Battlefield V - Update 4.4

Hi folks,
In our 4.4 update, we’re introducing two brand new maps for Squad Conquest, and Team Deathmatch players - Lofoten Islands and Provence. These will be live during Tides of War Week 11, starting this Thursday, and you can learn more about both of these maps here.

Alongside further improvements to stability, and fixes designed to reduce instances of Stuttering, this update will allow players to start on their journey towards Rank 500, and features revisions to Sniper Rifles, and SMGs. We’ve also revisited some of the changes made to AP mines in an earlier update, and adjusted the experience using Parachutes in regular Multiplayer modes across Battlefield V. You should now find that you have more control over the Parachute, and that it can be deployed much later than usual, restoring some of the experience found in past titles across the franchise.

We’ve also restructured some of the file storage used by the game, which should allow us to make further improvements to Battlefield V in the future, however this change requires us to redeliver these files to you with this update, and so you will find that this update is larger than expected. On PC, you may find that Origin will have a longer than normal ‘Preparing’ phase, potentially as long as one hour. Players who are not restricted by Data Caps with your Internet Service Provider, and who benefit from fast download speeds may find it faster to uninstall, and reinstall Battlefield V with this update. If you encounter any issues during this process, please contact our teams at EA Help.

Adam Freeman
Battlefield Community Manager
Twitter: @PartWelsh

Link to section: What’s New?What’s New?

Two New Maps - Lofoten Islands and Provence (Available on Squad Conquest and Team Deathmatch)

2 New Weapons deploying across the next 2 weeks of Tides of War (Panzerbusche 39 and the Breda M1935 PG)

Max Career Rank increase to 500

Link to section: What’s Changed?StabilityWhat’s Changed?Stability

General stability improvements and crash fixes

Resolved a performance issue that could occur when breaking enemies armor on Firestorm and cause Stuttering

Link to section: Maps and ModesMaps and Modes

Lofoten Islands - Available in Team Deathmatch and Squad Conquest

Provence - Available in Team Deathmatch and Squad Conquest

Marita - Fixed a window where players would get stuck when vaulting through it

Marita - Improvements to spawn points

Mercury - Now available on Squad Conquest

Mercury - Fixed an issue that was changing the behavior of Smoke grenades on this map.

Weapons
We’ve performed a balanced pass across the damage of our Sniper Rifles, and the Recoil applied to our SMGs. Relative to the SMG’s specifically, we’ve switched out some of the Specialisations on Weapons which we believe would benefit from an alternative option. In these cases, you should find that your SMG’s may require a repec so double check your loadouts before deploying!

Link to section: Balance ChangesBalance Changes

Improved hipfire accuracy while jumping for sidearms, SMGs, pistol carbines, bolt action carbines and assault rifles.

Improved hipfire accuracy while moving when using the Enhanced Grips specialization.

Increased vertical recoil of all MMGs by 150% on the first shot, decreasing to the current value starting from the fifth shot. We have further changes coming to MMGs in our next update.

Adjusted bullet penetration effectiveness of Bolt Action Sniper Rifles and Self Loading Rifles through materials

Adjusted AT Rifle Damage through materials

Increased melee damage of light melee weapons such as knives to 35 from 27

Lee-Enfield No.4 Mk I, Ross Rifle Mk III

Increased maximum damage to 65 from 60

Increased minimum damage to 60 from 55

Gewehr M95/30

Increased minimum damage to 66 from 60

Kar98k

Increased minimum damage to 66 from 60

Krag-Jorgensen

Increased maximum damage to 60 from 54

Increased minimum damage to 60 from 54

EMP

Reduced initial vertical recoil to 0.52 from 0.55

Reduced maximum vertical recoil to 0.6 from 0.73

Reduced horizontal recoil to 0.31 from 0.35

Reduced recoil pattern

MAB38

Reduced initial vertical recoil to 0.5 from 0.55

Reduced maximum vertical recoil to 0.59 from 0.73

Reduced horizontal recoil to 0.267 from 0.3 with the Ported Barrel specialization

Reduced recoil pattern

Fixed horizontal recoil in hipfire being slightly too high

MP28

Reduced maximum vertical recoil to 0.68 from 0.7

Reduced horizontal recoil to 0.66 from 0.75 and to 0.55 from 0.6 with the Ported Barrel specialization

Reduced recoil pattern

MP34

Replaced the Recoil Buffer specialization with Enhanced Grips

Increased initial vertical recoil to 0.5 from 0.48

Reduced maximum vertical recoil to 0.5 from 0.63

Reduced horizontal recoil to 0.32 from 0.4 and to 0.17 from 0.2 with the Ported Barrel specialization

Reduced recoil pattern slightly

MP40

Increased initial vertical recoil to 0.48 from 0.42

Reduced maximum vertical recoil to 0.57 from 0.63

M1928A1

Reduced horizontal recoil to 0.77 from 0.9

Replaced the Ported Barrel specialization with Custom Stock

Reduced recoil pattern slightly

Suomi

Reduced vertical recoil to 0.72 from 0.76

Reduced horizontal recoil to 0.8 from 0.93

Replaced the Ported Barrel specialization with Custom Stock

Reduced recoil pattern slightly

ZK383

Reduced initial vertical recoil to 0.4 from 0.42

Reduced maximum vertical recoil to 0.46 from 0.5

Reduced recoil pattern when using the Light Bolt specialization

Link to section: image1920×1080 527 KB General Weapon and Gadget Changes
General Weapon and Gadget Changes

Players can now throw back their own grenades

Tweaked and improved the visual effects for hand grenade explosions

AP Mine no longer unspawn after death

AP mines can no longer be placed on barb wire

Increased the volume the “Ping” sound effect on AP mines, to give players a better chance at taking cover once they have been triggered.

AT Mines are now behaving correctly and applying damage consistent with prior updates

Adjusted the deploy time of the AT Pistol to better match the animation.

The PIAT and Panzerfaust now properly show its reload animation after many consecutive reloads

Corrected the Kukri range for Combat Medics

Corrected the MAB 38 Mastery VI completion requirements

Fixed an issue with the S2-200 Mastery IV and Proficiency VI assignments. These will now track kills beyond 50 meters correctly

Fixed an issue entering Aim Down Sights when resupplying and using an Ammo or Medical Pouch

Fixed an issue that allowed high latency players to place another AP Mine very close to another AP mine they recently placed.

Fixed an issue where AT Grenade Pistol did not deal enough damage to buildings

Fixed an issue where AT Rifle APCR rounds would destroy entire building parts when only intended to deal extra damage against vehicles.

Fixed the scope glint on the Boys AT Rifle with the medium range scope

Fixed an issue that would cause projectiles that are not set to have ricochet properties to ricochet anyway at certain angles, which could cause less than intended damage.

Fixed an issue where the ammo counter of the FlareGun was not visible.

Fixed an issue where the crosshair would be locking the enemy’s head when performing a melee quick attack for a duration longer than the melee attack itself.

Fixed an issue that could cause the M30 Drilling to not have a visible barrel, if the weapon was picked up from the ground

Fixed a rare bug that would make it not possible for a player to use reinforcements if they had been killed, and then revived while having a reinforcement selected from the reinforcement wheel

Fixed the “Blued” muzzle not having the correct color on the EMP

Fixed an issue that would cause some gold weapon pieces to not look like gold in-game

Link to section: SoldierSoldier

The Parachute can now be opened a bit earlier when falling, this allows the players at full health to use the parachute for most lethal falls

Players can now glide slightly more with the parachute, direction and aiming slightly affects parachute direction and descent speed in regular Multiplayer (Firestorm Parachuting will not be affected by this change)

Increased the height at which lethal fall damage will occur when free falling and parachuting.

Changed and improved the uniforms worn by Pilots and Tankers

Improved the audibility of nearby soldier spawns making it easier to identify when a new player has deployed on the Battlefield

Improved the ragdoll behavior for soldiers that get killed while entering a vehicle

Improved how Ilse holds weapons on the Company Screen to reduce clipping.

Fixed an issue where soldier hitboxes could be desynced when entering a revive

Fixed an issue where soldier hitboxes could be desynced when vaulting

Fixed a “pop” that would occur in the animation when players would vault climb up on objects

Fixed an issue where players could die when colliding with a health or ammo crate due to high velocity

Fixed an issue where players could die when colliding with another player while initiating a revive or a vault

Fixed an issue where melee takedowns would not be allowed when the victim is either slightly too low or slightly too high

Fixed a rare bug that could occur in Firestorm when soldiers would prone and spam the melee button, which could result in the melee animation getting stuck.

Fixed an issue where the crosshair would be locking the enemy’s head when performing a melee quick attack for a duration longer than the melee attack itself

Fixed an issue that sometimes caused for low quality Soldier Models to be present in the Airplane when deploying in Airborne mode on Grand Operations

Link to section: image1920×1080 779 KB Vehicles
Vehicles

The Sturmtigers Flare Launcher and Smoke Launchers can now be re-supplied

The Sturmtigers projectile trails no longer incorrectly linger on the map

The Crocodile tank now aims at the same speed in all directions

The Universal Carrier front gunner no longer has clipping issues when using it’s zoom

The Universal Carrier now correctly shows the 4th position on the seat diagram

Fixed a minor issue with the Universal Carriers Front seat gun which would be incorrectly turned if a player switches seats

Fixed the spotting Scope specialization on the T38

Fixed a bug that would in some cases cause top gunners to not take any damage from Infantry

Fixed a bug that could cause the Valentine Archer’s sights to become graphically corrupt

Link to section: PC Specific ImprovementsPC Specific Improvements

Improved the Commo Rose input while using a mouse which should make it easier to use

Xbox One-Specific Improvements
Fixed an issue that was causing issues for some players on the following achievements:

Jack of all Trades

Globetrotter

Death from Above

Elite Trophy

PlayStation 4-Specific Improvements
Fixed an issue that was causing issues for some players on the following trophies:

Jack of all Trades

Globetrotter

Death from Above

Elite Trophy

Link to section: What’s being worked on for Update 4.6?What’s being worked on for Update 4.6?

New Map: Operation Underground

Changes to MMG Gameplay

Further improvements to Game Performance and Stability

Our Updates may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at Service Updates


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Player feedback
As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums or join us on the Battlefield V subreddit and Discord.

Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.

You can also reach out to our Battlefield Community Managers on Twitter if you have any further topics that you would like us to write about in future blog posts.

You can reach them on Twitter @PartWelsh and @Braddock512.

Link to section: Edit: Update SizesEdit: Update Sizes

Link to section: PC - 22GB (with an extensive 40GB Preparing - Speed of this is dependent on your HDD Speed)PC - 22GB (with an extensive 40GB Preparing - Speed of this is dependent on your HDD Speed)

Link to section: PS4 - 16GBPS4 - 16GB

Xbox - 16GB

Known Issues:

  • The Company has been reset as part of our preparation for deploying new factions with the Pacific. You will need to re-setup your Soliders when you load the game today - this is a known issue!

Somewhat related to that, you will now find your customization attached to individual characters vs broadly applied on the class (meaning that if you use the same character across your company, you will find that changing the customization options on that character will affect it’s usage on other classes). This is working as intended, but didn’t make it into the Patch Notes (I just wanted to let you know!)

  • Rewards for Ranking Up are presently not delivering. This is known, but nothing to be worried about. We just need to make a simple update to our backend and then it will force them through on bulk. This is now fixed! We’ve successfully deployed the back end fix and so if you have been playing earlier this morning, your rewards will stack in the next time you rank up.

  • We have an issue that we’re actively tracking relating to Pings on Servers. The team are actively investigating - it may be a display issue, it may be a connection issue, it may be a location issue. Either way, its on us and we have teams looking into it.

This alone will make me very happy. Most of the changes in the patch seem good too.

I wonder if there are any plans to eventually have these maps made available for larger modes?

Most of this seems great imo :slight_smile:

I really don’t think snipers or SMGs needed a buff though. Snipers were already annoying because no weapon could reach them + lack of cover + OHK headshot. Especially on maps like Aerodome and Mercury when there are high numbers of them. Imo, SMGs feel like being shot with shotguns most of the time, with the M1928A1, Suomi and MP40 being particularly bad. Im personally not sure buffing them was a good idea because they already feel like the best weapons in the game (to use and to face against). Imo, it would be better to give SMGs some rate of fire or damage nerfs so they are a little more equal to other weapons.

Hmm yeah, balance wise this seems like sensible addition, the BA changes will allow to kill with two hits more reliably when the target heals itself between them. And the recoil patterns are an awful idea anyway, so reducing the impact is a necessary tweak. ARs like the 44 and Ribeyrolles will need the same buffs though.

Excellent information, but we need BIG CONQUEST maps, more VEHICLES, custom emblems such as Battlefield 1 and RENTAL SERVERS.

Battlefield 1942 was a great game of the Second World War mainly for its giant maps of conquest.

Stop creating small maps please.

https://battlefield.fandom.com/wiki/Category:Maps_of_Battlefield_1942

You are lost creating map content, see the 1942 battlefield maps. Very good historical maps that left Battlefield fans with their mouths open.

Battlefield 1942 had very good maps like Berlin, Stalingrad, Bocage. I do not understand why they will create an underground map similar to Battlefield 3.

Wow, an actual buff to smgs and sniper rifles! Can’t believe this honestly.

It’s good to see the unused / underused SMGs getting a buff (EMP, MP34, MP28).

What about this glitch ?

What are you trying to show in the video?

Also the best place for bug reporting is https://answers.ea.com/t5/Bug-Reports/bd-p/battlefield-v-bug-reports-en

Will there be any server/game downtime during the update(s) - Xbox here.

I’m wondering that if the **3-MONTH-OLD AirplaneSpotting Camera Malfunction issue be fixed on PC. It’s not mentioned in the note but I would try it out after the update is over and hope it works, perhaps I’m too optimistic.

THX Team :stuck_out_tongue:
Please bring back Domination !!!

looking forward to new maps… BF5 going well, even some don’t appreciate… applause!

Excellent stuff mate! Thank you all for all your work, it is very appreciated. New maps are a very welcome addition. Cheers.

So those maps will never make 64 players?

Sighhhh tired of the resets to soldiers.

2 maps and none of them for the core game mode…come on

I wish they were for Conquest

Looks like his shadow jumps from prone to standing during change from knife to gun

Now you’ve said it I can see it straight away, thank you. This is why briefly summing up the bug while posting a video showing it helps a great deal.

Notice no mention of Al Sudan. I have a feeling Dice gave up on this map. I guess this is their way of competing with the new call of duty game coming up. The one where you get small maps and only team death match all the time. The pacific theater shall be interesting to say the least. They only want to cater to the competition’s game base. Prove me wrong!