battlefield 1 spotting rework

There’s tons of players that shoot one guy and instantly reload. Always a full mag. Mag dumping penalises players that do this.

Personally, I think it helps to teach players to limit spray and prey. Don’t waste ammo on risky/foolish shots. That’s what I get out of it.

The only case i can imagine where this would be strange is when the reload animation visibly shows the mag being ejected onto the ground from the gun.But for gameplay’s sake,i would like to see this cycling

i think it’s , and if they’re going to do it, do it like SWAT. dont just toss the ammo.

it doesnt even affect people who spray and pray as they’re most likely to burn through most or a full mag anyways. what it really hurts are people who can kill in LESS bullets because then they need to make a choice between being fully preprared for an unexpected firefight with a full mag after killing a guy with 10 shots and being stuck with only 20 rounds left. the guy who’s spraying isnt going to miss the 3 rounds he had left after hosing a guy down.

Possibly, I could see it having that affect. More recoil and higher bullet spread should also be penalties for spray and pray

i think people need to dilineate “spray and pray” from people who can fire long bursts accurately because they have good aim and recoil control. just because someone mag dumps doesnt mean it’s “spray and pray”.

I agree with you, and I understand the difference between long controlled burst and spraying

My whole play style is essentially spray and pray since I use Lmgs mostly in BF4. I like to draw the attention to me so my squad can figure out where they are. Why penalize me for being smart? I can’t stand hardcore to to many people use recon for the ohk.

100% agree. AK12 full auto from the hip at a guy 20-40m away. That to me is snp. zouzou jumping … snp.

All I play is HC, so tracking my ammo isn’t much of a big deal. Supports dropping ammo on the servers I play isn’t an issue. Most of the players I play with drop ammo on spawn, and on flags as we take them. Same for meds.

@JuveOG1105
I take maybe 1-2 deaths via BASR’s a round average if any.

i get what you mean about the reloading animation.

but yeha, the system worked really well in SWAT.

Best solution is still to remove 3D spotting entirely.

yeah i had a bit of inspiration from his video but since his idea didnt fix the problem of being spotted through a bush or through smoke i thought i would re work it so it would fix the problem of being spotted through smoke. if my idea is too much i would be completely fine if the triangle only flashed over an enemies head for a second no matter if your looking at them but i feel my idea would make the community happier. i dont think dice will ever completely get rid of 3d spottig thats why i came up with this dea :smile:

ok here is an example an easier game to play call of duty doesnt have 3d spotting so why shou

when the did my spotting topic turn into an ammo topic everyone talking about mag dumping get off this thread or stop talking about mag dumping good day :slight_smile:

i feel the same way but its not gonna happe its here to stay wheter you like it or not.

happen* whether*

Well I only play HC so meh. I could tolerate normal if 3D spotting was gone, and would be nice to have a wider range of servers to pick from.

i would play classic but there is no 3rd person in vehicles and there is no servers running classic. my idea is more likely to get into the game, i know they wont completely get rid of it sadly because thats what i want too but i feel my idea is a nice in between of not having it and having it.

I wish they’d not have “magic” spotting and go back to bf1942 style voice spotting with NO showing the enemies on your screen or minimap.

Let people freaking use their EYES AND EARS to actually find enemies.

In WWI you didn’t magically know where the enemy was at, you had to listen and watch. There was no easily carryable portable radios that they could use to communicate, you had huge bulky radios usually outfitted on horses or stationary. Communication on the battlefield was more dependent on runners, be it man, pigeons, dogs, etc.

Being able to spot enemies and then magically show their position to everyone on the entire map makes little sense for the setting and imo it negatively affects people being able to hide and flank others.

FPS games need to go back to allowing people to actually use tactics and reward people who use their sight/sound to find others.

it showed enemies on mini map if spotted in 1942 as well, im ok with mini map spotting nothing wrong with it.. the problem is the 3d triangle that are above a players head but if you read my topic you wuld see that i said i didnt want 3d icons on my screen, but i know that isnt gonna happen so i came up with this idea.

Agreed

If so then it needs a major rework. Such as the Dorito not showing at all times but maybe just flashing once, and not showing through bushes and walls. Or as stated above have it only flash once in the mini map

the mini map spotting is fine… its not the problem no one complains about mini map spotting the reason normal players play normal is for the mini map and extra health once you nerf the mini map there is not point in it being there effectively turning it into hardcore with extra health.. i think the only thing that needs to be done is the 3d icon above the enemies needs to flash on screen for a second or 2 and then fade out after that while mini map spotting lasts the normal value i think its 8 seconds… when do you ever think “well damn the mini map is op it got me killed”? mini map spotting is what the community calls 2d spotting and the icon above the enemies head is 3d..