So, to the point of this thread. Would DICE be interested in publishing more data like this in future in a similar way to how Symthic publishes weapon stats? Some specific stats I would find interesting:
Average ticket difference in each mode.
Which side wins most on each map.
Global average SPM before boosts and Award Score.
Global average K/D.
Global average KPM.
Average player latency.
% of players playing at above 50, 100 and 150ms ping respectively.
Most and least used weapons by average Time Used and average Number of Kills.
Average K/D, SPM and KPM for each vehicle and class.
That’s not an exhaustive list but just off the top of my head. And, of course, make everything platform specific.
These numbers while being interesting to look at would also be useful for reference in the some of the more technical discussions here on the forums.
And to be frank that number is horrible! When you look at my stats (linked above), you can see that only 30% of the matches end somewhat close. So 70% of the matches are pretty boring and often decided within the first 5 minutes.
DICE brings in the Behemoths to counter that (a little) but I’m not sure if it works. If the loosing team mans them, they got 7 (8, 9 ?) players less on the battlefield who could capture flags, that’s almost 1/3.
This pretty bad match balance is the biggest problem in BF4, it’s just no fun to get raped or have no real chance to win and this happens in 70% of the CQL matches!
As for the game data:
Most of your suggestions would be pointless, because the mass of noobs destroys stats like
Those things are way better addressed by the division system BF4 got.
I hope that we don’t need map balance and team balance data in BF1. DICE should learn from flawed mechanics and horrible map balance in BF4 and never do those mistakes again. On the other hand, it would be nice to see how popular a map is and who often one plays which map.
I think a lot of the discrepancy in large CQL matches has more to do w/ lack of communication/team organization than anything.
I’m with you all…in that the majority of matches are way too lopsided. IF communication was prevalent, you might be able to talk some noobs…and even some snipers (less likely lol) into focusing more on team play. That said…how do you promote communication more? That’s the million dollar question. Maybe have the ability to talk w/ 2 squads, but not at the same time per say. You know…press a special button, and it switches your game chat to a 2nd squad of choice…say what you need to say, then switch back to your main squad voice chat.
I guess what I’m saying is…DICE’s team balancer formula is obviously not improving the lopsided games enough.
I don’t know. The data would be used primarily for design and balancing purposes and with those things you’ve got to consider the whole player base, not just the good players. It wouldn’t be too hard to weed out the outliers (15k/d tankers on one end and the people who barely use vehicles and mostly sit in the gunner seat at the other).
I think this is a great idea. I do believe that Dice does have most of those stats now, but does not publish them. Many maps are easier depending on which side you spawn on. I would like if they added a stat for your average placement on the roster after a game and make it map and mode specific. If you routinely place in the top 10% in a game then you should get a ranking for that.
For example, if you score #5 out of 64 players in a game, then you would have a rank of 5 in that gamemode. If you quit, you would receive a rank of 65. This would encourage people to stay in the game and not quit out because it would effect your ranking.
Balancer keeps throwing me to losing sides 80% of times. And yes I stay there. More fun to fight for the win.
Something should be done to this wtj problem. Removing the win bonus might be a nice start for any teamswitcher. Or show them on scoreboard as “deserter”