Battlefield 4 Wish List! - Post your wishes for BF4 and ideas/implementation here!

What do you guys want in Battlefield 4? Post your ideas and how they should be implemented here! I’ll post a few to start off:

  • Give medics LMGs, medics have been OP in BF2 and BF3 (assault rifles with best killing ability, plus infinite med packs and infinite revive). 9/10 times a medic will win any close - med range encounter, even against skilled snipers at long ranges.

  • Get rid of 3D spotting and the killcam, it’s a complete handicap and kills the point of hiding or being covert. Makes it basically impossible.

  • Better UI: Don’t outsource the UI to a different company like you did with BF3

  • Ghillie suits and camo: Bring back ghillie suits for snipers and better camo, make camo for the maps, not just random camos. People should actually be able to hide with their camo and blend in like BF2 had.

  • Squads: Make 6 man squads like back in BF2, not 4 man fireteams like in BF3

  • Bring back ingame VOIP, squad to squad, SL to Commander

  • Unstreamline the kits. BF3 had it’s kits streamlined, all the roles are combined into a complete mess, bring back more kits (7 like in BF2) and spread out kits/weapons more effectively. 4 kits is simply too little and streamlined.

  • Better customization. Up the customization. BF3 had lots of attachments but it grew stale, you could attach the same stuff on basically every gun. I don’t want a shotgun with a high power scope or a bolt action with something less than a 6x ffs. Add diff grenade types, diff gadgets and more slots, helmet gear, more gun attachments, etc

  • Bigger and better maps, a LOT of the maps in BF2 SUCK period. Metro, Bazaar, Damavand, Firestorm etc etc. (No, don’t tell me oh “this mode” was fun on “this map”. Look at the map design overall, they need to play well on every mode, they are symettrical/linear/clustered. You can tell how much better the End Game maps are (except Nebandan Flats) compared to the rest. Bring maps with lots of depth like Karkand, Kharg, Pipeline, etc.

  • Add more game modes, REMOVE TDM, “small” conquest, “#2 conquest assault”. We need game modes that Battlefield players expect, not shitty COD players. TDM is basically stat padding, no coordination or teamwork. Battlefield is about TEAMWORK, TACTICS, STRATEGY, COMMUNICATION. It’s not a channel to vent out anger and make yourself think you’re good cause you can spam med packs and spray and pray. That’s what COD is there for.

  • More advanced teamwork features. You should be able to use colored smoke to mark things. Mark objectives, add lines/markers to the minimap to mark objectives, things to do, etc. Implement things in a way that are not handicaps, but serve purposeful needs. I have no idea how the hell Im supposedly to efficiently communicate in this game on foot, very little to work with. Allow us to “link” squads in a way where we can see people or squads we know that aren’t our squad, but see them so we can work with them. Each squad should have a color or some sort of indicator on the minimap that lets us identify who to help. If my Squad Bravo needs assistance from nearby Squad Golf, they should be able to locate me easily and help.

  • Add more countermeasures and counters, hardly any point in using flares or extinguisher, everyone runs the same setups. Add more depth to the balancing, spend time on it. Don’t make dogfights and chopper fights and whatnot so stale. I should be able to run proximity, reactive, smoke, all at once. Same goes for infantry. When you choose 1 thing, you’re screwed against the rest. Don’t make counters and countermeasures so stale.

List your ideas below.

And theen

64 players on console!

Please DICE Gods, COMMANDER MODE, please please please…

Along with the VOIP system we saw in BF2

Commander mode has been heavily rumored to make a return in 4.

Hope to god it does but I bet DICE is gonna pull something like the blue tint in BF3 and say “we want the game to be like this so no commander” :\

Getting rid of the killcam is unnecessary. If there was no killcam, it would encourage camping. You have to be able to know where someone is that’s hiding in your spawn killing people. If your a sniper, you shouldn’t be sitting in one spot the entire round. The killcam prevents that because if you’re being sniped over and over by the same guy, you know where to find him if he doesn’t move. Also, there are server options to turn it off in BF3, isn’t there?

  • Remove “Aim Assist” from multiplayer (console)

  • More advanced sensitivity options, i.e., separate ADS / hipfire sensitivity, dead-zone setting for joystick, aim acceleration settings for joystick, etc…

-Voip

  • a much better pc UI with end of round info like what the next map/game mode are and persistent chat (on end of round screen)

  • ability to use the mouse wheel and drag and drop items into the map for I instance

  • server browser in game or even bring battlelog into the game if that’s what it takes

  • ability to pick items deep in the unlock tree without having to leave the squad screen

  • maybe a smartphone style military device that squad leaders pull up on the field to issue orders. See status of other squads and if they need help or ammo, transport etc.

  • more user drivable transport vehicles like dual prop helis to carry a tank or hovercraft for both infantry and Armor. Award transport points especially if they take the requester to the area they asked for on the map.

  • weather and/or day and night cycle

  • free maps with patches like the old days (dragon valley, dalian plant, BC2 maps, fan inspired maps etc)

  • more objective based modes that involve events like the tower falling in Caspian but initiated because one team c4’d it then moved onto the next objective like breaking into a warehouse where tanks are being stored so that team transitions to Armor at that point. All things that only happen when a player does something specific and not just a timed event

  • maybe a persistent war of some kind where you can check anytime (mobile app?) and see how your faction is doing in a month long battle for territory

  • along the lines of persistent battles maybe the winning team pushes to a new area and that’s when the map loads. When you look back to the unplayable backdrop you’d see the area you just fought through. Perhaps the battle could go back there and be in the same destructive state it was left in.

-perhaps commander mode with platoon leaders or some hiarchy

  • dual monitor support especially for a commander but even just map and scoreboard for regular players

  • better notification when someone joins your squad like their name at least

  • notification when someone ranks up or is awarded something unique, at least in the score feed, I miss the kudos you’d get in bf2 when you ranked up

I didn’t expect my list to get so long so I’ll stop there.

One area that needs little improvement is the sound. It’s just about perfect in BF3.

Some things are probably too sim like for the BF series but that’s where is like to see them. Not in an Arma type game but in BF with respawn and the usual vehicle fun associated with this game.

Artillery support, naval battles, 64 player count on consoles and PC, more destruction. I’d also like to use that bomb that’s dropped on the beginning of Kharg Island RUSH or whatever it is.

The point of a sniper is to remain hidden and point out enemies for teammates, as well as take care of them. I think the glare off of the scope is already revealing enough.

I think the classes need a little shift around.

  • Having the assault as Medic makes sense in theory but when in practice you just get an unstoppable wall of undead enemies. Which gets a little frustrating. There should at least be a cooldown on the defibrillators.

  • Recon should be given C4 again, in Bad Company 2 playing recon meant you actually had a chance against vehicles, rather than having to wait for some idiot teammate to realise that a tank is destroying the team.

  • Engineer should have a cooldown on the repair tool, there is nothing more annoying than a chopper with infinite health from a engineer. There should be only enough to repair a tank fully every 30 seconds.

  • Maybe the classes should overall be more variable, such as allowing the support to either choose Medkit or Ammo box. Recon can have C4 or a spawn becon, Assualt have grenade launcher or defibrillators. Engineer have Rocket launcher or Anti-tank mine, forcing them to play from either direct hit or by using the mines.

  1. Why the hell would you want to “un-streamline” kits? More ‘Complexity’ =/= Depth. Splitting up the class functions only makes each class more niche.
    Such Anti-Tank vs Engineer, that divide doesn’t contribute meaningful depth to the game. It just means that if you were an engineer and you come across a tank, you are shit out of luck unless they roll over your mines.

  2. TDM is fucking fantastic in BF3. And it does have teamwork & strategy, they just differ from the other game modes. You don’t get to decide what game modes people enjoy or what games they get to enjoy them in.

  3. If you don’t want 3d Spotting, play hardcore. Or are servers that have it disabled.

  4. Bigger maps =/= Better. Road to Karkand isn’t an extremely large map, and yet people love it. If you want truly massive maps, heavy tactics, realism, then you should really look into playing Arma.

  5. Medics in BC2 had LMGs and they still kicked ass, they are much more balanced in BF3 than in BC2. Hell, Medics in BF2 had Assault Rifles. Why would you want to impair the capabilities of the medic? They are the most team oriented class in BF3. If you want people to play with teamwork then give them kits that enable them to help their team.

The main changes BF4 needs is Voip, Removed Suppression, changes that reduce the extent of head clipping, and some better prone blocking.

The more you are attached to specifically BF2, the more you will continually be disappointed.

Naval warfare, lots of it. I’m talking Subs, Battleships, Aircraft carriers, jet skis. Maybe around a small group of islands.

Yeah, agree with most of your points and I also love Planetside 2. But honestly, the pay to win concept sucks. If I pay 50 bucks for a game I don’t want to get raped by people buying the overpowered extras.

I’m gonna have to disagree with you on removing TDM. The only reason it is stat padding is that people only ever run it on Noshar Canals and Kharg Island. The other maps for TDM are actually pretty fun.

I agree with everything except for taking out CTF, your thing about the lock ons, and having standard rifles for every class. I don’t want to see recons with assault rifles.

I liked the way they did it in BF2, you get the basic weapons and then there are 2 weapons per class you can unlock via optaining points. You can choose any weapon you want, therefore it’s really up to the player. Also, the weapons you unlocked later were nicely balanced.

CTF is fun as hell, and bring s different play style to battlefield instead of point defending.

Stingers are vital against heli’s and Javelins provide long range AT power.

I wouldn’t be found of the idea of some one having both motion sensor ability and a spawn beacon combined with the all round fire power of the assault rifle. If recons do want to get in close that is were PDWs and shotguns come in.

It will make a comeback I think, rumors are suggesting it