance ingame. Need help

The game is kinda unplayable to me. It drops a lot. From 100+ to 6-10 fps. Which is really annoying and really ruins the game for me.

  • These are my options in game.

  • This is what happened in range testing while I was just shooting and jumping.

There is no reason for the cpu to bottleneck if that graph means that it bottlenecks. If something bottlenecks it must be the gpu.

My PC specs


CPU - i5 - 3570k (turbo boost 3.8GHz)

Temperatures

GPU - msi Gtx 650 1 GB

Ram - 4 GB kingston HyperX 1600 Mhz

Windows 7


Had anyone experienced something like this and do you have a fix?

Some pics from GeForce Experience with “optimal” specs.

The game gets even more unplayable after I optimise from the program and this should be the best options that my computer can handle. So I don’t really whats wrong with it. Please help

Since the Jan/Feb update that included Mantle, I have been seeing the same thing. Happens every few minutes? I had thought it was a mantle issue but you are using DirectX.

Hoping someone can shed some light on it as I’d be interested as well.

Link to section: SpecsSpecs

  • i5-3570k on gbyte ga-z77x-up5
  • 2x gbyte hd 7850OC in crossfire (mantle rendering since dx11 didn’t seem to recognize 2gpus)
  • 16GB DDR3 1600
  • win8.1

Nah mine is more consistent and happens when for example I try zooming with a sniper or when unzooming it. I managed to make it a little better but it’s still very hard to play recon.

i had the same issue on windows 7 did alot of things to try to fix the problem from unparking my cores to creating a user.cfg file. in the end i had to upgrade to windows 8.1. i still got those lag spikes but not as often as i did on windows 7. the game is only playable on windows 8.1 in my opinion and you will find alot of people having issues with windows 7 but not on windows 8.1. have you created a user.cfg file? if not ill copy and paste what i have in mine and u can give it a shot to see if it helps. this is a common issue even on very powerful rigs so its not a bottleneck issue its more of a coding issue