Battlefield 1 the new BF4

Hey Poolshark, can you sign my chest?

It’s pretty big and voluptuous.

I completely understand why they are doing it. They are trying to avoid there being an all class weapon that is the go to like there was in BF4. There may be gadgets in one class that could just be used with a powerful weapon, rendering the point of the class useless. It makes sense to me.

I think we have all made comments on 3d spotting, which is why it may have evolved to class icons instead of doritos. They don’t always change what we say since it may go against their design process, but we give our opinions and let them decide what is best.

Not sure how class icons replacing doritos changes anything when it comes to 3D spotting (aside from changing doritos to class icons).

Not at all my choice, but they may want to push the 3d spotting into more of a mechanic to focus on a certain class over another instead of just a highlight that there is a person.

I personally don’t like 3d spotting at all

Yeah it really doesn’t. It actually looks even more obnoxious now.

After playing BF4 hardcore mode, I’ve learned to dislike 3D spotting as well.
I think using class icons instead of doritos only pushes 3D spotting in a worse direction. At least with the doritos, the fog of war existed as you didn’t know what class was just over that hill. But now with class icons, you know exactly what to expect and can either pursue that target or retreat.

agreement intensifies

I think spotting should be 2D only. You can spot, but they only show up on the minimap. I hope that can be altered in server settings. If it can, I will use the normal settings and 2D spotting only. Don’t even care if it says “Custom”, it will be full constantly

Well one improvement I can tell is at least the vehicles don’t seem to stay spotted through walls. It was so dumb that you can see the position of an enemy tank 100s of yards away through all sorts of walls.

contest winning?

← 2 time Winner of best mod award … :slight_smile:

You didnt answer the question, are they even thinking anything to promote the usage of semi/bolt rifles (1HK, all class or something else) or they planning to leave them like they are thats the useless DMR/snipers from recent BFs?

I understood you dont agree with me or with those who demand a more historically accurate game (NOT realistic) and that’s fine because everyone likes what it likes BUT i cant believe there’s none in DICE team, EA or among you Game Changer testers who didnt bring on this subject. It is possible none is disappointed to see a WW1 game play exactly like BF3/4 where fullauto weps are the default weapon of choice?

This has nothing to do with classes honestly, even if they were all classes weapons people would still go whatever other weapon they like (if they like fullauto they will go fullauto even if there are semi/bolt available)

I swear, with the gameplay shown and all those infos you insiders giving yall killing all my hype for the first WW1 AAA game that i remember… guess i have to wait for some CoD2 remaster lol

Those weapons are only useless in a useless player’s hands.

Bolt actions are going to be just like sniper rifles from BF4. OHK headshots only. The semi auto rifles are nothing like the DMR’s from other games, they feel more like viable weapons for the class. The medic class weapons are great.

We didn’t bring it up during feedback because we understood the purpose, and we have the opportunity to have certain design choices explained to us. (I obviously can’t give them due to NDA limiting what I say).

Also, the only full auto weapons were in assault and support. These weapons were also extremely setup for certain situations. The SMG weapons were only good in close quarters, the LMG’s were a bit better rounded, but the damage dropoff was intense as to not allow for super OP guns.

So true.

Those weapons are only useless in a useless player’s hands.[/quote]Yeah sure… but in reality 99% of times you wouldnt stand a chance in close/medium combat with your “useful player’s hands” vs full auto weps with no 1HK chest shot available in normal mode

If you are talking about being far away from action then you are useless by default in my eyes (yes i like to rambo)

I think it might have been a Levelcap BF1 video, but he (or whoever it was) was using an SMG to good effect at a distance that I would consider greater than short range (the enemy target was far enough away that he appeared small in relation to closer objects).
Granted, Levelcap is probably more skilled than your average gamer but there are other skilled gamers out there who could probably replicate his success with the SMG in BF1.

I stand a chance all the time. What are you talking about? “Rambo” is literally the only way I play with sniper rifles. With your accuracy and KPM with bolt-actions in BF4, you shouldn’t be having as difficult a time in CQB as you’re claiming you do - unless you literally ONLY go for chest shots. My accuracy is only a bit higher than yours and I’m perfectly fine with using them. Maybe you should try using a lower magnification optic?

The damage at range is horrible. You need to tap fire to hit people. I tried it extensively, and they are pretty difficult

Which makes me happy, and more capable of 1337 360 Dorito No-scopes in CQB.

EDIT: They’re Mtn Dew Game Fuel no-scopes too.