Battlefield 4 Wish List! - Post your wishes for BF4 and ideas/implementation here!

I’ll keep my list “short”…

  • Actual ejection animation for jets so when you’re chasing a jet and get him disabled, you have an extra second or two to get the kill without him bailing + it adds to the realism.
  • A squad leader can coordinate their position on a team wide GPS map by drawing with their mouse (and it would coordinate to a hand animation on the device in the game). With a specific color given to each squad, each squad could easily look up the position and status of other squads, identify hot zones, and send messages or alerts to other squads. Drawing a line on the screen would show your squads path into battle, or a rendezvous point, further developing the immensity of teamwork in the game.
  • Please! Make reviving longer and less unrealistic! Right now you can revive people that have been shot in the head, knifed, blown up by c4. Make it so reviving only works in certain situations, such as if I got shot in the chest and died, I could be revived, but a head shot, no way. To make reviving more realistic, make it so you actually have to run up to the person, look down, crouch and hold it there. (Imagine that! Looking into the soldiers eyes as they come back to life!). Again, that’d be more immersive.
  • Make the sun glare way less effective! Everybody hates it! It’s always there when you’re looking towards the sunny side of the map; along with the dusty screen, this makes for a crappy time. Make the sun flare less effective, or at least make that something people can wear like sun glasses or something (as an unlock).
  • Better voices! It may just be me, but I think the voices in BF3 (on the U.S. side) sound really lame, as if a 17 year old were talking into the mic …" Uuhhh, yeah, uhhh it looks like we gotta sniper in the ayy ohh!", or “Ohh that’s the shiznit boyz, keep it up!”. Ugh. That’s the best they could get?
  • VOIP. Apparently if they used VOIP in BF3, they’d get sued or something, maybe that’s false. Bottom line, for the best team communication, voice is the way to go. I’m sick of having to furiously type “TANK AT A” into the team chat just to get someone to do something. And the in game voice commands are just embarrassing.
  • A sort of runoff of the whole VOIP thing…
    make it so squad members can only talk to other squad members, and the squad leader can talk with the other squad leaders, putting in a sort of hierarchy into the game. People would have to relay their requests to the squad leader and have him/her relay them to the other squad leaders. If everyone could speak to everyone (on the same team) then there wouldn’t really be any coordination unless you had a really cooperative team (like a clan, for which you could change settings to make full team chat enabled).
  • Again. continuing from the VOIP thing…
    Make it so that when someone is talking, their voice id outputted in the game from the character, making it so that people would actually have to whisper to remain undetected. (Of course, I’d get a squad of “berserkers” to sneak up on snipers and scream to scare the living crap out of him! Just thinking about that makes me giggle). This would add another dynamic, that being surround sound voice. Someone to your 8 o’clock might yell for ammo; you’d know exactly where he is and who to give it to.
  • More realistic rockets please.
    Make rockets faster! Right now they’re very slow, they take seconds for it to reach the target, and I think that’s unrealistic. Of course, they should make certain rockets have a higher velocity than others, or higher accuracy (RPG-7 being the worst). As of now, you can snipe people with an RPG and get a head shot.
  • Make jets and choppers faster too!
    The jets can go unrealistically slow. They can pretty much hover (even when it’s not the F-35) then speed away. This makes it way too easy to kill ground vehicles with jets, and it takes away from the surreal feeling of flying a jet. (Remember the jet mission of the campaign? How you took off like a rocket, and how you could go so high in the air?). They should also increase the max vertical distance for jets; I find myself stalling too early. And they should add more physical clouds. They didn’t have any in the vanilla maps, but then added some on armored kill, but then they were gone. I thought these made it more surreal to fly jets, going through clouds to veer off an enemy’s course.
  • High velocity rounds for snipers.
    When anyone uses a suppressor on a sniper rifle, it greatly reduces the velocity of the round. Adding high velocity rounds would counter this. Maybe make high velocity rounds deal slightly less damage.
  • Greater variety of attachments for every gun. I don’t care for a 3.4x scope on my SV-98, and I sure don’t care for a 6x scope on my SAIGA. Make more unique attachments (this would get players to use all of the guns to unlock the unique attachment) such as a high velocity round for snipers, armor piercing round for snipers. Non tracer rounds for any gun as to not give away your position. Etc.
  • Suppressors for shotguns. They have them in real life, and they’d be fun to use. Noting more to it.
  • More vibrant colors and more use of color palettes. It seems to me like all of the vanilla maps are very dull; they don’t have the “wow” affect. I’ve adjusted settings left and right, and yet the game still seems as if the colors are washed out and the contrast is too high. Maybe just my settings, not sure.
  • Give options to server admins to spawn more vehicles (there should be only a very high max amount) such as choppers and jets, at least in non ranked servers for people to practice in (or shoot videos or troll or whatever they want, that’s the beauty of it!).
  • A new “game mode”.
    It’d implement the current time and date of a region (the region the server is located) and change the lighting accordingly (I.E. I’d join the sever at 10 pm and it’s be dark with stars out [moon too?] and streetlights would primarily light the map, or I’d join the server at 5 am just to catch the sunrise [and shoot people]). It wouldn’t really be a new game mode, it’s just implement time and date into the lighting of the map (and hey, if there’s a storm in RL, make it rain in the map too! All to increase the unexpectedness of the game to further immerse the player).
  • Flare guns, ground flares, illumination rounds for mortars, smoke grenades (actual ones, not M320s), colored smoke grenades (to mark friendly/enemy positions or even a drop zone or rendezvous point). Flare guns would serve the purpose of lighting an area, or marking a position. Ground flares would do the same.
  • Possible game mode where you take prisoners hostage (on the enemy team). Team with the most living hostages wins (at the end of the timed round). To disable an enemy, everyone would be given stun guns. They key is to sneak around and catch people by surprise, (give em quite a shock).
  • Better drop-ship settings.
    Make it so that when an IFV is being dropped, the first person in the IFV gets to determine where and when. I find myself getting into a drop ship and having it land me in a hot zone, and because it’s nearly immediate, it gives people almost no time to spawn on me. I should be able to choose when it drops. Also, there shouldn’t just be an IFV, there should be Humvees, tanks, jeeps, you get the idea.
  • Make Battlelog a part of the game (as in an in-game menu displaying the servers and whatnot).
  • Better camos, and gillie suits (for anyone, not just snipers). I’m always found when I’m off in the distance. They don’t even have to look down their sights, they just see a dark spec on the ground and shoot at it.
  • Possibly a way to dig holes in the ground with a shovel. I know it sounds stupid, like it’s going too far, but there are many situations where I’ve been left alone in the desert and can’t escape. I could dig a small foxhole and hide in it until an escort came.
  • More realistic vehicle entry and exit animations (sort of like the jet ejection from before). When I get in a vehicle, it should show me “get in” as in open the door of the Humvee and climb in, not just magically appear in the seat. This would be especially good for people getting in tanks/getting out of tanks. They wouldn’t just appear at the other side of the tank for them to conveniently play cat and mouse with you, because you don’t know where they got out. You’d see the top hatch open, and they get out on top, then they’d have the freedom to run anywhere they’d like to escape you.
  • More gory assassinations. I think we can all agree that there was a lack of gore in BF3. Not like it has to be gut wrenching stuff, but a little spurt of blood or a body cut in two here and there wouldn’t hurt. For knifing, you should have many different assassinations available. Cutting the enemy’s throat would be the goriest way. But that’s the thing! It’s rewarding! It shouldn’t be just a simple little knife kill, it should be rewarding, and the reward would be gore, and a dead enemy that has no chance of being revived because of a medic (sort of referring to the section about the medics and what I like to call the “Jesus paddles”).
  • Out of map artillery.
    Make an out of map artillery cannon fired from a battleship, or a fire-team out in the desert. Make it accurate and devastating, but make a large learning curve, and a long reload time. Jets could also destroy these.
  • WIND. Adding to the dynamics, there should be wind. It should correlate to the maps location, such as a map like Alborz Mountains would be very windy, given that you’re up in a tall mountain. Wind would add another dynamic to sniping, balancing it. It’d make it so that you not only have to compensate for the enemy’s movement, the distance to the target, and [unfortunately] the lag, but also the direction and strength of the wind. Some people might wonder how players would know the direction of the wind or how strong the wind is moving, and I’d say to that “look outside”. As in, look at the litter on the ground, the direction the wind is blowing it, and haw fast it’s going in that direction. This would make for unique sniper montages where people would just run around CoD style and quickscope people, but it’d show people taking time with their shots; it’d show them looking at trees to calculate wind, looking at the distance to calculate for the elevation, etc. I’d love these montages! And it’d make sniping a lot more rewarding and respectable.
  • Flashbangs. They had them used against you in the campaign, but we never saw them implemented in multiplayer. They wouldn’t be very effective, even if they are in real life (it’d be OP very easily). They’d suppress you with a vignette of blur and inaccuracy. They, if within close proximity, would cause you to fall, maybe drop your gun, or go blind for a couple seconds (but that’s if it’s really close).
  • Tone down the suppression! Make it so the blur is insignificant, meaning only a slight blur forming a vignette around your screen (and this makes sense because it’d give you a sort of tunnel vision, causing you to focus on the center of the screen, where the action is [as if adrenaline were kicking in]). There should be no inaccuracy if you haven’t been shot! If you get shot, then you should become inaccurate and run slower, unless you have the “adrenaline” specialization (which is the next section).
  • Adrenaline specialization.
    They should have a replacement for the sprint specialization, making it so that when getting suppressed, a player will sprint fast, climb obstacles more fluidly and quickly, and reload slightly faster. The accuracy would not get a boost, and if a man is shot, even if he has adrenaline, his accuracy will still take a hit (however he will be able to run quicker, etc, giving him a better chance of escaping). I think the sprint specialization is OP, in the way that a person shouldn’t be able to sprint that fast for that long. But that’s my opinion (as is the rest of this post).
  • More accuracy when sniping equipment. We’ve all probably been in the situation of the stubborn enemy SOFLAM. Sniping it seems impossible! Same with most equipment, there’s that “sweet spot” that you have to hot just right to get the kill, which wastes time and is just a nuisance. Sniping mines seems to be very inaccurate. The bullet will hit the mine, but won’t detonate it, then the bullet will hit behind it, and boom! It’s most likely lag, or inaccurate renders, but it should be fixed.
  • Water vehicles.
    The only water vehicle there is is the boat, or the AMTRAC. The boat is quick, agile, and has a gun, but has no armor or anything to protect it. The AMTRAC is slow, not agile, but has heavy armor. Both water vehicles amount to the same effectiveness (which is very low). They need to add submarines, or a better boat that’s agile, fast, and has armor (the point is to get the friendlies to the shore, so it wouldn’t be like the AMTRAC and have land capabilities too).
  • Less BS with the flares. Whenever I fly and get locked on to, I hit my flares, and about half the time they do nothing. (Disclaimer: I hit them at the correct time! When the rapid beeping starts, that’s when I hit it!). Either it’s a bug, lag, or they did this on purpose to give it a sort of chancy feel to it (which it absolute bull if you ask me). Also, ECM jammers shouldn’t be used as flares! It should be, if you’re getting locked onto, you hit your ECM jammer and the lock goes away giving you 5-7 seconds to escape. The flares should allow you to become locked, but then evade the missile(s) that are heading for you. The extinguisher should do exactly what they do now, which is fix your burning aircraft after you’ve been hit; however it should be your choice when you want to use it. If you’re at 65% just after a dog fight (which you won) then you should be able to hot the extinguisher button, and it should immediately restore 30-35% vehicle health.
  • More Coop, and better coop. The coop missions in BF3 are fun, but boring. And there are only what, six missions? They should focus on making missions more time consuming, like a second short campaign that you and your friends can play. Notice how I said “friends”, not just two people! It should allow up to six players to squad up and work together.
  • Survival mode. I know this sounds like CoD already, but a lot of people out there enjoy survival modes, whether they be CoD:WaW Zombies, or Left for Dead. Battlefield 4 could do a great job with a sort of survival mode. It’d be just like onslaught from BFBC:2, but more difficult, and with guns you can pickup in certain places, etc.
  • Not really a request pertaining to BF4, but DICE should (NEEDS) to make a World War 2 game with the Frostbite 2.5 engine. Imagine the graphics! Imagine the movement, the weaponry, the vehicles, the old, dirty look and feel of everything! But again, maybe everybody’s tired of WWII games now.

That concludes the giant list of thoughts I had floating around. I have way too much time on my hands.

Bring back the M27!

Has anyone said to remove infinite ammo for vehicles yet? Because that should happen.

I wouldn’t mind jets having bombs again (like BF2) if they had to reload the things. Same with tanks. Give them the 30-50 shells a normal MBT would have before having to withdrawal to reload.

Create the ability within the support class to choose infantry OR vehicle support crates for battlefield ready replenishing.

Am I think only one that thinks this is the key to balancing the vehicle combat?

Agreed with every point here.

With the state of DLC these days, this is an unrealistic dream for a AAA title.

I think you need ARMA my friend :slight_smile:

I get what you are saying, but the Recon shouldn’t really have a chance against armor, ever.

He SHOULD be given more stealth tools. My idea here is to:

  • Bring back ghillie suits. Make them unlockable with foliage patterns that match the maps.
  • Remove the suppressor option for every gun and only provide them for certain ones.
  • Keep scope glint, but provide a coated optics choice to remove it.
  • Bring back BFBC2 sensor balls
  • Balance these options. Make the ghillie suits the same gadget slot for the radio beacon. You would have to work to get into position and if killed, no freebie return. Coated optics would swap out with the other sensor options. Make the silenced guns have far more power drop off. What I have created with this is a live spotting tool. Sure, you can take shots at distant enemies - but without a silencer everyone knows where you are as soon as you take it.
  • Make the SOFLAM have a handheld option. You have to keep it on target until its destroyed to retain the lock.
  • Give more points for Recon spotting. 20 for teammates, 50 for squad mates, encouraging team play and rewarding you for staying hidden.

You don’t know that for sure. Could be part of campaign or just a boat you can drive.

What I really hope for is the ability to frag downed allies. In BF3 and BF2BC2, players would just sit and revive a downed ally only for him to be shot up at again. I wish there would be a way to drag the downed player out of harms way and then revive them.

If the soflam was like the artillery strike in bad company it would be much more useful, placing it down is restricting.

I have to say I do agree with a larger focus on spotting but possibly within each class you could have a large variation. So my kind of sniper would have some c4 and be loud and play offensively whereas another may take the ghillie and a silencer and hide back, spotting, occasionally killing.

If they kept 4 classes then there should be more room to breath within the class as right now recon cannot be stealthy very well, no camo and scope glint, and they cannot be as attacking as I would like them to be.

Me likey

ITT: Naïveté.