I played Battlefield 3 and 4 and to be honest i like it but i dont love it . The main problem for me is that most of the time it just dont feel like a war or a battlefield.
Player running around all over the place. You capture one point and lose a other. And all player just rush to the next point like headless chickens. Not much Team play somehow. One other reason is that if you are good at this game you can solo run around and killing everyone without much help from your team. You got good guns in modern warfare.
Star Wars battlefront does it a bit better with smaller maps and good objectives. You even have a frontline. Well you still get backstabed thanks to all the Jetpacks but its much clearer. You know where the enemies are and push or defend
I love Battlefield 1942, day defeat and team fortress 2.
They all have that Frontline thing. Its less messy. You defend points and push forward to other points.
And when i heard they make a WW1 Battlefield i was pretty hyped. WW1 was just like that.
Trench warfare. You need to push slowly and hold positions. You need big tanks or gas to break enemys frontline. I really hope it turn out to be like that.
The question is what do the rest of the community want?
I want at least one good trench map, but I want most of the combat to be focused around the WWI most people forget about, which were the mountain and forest assaults and urban combat.
Realism i guess. Soldiers dont simply running around.
You dont get punished in BF4. If you die you just wait a few seconde.
I wish we get more strategie. More epic moments of holding the line, pushing with tanks, withdraw because enemy use gas.
More Team feeling, battle feeling. If you look left and right you see your comrades. The epic feeling of a charge!
I play Medic most of the time and in BF4 i cant do my job well. They are running into the battle. You must run after them to heal/revive them.
I agree, there should be a bit more emphasis on team cooperation and the trench warfare itself. But I also understand that Battlefield games have always been about the battlefield. Which can be a changing chaotic mess. I think that a more point to point travel, trench to trench. House to house would have a better feel for it. But attacking from numerous points across the line would also be nice. A Mk. 1 tank charging the right flank with support would be a perfect distraction for an infantry advance on the main line. Or visa versa.
However with this setting toning it down a bit might actually be beneficial. Especially given the technology that was majorly used.
Planes were still new and barely tested. They’d zoom around, at good speeds. But a good shot from AA or artillery or even a rifleman with good aim, could still damage it. They had to be light and in doing so they didn’t have much in the way of armor. Remember the Red Baron? It was claimed he was shot from an enemy soldier from the trenches. Whose bullet managed to pierce through his plane and hit him.
On top of planes, there won’t be any helicopters. So we won’t have the lone wolf players zooming past the line to crash their copter by a nice sniping spot to back camp. If they incorporate no parachutes for pilots, this also means those types of players won’t just fly by and jump ship to harass the enemy team from their own camp. And even if they do, they won’t have sniper outfitted guns. At best, pistols. Meaning they’d be less effective as it is.
And lastly, tanks. These are slow moving beasts that DICE has said will work differently based on their model. To charge head first and alone into enemy territory is a great way to get one of these clunky powerhouses destroyed.
Basically what I’m hoping for is that the methods a lot of cheap players use to get around the map to harass enemy teams will be severely limited in this game because the machines they use to do this will not be present.
i expect it to be fast paced as you see in the trailer, cause if it’s slowed down they will lose players.
but Dice has had a lot of time making these games i expect they will get it down to what is fun to play.