A statement like this is simply far away from the truth!
Every CTE player who was active, like me, knows what we’ve experienced throughout the CTE.
DICE made a amazing job working together with the community in the BF4 CTE, where the Netcode was fixed to the best possible state.
Lag issues aren’t avoidable completely in a MP game, foremost where 64 (in case of QL) plus many vehicles on big maps meet at once. So for the fact that all these factors are in place, THE GAME IS RUNNING INCREDIBLE WELL.
In addition, DICE introduced the NETGRAPH, which helps you to see Server issues, like Server Tickrate, Hit Registration, Packet loss and so on so you’ll know what’s the exact problem and you can change the server for instance.
NETCODE EXPLAINED (The Easy Way for all Noobs & Vets) :
Chris is a great contributor. Many of us have spoken to him - as well as the devs on Reddit about this issue. I have all of the developers comments and replies somewhere in that massive “Will EA do anything about OOR?” thread. As a console player, very little came in the way of positive change. OHKs via server sync rocked by high ping was still the norm and the East US server flooded with OOR players 24\7. I’m very worried.
Thanks for taking the time to put all that info for everyone. I know all these. I also took part in CTE. The game was much improved but the netcode is still far from good. Rockets still go through choppers sometimes, you still get instakilled, killed around corner etc. It is not as bad as before but it is still there. And no it is not my internet connection.
“DICE made a amazing job working together with the community in the BF4 CTE, where the Netcode was fixed to the best possible state.” I agree with this statement. They need to change the whole hybrid hitreg system to be able to get more out of it and they will not do that. So BF1 will at best have the same hitreg as bf4 and for me it is not acceptable. This is my opinion. Everyone is free to agree or disagree with it
Anyway the dealbreaker for me is not the hitreg but Denuvo.
It’s likely that PSN has a bigger impact (PS4 only) than any other factor. Their network is so buggy- it’s like it’s not even real Internet. I wish my PC wasn’t ancient…seriously it’s a pentium 4 1.6 lol…but I REALLY miss the smooth, PSN-Free networks..
Anyone ever trace the rout on PSN? Just to see what’s going on?
Uhhh…since at least BFBC2, rockets through the cargo bay doors of choppers has been a feature for added realism…now, maybe that’s because it was the AT4, RPG, and CG, and I think each of those are impact based weapons (not triggered by proximity or anything other than contact). No idea if the new rockets in BF4 are proximity based or contact based.
I love it, and I’m a huge chopper hunter. Nothing like getting that perfect shot placed on a chopper, only to have it whiz through the doors haha. It’s an epic love-hate that only DICE can deliver
And who are you to judge what kind of people was participating in the CTE?!!
If you don’t like the CTE then say it and be constructive by giving examples. To say “nerf all vehicles & guns” is simply a wrong general statement. Yes I dont like the fact that SRAW got nerfed and if I’m not wrong even the RPG against Choppers, which is unjust IMO, cuz if u hit a chopper with RPG or SRAW u deserved a OHK with it! Some things needed to be nerfed cuz pilots had a hard time against HVM for instance.There where buffs though, to give only few examples…
STINGER
Acceptance angle increased to 6° from 5°.
Max turn angle increased to 720 from 250.
Engine time to ignition reduced to 0.1 from 0.5.
Engine strength increased to 57.5 from 50.
IGLA
Acceptance angle increased to 6° from 5°.
Max turn angle increased to 1003 from 350.
Engine time to ignition reduced to 0.1 from 0.5.
Acceleration reduced to 82.5m/st from 350m/s‘ [this massive number was a build issue].
Increased lock range to 580m from 450m.
I’m never pleased about any weapon nerfs. Cause all beefed up weapons speed up the kill process. When you slow it down then it’s a boring kill assists piling up. Reason why I play hardcore to pile up kills faster but OOR players still can mess with the pings a bit. Core mode is bearable when any new BF game comes out. But once Dice listens to community nerf ideas. Then core mode gets lame and everyone flocks to the next best gun then Dice nerfs that and the next one and so on and so forth. Heck my M60 on Bad Company 2 was nerfed twice but I still used it to get over 10,000 kills with it. Bad enough when they nerfed m-com bashing on Bad Company 2.
One can expect the netcode for bf1 to be at least as good as it is now (on consoles anyway) in bf4. It can always be improved upon but it is what it is. Console players can only hope for more servers being provided unless the players can get MS/Sony to tighten up their guidelines in their respective TCR’s regarding high ping players. Otherwise, get a pc, because it won’t change.
Arcade? If the weapons got nerfed, how can it be more arcade then, lol. So if they’re nerfed, u need more time to kill, which it makes the opposite. If u compare bf4 to bc2 then of course it’s faster. I played bc2 only campaign, not MP, and if u are a old BF player, I can understand ur thoughts, otherwise I don’t. But me, as I began MP with BF4, I’m very fine with the pace in it. And I still can’t stand the cod gameplay.
Everything is relatively, sometimes it’s out of need, sometimes it’s wrong, but to generalize is not right IMO.
I like the time to kill just like it is now in bf4, 4-5 bullets, depends on damage & fire rate. It takes much more skills to kill one than in HC mode, there is no discussion bout that. I’m not saying that in HC u don’t need skill, but it’s not close to Normal mode, and I simply love a sophisticated type of gameplay much more!
So it depends in the end on once gameplay taste. If u like HC then play it if u like Normal then play it, if u like both, then play both.
Just two examples of why I have absolutely no hope for bf1. You can make all the arguments in the world but until I see a developer comment on what they are doing to combat OOR/lag advantage I’ll skip.
Nice try killing them…lol.
Chris said nicely what has to be done about OOR in the 3rd video.
You play on console…
There has to be more server locations in some region of the world
Ability for Server admins to lock high ping players to join a server
I totally understand your thoughts, and you should mention it like u did here, this way only the devs will take notice of it (which they already know), but about regarding location, EA is responsible cuz they are the source of money. But to be fair, it’s NOT only EA’s fault, it’s also the nature of non existing servers in some regions. With additional S. American server there has been done one step further in BF4, can’t remember if BFH has it also.
So at the end, like mentioned, you’ve to blame EA on one side and the fact that there are no server locations at all.