i will be very surprised if the 3d spotting mechanic gets removed and i hope it does 2d minimap spotting is all we really need for battlefield one but if you guys at dice are too far into development and already implemented 3d spotting consider this idea
so your team mate spots an enemy this will trigger 2d spotting meaning you can see him on the mini map but can not see his red triangle unless you look directly at him, but in order to make sure players dont use the triangle above the enemies head for aim assist it will only blip on your screen for a second and then fade out. this mostly gets rid of the issue of being spotted through smoke or being spotted in a bush. comment your ideas though this is just one of my thoughts..
yeah but there is a problem with squad only spotting it will still be 3d spotting and will still get players 3d spotted through a bush where my idea will keep them mostly concealed. unless you look directly at them. i think my idea is a fairly good idea its a combo of classic 2d spotting and normal 3d spotting. my idea also makes sure players dont use the orange triangle as a way of aim assist. the way 3d spotting works i bf4 is you see an orange triangle on your screen and on your mini map you then proceed to aim right below the triangle and shoot. i think squad only would have been a perfect soloution for bf4 but for bf1 its an entirely new game meaning we can have an entirely new idea.
the classic mode has no players or servers.. at least non in my area my idea keeps 3d spotting as i know they will not get rid of 3d spotting i think 2d spotting should be the way, but with my idea it has a mix of 2d spotting and 3d spotting and i think my idea will generally make the community happier if it gets into the game as i said for normal mode it will reduce how often you get spotted behind a bush.
and it will get rid of the “triangle shooting game” that battlefield has become as you will not see the triangle until you look at him and it will fade out in 1 second so it lets you know a player is there but you wont be shooting at a triangle..
well i wasnt talking about it flashing on the mini map for a second i was talking about the orange triangle that gets pushed in your face thats above the enemies head.. 2d spotting (mini map spotting) is fine. 2d spotting is in bf2. minimap spotting isnt the problem im completely ok with minimap spotting visegrip
Battlenonsense came up with a kind of inverted idea (for BF4): he suggested to keep 3d spotting, but triangles would fade out in you went ADS. I pretty much liked this idea, but i wont be too sad if DICE removed 3d spotting completely.
This is his vid about it…
Normal is the preset for new BF players. An introduction mode with the most game assisted features. Which is why I believe Greenhorn fits it. One you have gotten use to the game you move over to Classic.
Mag dumping…it’s a thing. Tracking the ammo count is on the soldier. I don’t have a problem with it. It was a little meh for the first 2 rounds, but after that I was all good.
why would you throw away a half full mag?if they were going to do a mag based ammo system, they should have at least done it like SWAT did and cycled through your half used mags to the end of the line so you dont just straight up lose all your ammo.