General – Fixed a visual glitch that allowed trees and bushes to stretch weirdly when a tank fired close to them.
General – Added collision to the artillery gun that is used in Rush, Frontlines, and Airborne so that players are no longer able to get under it and defuse it without being seen.
Fjell 652 – Fixed an issue where planes could fly outside of the combat area.
Aerodrome – Fixed a spawn point that was placed inside a box in the hangar area.
Aerodrome – Players should no longer be able to fall between the edge of the hangar and the larger crates, where they would get stuck.
Hamada – Added additional supply stations where they were missing (e.g. German HQ).
Devastation – Players should no longer able to get up on the building near Flag D on Conquest.
Devastation – Some fixes for floating objects.
Devastation – Fixed some areas where players could get on top of buildings that were not intended for gameplay.
- Narvik – Fixed a floating snow pile.
Panzerstorm – The supply stations on Domination and Team Deathmatch are now pre-built.
Arras – Removed a debug asset.
Combined Arms – Improved the extraction areas visual border walls.
Combined Arms – On Desert Declaration, the vehicle AI will now properly aim at the player with the machine gun near the extraction zone instead of firing into the ground.
Combined Arms – The AI will no longer clip through the vehicles.
Combined Arms – Fixed a bug that could cause an AI enemy to be positioned outside of the combat area on the Market Sweep mission.
Combined Arms – Made performance improvements.
Fixed an issue that was causing some trees to fall over in slow motion when destruction was activated.
Practice Range – Fixed a missing rock texture near the vehicle section.
Practice Range – The front gunner seat machine gun is now usable in this mode.