The communty is deeply devided. My suggestion; three different games. For almost everyone a Battlefield…
Battlefield: Main Game, Battlefield: Duty Calls, Battlefield: Good Company
These three titles don’t exists but are concept names. This is a release cycle to cater to the huge Battlefield community;
Year 1: Battlefield: Main Game
Singleplayer;
This tells a serious story well written. A singleplayer that is more close to the multiplayer but yet a typical singleplayer. A Gritty, dark, mature game.
Multiplayer;
This is more close to the origins of Battlefield. It stays truthfull to games like battlefield1942, Battlefield: Vietnam and Battlefield 2. It has more hardcore gamemechanics. Easy to learn, hard to master’
It is more stratigic game where cunningnes and strategic thinking is awarded and not the cheap. It continues to innovate but gamemechanics will be simple. Motivation to play this, is the game itself and not points, status, meaningless ranks, meaningless stats, battlepacks, tons of weapons, tons of sights. Huge emphasis on teamplay. Gameplay focused equal around all aspect of warfare; Sea, land and air. It’s a game where DICE can create art without EA’s restrictions.
No auto vehicle regen, No auto health regen, No Suppression etc (basicly everything that ‘old school’ players hate)
Community of this game;
This is the baseline of the communty. A community that is maybe not the biggest money market but they are extremely loyal. Give them modsupport and they will bring beautiful user generated content that brings gaming to a further level. They are smart and innovative and bring the Battlefield as a franchise to a further plan. At first glance this market is a secondary market but are willing to pay ‘big money’ at a later stage! Extremely loyal fans. So this game keeps the community alive. Game for a longterm strategy. Generates steady cash flow.
Year 2: The year for Battlefield: Codename Duty Calls…
Singleplayer;
More based on popular culture…
It basically goes head to head with Call of duty.
Multiplayer;
Based on Battlefield 4 and Hardline. Allout warfare; land,sea and air but slighty light emphasis on infantry. Maps like Arica Harbour, Metro, Locker are templates. Rewards in the form of points, ranks, weapons, gadget unlocks weapons customisation etc
Lots of explosions, hooah shouting, gung ho gameplay. Twich gameplay
It has Auto health, Auto regen vehicles. And…Grab the ‘ammobox/medbag’ out of the bag of your teamate because he is to occupied boosting his KD to play his class. Cheap gets rewarded Sniper camping, noobtubes, c4 jeeps etc. Teamplay is still important and stimulated but solostic gameplay is not punished severly.
Community;
Huge money market. Is not loyal to franchise. Jumps at the first sight of another HypeTrain. Great for EA to completily milk out and for DICE to experiment new concepts on.
Huge market at first sight. Cash flow can fluctuate due to concurenting games.
Year 3: Battlefield :Good Company…
Singleplayer;
More a lighthearted story with same principles as above. Singleplayer 2.0 url=“http:.com/en-us/discussion/672/singleplayer-2-0ttps://forums.battlefield.com/en-us/d[https://forums.battlefi”]http:.com/en-us/discussion/672/singleplayer-2-0ttps://forums.battlefield.com/en-us/dhttps://forums.battlefi[/url]but with lots of humor! Template is the Bad Company series. Easier to make than a serious story. Give actors a framework and let them improvise. Great and free content! Setting could be fantasy or authentic. There is always humor even in something as terrible as war. As long it is done in a respectful way.
Multiplayer;
Based around Battlefield Bad Company series. Is fun in a way for everyone in the community.
Community;
A game that compells to both ends of the community. Brings the community closer together
Yours sincerely, Snavelaer
P.S; A dedicate this article to my best gamefriends and Brother in Arms Nelsam, Pni, Happy, Mercury, Layzan, Dailyjunk, DrPepper111 en others <3