I don’t think they’re going to release any detailed info about their new anti-cheat measures, because they don’t want the hack developers to learn how to circumvent it. The only thing we know is what they said in the EULA:
*EA Anti-Cheat Technologies. EA may use its own anti-cheat technologies. When you connect online to a game server, these technologies will activate and monitor your game play, the game files associated with the EA PC Product and your computer’s RAM. These technologies detect cheating and Unauthorized Third Party Programs running concurrently with the EA PC Product and any modifications to the EA PC Product’s files enabling or facilitating cheating.
If any of these anti-cheat technologies detects cheating, we may collect relevant information, including your account name, details about an Unauthorized Third Party Program and the EA PC Product files modification detected, and the time and date it was detected. We also may terminate your License and your EA Account if we determine you have been cheating.
When you disconnect from the game server, these anti-cheat technologies will be deactivated.*
I do think that the hack developers will find out themselves how to circumvent EA’s new anti-cheat.
IMO the future of anti-cheat lies in AI:
*Traditional anti-cheat systems concentrate on finding a cheating device of sorts on a user’s computer prior to gameplay. While effective, the inherent problem with it is that if a new cheating device is created the system will need to be updated to recognize it as well. If the cheat itself is never released there is a high probability that it will never be found by the anti-cheat designers, letting one more cheater slip through the system, and as we can all agree, one cheater is one too many.
The HC System takes the opposing standpoint. There may be thousands of cheats available for players to use, but in the end, they all do the same things. A thousand different wallhacks will always do the same thing, show a player behind the wall. So why search for the thousands of cheats available, when you can just search for what they do? That’s the principle around which HC has been designed. Don’t find the cheat, find out what it lets a player do or see, and then test whether or not they are indeed seeing or doing those items. If a player opens fire on a door and kills an opposing player behind it, do we really care which cheat they are using if any, or do we just care about whether he is cheating or not?*
Source: http://www.ghostrecon.net/html/interview-hackcam.htm
Other articles on anti cheat:
https://www.reddit.com/r/playrust/comments/88maoo/valves_latest_deep_learning_anticheat_vacnet_has/
https://www.reddit.com/r/GlobalOffensive/comments/47dv61/insights_from_an_ex_anticheat_developer_on_the/