Battlefield 1 My Ideas!

Hello Battlefield Lovers,

My name is Paul or JustFrags on Twitter and YouTube, I am a massive Battlefield Fan and Veteran of the franchise. My dream is to eventually work for DICE as I love games and the process of making a game that would be a big success in the industry.
I have many ideas for Battlefield and after watching the Battlefield 1 Trailer, I think my ideas would fit perfectly into the game and hopefully you, the community would also love my ideas.

Battlefield 1 Ideas:

My first idea is a Map, the map would be called “Von Zeppelin” or “Operation Zeppelin” (Optional to change.) The map would be a Zeppelin in flights and players would spawn at each end of the Zeppelin and quickly find enemies to target and take out, this would be awesome map for Team Deathmatch and also Rush, in Rush players would start at a airfield full of broken and still in the process of building planes. If the two MCOMS have been blown up by the Attackers, a Zeppelin cinematic animation would take off and the attackers attach ladders,ropes or ziplines to try and get onto the Zeppelin to take the next two objectives, you could even use destroyed building and broken plane wings to access the Zeppelin. The Zeppelin was a type of rigid airship named after the German Count Ferdinand von Zeppelin who pioneered rigid airship development at the beginning of the 20th century. Zeppelin’s ideas were first formulated in 1874 and developed in detail in 1893. They were invented in Germany in 1895 and in the United States in 1899. Zeppelins were a big part of World War 1 and I know it would be awesome to have this idea implemented into the Battlefield 1.

I have also created a cool Easter Egg for the Battlefield Community to find if this idea comes to life!

-Image of what the Zeppein could look like: Redirect Notice [bit.ly]
-Image of inside the Zeppelin: http://bit.ly/InsideAZeppelin [bit.ly] 2.
My Second idea is a Community Made Weapon, We have seen what the community can do in Battlefield 4 with the awesome map “Operation Outbreak” - in this challenge, the Battlefield community would come together to make a community weapon, this could be a gun, a vehicle and even a melee weapon. Us the community would have daily Battlelog Forums and a voting system to see what we can come up with, once a idea has come to mind, the community and DICE Devs can work together to create an amazing weapon to use on our playground, The Battlefield! 3.
On the subject of weapons, my 3rd idea is a weapon, more specificly a melee weapon, The weapon would be called the “Damspel” wish is Swedish for Shashka which is a special kind of sabre; a very sharp, single-edged, single-handed, and guardless sword. In appearance, the shashka is midway between a full sabre and a straight sword. It has a slightly curved blade, and can be effective for both slashing and thrusting. It was used during World War 1 and was a Russian Weapon. This weapon would also create some amazing animations for the players to enjoy every time they get that kill!

-Shashka: http://bit.ly/ShashkaBattlefield1Style [bit.ly]
-Shashka, another view: http://bit.ly/ShashkaInBF1 [bit.ly] 4.
My 4th idea is another map, but this map is based in a dark and abandoned hospital, the building it self would have 3-5 levels chaos as players fight their way through these dark and scary corridors, they could also be destruction as who doesn’t love destruction! Whole floor levels could fall on top of each other like dominoes and then players have to retreat to the grounds of the hospital where the chaos continues.

Images of a WW1 Hospital: http://bit.ly/WW1Hospital [bit.ly]

[longlongtrail.co.uk] 5.
My 5th idea is a Trench Knife that has a knuckle duster built into the grip of the knife itself, it is designed to kill or gravely incapacitate an enemy soldier at close quarters, as might be encountered in a trenchline or other confined areas of the Battlefield. This weapon could also be used to throw at enemies from a great distance where with great precision and and a steady hand could get you the kill!

Images of a trench knife: http://bit.ly/TrenchKnife [bit.ly]
Knife and Knuckle Dusters in one: http://bit.ly/KnifeandKnuckle [bit.ly] 6.
My next idea is a Bayonet attachment where the player can knife the enemy when things get a little heated! this would make some amazing fights and would be an awesome feature.
Sticking to this concpet, I would also like to see a Dart Shooter which would shoot little darts at enemies which can blind them for a few seconds or release a type of gas that could stop enemies from seeing you as you push up the Battlefield.

Bayonet: Google Search [bit.ly]
Dart Shooter: http://bit.ly/DartShooter [bit.ly]
7.
Another is a submarine map, This map will be called “Operation Ubåtar” this is Swedish for submarine, this would create some epic gun fights for the players as they try and push forward to the objects, this map could be good for Rush, Conquest and TDM. I have also created a new mode called Water Warfare (optional to change) where players would and can only be in a submarine and you have to battle on the sea agaisnt the enemy players to come out on top (Pun Intended!)

I also have an amazing easter egg for this map!

Concept by: G-Panzy
In depth details by me.

Image of a submarine: 404 Not Found | WWVets [bit.ly]
8.
Another idea is a map located in the Middle East, I thought long and hard about a awesome location for epic battles, I came up with Egypt, players would find themselves fighting in and around pyramids which could be destroyed if players choose to do so, camels could also be used to transport players and weapons. Sticking to Egypt, players could also find them self fighting against enemies in a Sphinx, this would create epic battles and many different levels of combat.

Image of a pyramid location: http://bit.ly/PyramidsBF1 [bit.ly]
Image of a Sphinx: http://bit.ly/SphinxBF1 [bit.ly] 9.
Another map idea, this map would be called “Runaway Train” players would find them self on a runaway train thats going fast and its not stopping, this map idea would be amazing in Rush, Conquest and TDM. Derailing part of the train could also be a feature and destroying whole carriages of the train.

What the train could look like: http://bit.ly/RunawayTrainBF1 [bit.ly]
Inside a carriage: http://bit.ly/InsideRunawayTrainF1 [bit.ly] 10.
The following are general ideas I would like to see in Battlefield 1:
Battlefield 3 “Enemy Killed” Text, I loved this text in BF3 and it really looks good on your screen and stands out well!

Battlefield 3 ENEMY KILLED Text: http://bit.ly/BF3ENEMYKILLED [bit.ly]

I would also like to see the return of dogtags, These really made you stand out on the Battlefield and it gave you a reason to knife someone, I do like the idea of patches as seen in BF:H but dogtags would be an awesome feature to BF1. Dogtags in WW1 were a circle shape and it thnk this would be a cool idea to have.

My concept for a BF1 Dogtag:

[i.imgur.com]

I am also hoping to see Battlefield Premium to make an appearance this year and being a premuim memeber gave you some awesome gear and early access to DLCs

Ability to customize your soldier moustache! It would be really fun and exciting to see some people crazy ideas! I also have many easter egg ideas but I wont tell them unless my other ideas come to the Battlefield!

The zeppelin one wouldn’t work their filled with helium lol that’s highly flammable. I don’t think subs would be big enough and I’m not even sure they where around in WW1. Could be wrong though. Lastly I don’t think creating a weapon is a good idea I want this game to be some what historical accurate. The rest is fine, keep thinking of good ideas buddy.

And 11.

Put into to the game Austro-Hungarian Empire B)

12
I assume there will be no defibrillators to shock the enemy, so I expect to strangle them with my bandages when playing as a medic :).
13
AI Commander. This feature is long due. DICE must add “Lone Wolf” and “One Man Team” group to the game. Primary job of AI Commander would be not just to take empty bases, but clash players and direct them to nearest fighting points, also balance the teams. AI could use player stats and player preferences in order to suggest tasks. For example create tank assault groups from players who like to play with tanks only. Dynamically reassign players to teams and keep them together when “[Commander Spawn]” is pressed. AI Commander could balance the game by supplying missing commander if only one real person in commander slot is available.

  1. Nationalities. Not just the Austrian-Hungary empire. But the major players in the war itself. Have it be the two sides can choose between what nationalities or serving on the map at that time, determined by squad vote. I want to see the Allies charging the German/Austrian lines as French, English, American soldiers. It would give the game such a more real feel. As if showing this is truly a conflict that involves not just Europe, but the world itself. As these nations also conscripted their colonies to fight as well. So we could see African’s serving both the British and German sides.
    This could even correlate with JustFrag’s idea of dog-tag collecting. Each nation had different styles of Dog-tags. Which would mean as a player, taking down enemy soldiers of different nations would give your little collection all that much more of a uniqueness to it.

Come on DICE, instead of giving us uniform camo variations. Give us uniform variations.

Very good point! :smiley:

Well, we saw from the BF4 map, that the community are good when it comes to making something there own for DICE to develop into the game!

I do like the bandages idea, if you don’t mind I’ll edit my post and put that in with credit of course! And I sort of agree with the commander but I don’t think many people will be using the commander feature, I hardly ever use anyone use it on BF4. Thanks for the reply! :smiley:

14 partial grenade indicators

Indicators are needed to compensate for reduced field of vision, because - monitor allows to see 70°-110° (degrees) horizontally only, while human eyes have the combined visual field of 135° vertical (up + down) and 220° horizontal (right away+left away). There is a middle ground. Indicator could appear only if grenade flies into virtual player’s field of view (220°:135°), so if somebody slides grenade from the back into a bunker with the camper inside and camper is looking away then there should be no indicators (only sound of grenade hitting the ground). That would replicate real life more accurately.

I agree man, grenade indicators would be a big help!