Battlefield 1 the new BF4

Ok i see there’s no intention to do something new if not even the WW1 setting can bring them to change anything for real… and whats even more sad is the majority is fine with that

Anyway can you clarify me something and then i am done: that OHK sweetspot showed in bolt weapons stats… is it true? Or that graphs are ? If its real then can you tell me how far is this sweetspot?

Thanks in advance

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The graphs are legit. I have become pretty good friends with the UI people, and what shows on that chart is legit. However, I do not know the exact numbers off hand, and each weapon is different.

I think there’s a great way to explain it…

People want a Battlefield game, but some others just want “the first AAA WW1 title” they were expecting, and both are 2 completely different things…

Gunplay changed enough and a lot on Hardline, I expect this to be another case of big change as well regarding the gunplay…

Gunplay can change but as long as there is Hardcore mode: all is good.

Was just reading an Xfactor AMA on reddit and he was saying that the RNG of the auto weapons really sucks.

Good thing is he also said that he and others brought this up multiple times and he seemed optimistic that this will be rectified by the time full release and possibly beta hits.

Tap fire is king!

yep, this was touched on heavily. it is very apparent in the smgs

This is worth repeating.

Tap fire does nothing when the bullet spread is random.

Let me rephrase myself. “Due to the up coming change to the bullet spread tap fire will be king.”

@ThePoolshark

Curious if you ever played BC2, and if you think the BF1 rifles feel like the M1 Garand?

It was a 30-06 if I recall, and the feeling on it was perfect: Heavy, accurate, huge recoil, but packed a massive punch.

I’ve been developing a theory that the medic class is a bit of a god-class.

Able to revive & heal & repair & enter vehicles & use great weapons.

In past BF games, I’ve gotten pretty deadly and efficient with Rifles, enough to typically overcome the rifle’s shortcomings even in Close Quarters.

Is there fear that in the right hands, this Medic class will be vastly more powerful, compared to every other class? I mean…why play any other class if you can do all this with this one class? And skill typically trumps design, so even its lack of CQ guns seems irrelevant.

This post makes no sense. This feels like a ww1 setting to me and plays nicely.

All that’s different is the medic gets the repair tool. I doubt semi-auto rifles are going to be as deadly as BF4 medic ARs.

The assault class looks really powerful and I’ve always loved playing support. Scout looks to be the only class with access to medium-long range scopes, so I’m sure plenty of people will still play it as well.

All in all I like how the classes have shuffled around a bit. At least initially they seem well balanced.

I would say that bolt action rifles feel more like the M1 than the semi auto medic rifles. I don’t think the medic will be the go-to class that it has been in prior years, unless of course you are going for teamwork, because you get massive points for heals, revives, ammo, and whatever else you can do with other classes. Squad support is highly rewarded from the time I have played.