Hi!
Firstly, I don’t think I’d be wrong in saying that the new medal system hasn’t gone down well, not only is it a gamble whether or not it will work but I really dislike only being able to access a small portion of the medals per week, as well as that being further narrowed by only allowing me to take one medal on at a time. Medals were done very well in BF4 and I think they should go back to something similar. By only allowing one medal to be done at a time, as well as having the time limit to do so, I feel forced to play a certain way (often in a way that is not best for my team) in order to get the XP bonuses and dog tags.
Secondly, battlepacks. I like the randomness of getting one in the post-match screen, and I enjoy being able to scrap skins to get more battlepacks, however these should not be the only ways. I think the BF4 way of getting battlepacks via level up (NOT micro-transactions) was a good one, and should supplement the current system. Either that or you can earn scraps via playing games.
Thirdly, weapon balance. Overall, the class balance in the game is good, although the support class could use some love. However a lot of weapons within a class are being rendered obsolete by others. For example, in the assault class there are 21 weapons to choose from, but only three of which are worth using/commonly used (Automatico M1918 Trench, Model 10-A Hunter, and the Hellriegel). Now I don’t think any of these need nerfed, the other guns just need to be brought up to par. The same applies to the other classes too, with perhaps the most obvious example being the Selbstlader 1906 Factory, a gun that requires a significant time investment to unlock only to realise that it is basically useless.
Fourth, Heavy tanks seem OP. Far too difficult to take down, too manoeuvrable, and just all round amazing compared to every other tank.
Fifth, Operations. I LOVE this gamemode! It’s what I’ve played almost exclusively since release and it’s phenomenal. It combines the best parts of rush and conquest beautifully. However, I feel that the attacking team, should they make it to the second map, should receive either one or two battalions back, depending on how many were used in the prior map. It just feels frustrating to make it to the second map with one attempted left knowing that you’ll almost certainly fail. Overall, the odds are too stacked in the defenders favour. However I do think the behemoth needs some work. I think the defenders need more options to take it down. I don’t think it should be made easier to do so, just more options.
Sixth, aside from warbonds, what do you actually receive for levelling up? This applies to class progression too, as once you hit class rank three there is suddenly a hole devoid of progression and content until rank 10.
Finally, squads and playing with friends. I have four main issues here, one is why every time I join a game my squad is set to private? Two, why is it the person who loads in first the squad leader and not the person who hosted the party? My friend constantly has to go and change me to squad leader as he loads in before me - for some reason. Three, when playing with random squad leaders there needs to be a way to change the squad leader if they do not issue orders, however I believe that this has already been picked up on so hopefully this will come soon! Four, playing with friends is quite awkward. Once I have all my friends in my squad ready to play they have no idea that I’ve been searching for a game until the option to join comes up.
Anyway, whilst that is quite a wall of seemingly negative text, my perception of the game is far from negative. It’s the most fun I’ve had on an FPS since BF4 and I wanted to thank you for creating a truly excellent game. Also, is there any chance of an ETA for this patch?