Being able to take ammo or health from teammates

Highly doubt you will see this in BF1.

+1.

Medkits on bf4 isnt an issue. Its the ammo guy being claymore expert, or laying prone in the bush with a mortar stuck up his .

It sounds like you might be taking only one type of players’ perspectives into consideration, there.

The bottom line is that no player should be forced into a role which they do not want for themselves (that’s the whole idea behind selectable and customizable classes). And those wanting this feature are trying to force other players into a role in order to streamline their own play experience, while overlooking the detail that they’re not by default entitled to be receive health whenever they need it - there is a team cooperation to achieve that.

It makes more sense to force the default boundaries of non-medics relying on teamwork, communication, and timing to get their health supplies, than to compromise the integrity and space of one class, in order to benefit some particular players. And if one class, be it medic, ammo, or otherwise, can be compromised for the sake of other classes, then that inherently suggests that the same should be done for all other classes. And that leads to homogenization of roles, and definition-reduced gameplay, which isn’t enjoyable, and doesn’t holds an audience, as Battlefront has proven.

as no player should be forced to run medic or support because their squad/ team is oblivious to their role or the others on their team. i dont think your understanding that the tag mechanic doesnt force you to do anything because you literally only have to exist for this to work. its the other person doing the work while you get to stand there earning points for your mere presence.

starting to sound more like people having a God complex

For some reason I want to say support has ammo. I’m not sure if I read that or just assumed it though

Edit for link. It’s at the 2:10 mark. Supposedly he was there at the event and also present for the behind the scenes look

Um… unless you’re a medic, you’re not entitled to having health at the push of a button. And unless I’m logged into your account and playing your character, I’m not entitled to having your gun go bang where I want it to, and when I push a button. It sounds like you have trouble accepting that you entitlement doesn’t reach beyond the character you’re playing and into into other players’ characters.

The problem here is that non-medic players are thinking they’re entitled to have a character other than their own be what they want them to be, on top of their own character being what they want it to be. They are hypocrites, unwilling to accept the natural disposition of their own non-medic character, while demanding that another character be compromised to benefit their own, further.

The G-complex are the people who want some class they don’t play reduced to become a cheap health-spawn beacon, against the vocal interest in this thread of the majority of the people who play that class… and those who even further want the medics to get no points for it. Medics should receive 2x the points in a concept where somebody takes health from them, because they’re also taking away the medic’s role and responsibility, and are getting up in their face without it being wanted, and so ought to be compensated for that interference. But points ultimately aren’t the issue, which is rather that the idea is bad, and not fun gameplay, and reduces the definition and responsibility that makes Battlefield something of note.

I agree

I agree too.

Thanks Keith

May need to do this OP because I doubt the devs listened to requests for a detailed boot camp in order to teach the noobs to drop ammo.

Devs should scratch the campaign mode and create this demanding boot camp that you must graduate to unlock ability to join multiplayer servers.

It doesn’t stop anything. In Hardline medics still place down kits if teammates need health. It just makes it easier for us to take ammo or health when we need it without wasting time begging.

I do not understand why this is such a divisive issue. This mechanic being in the game can not possibly effect the way any given player chooses to play medic or support roles.

If you are active and drop meds / ammo without this mechanic then the smart money says that you would continue to do so with this mechanic implemented.

If you are not active and only carry health and ammo for yourself then you will continue to do that and probably not care in the least if other players take them from you.

I have played almost exclusively Medic and Enforcer in Hardline. I can honestly say that I have never noticed people taking either meds or ammo from me. Of course I am one of those players that is always dropping these things for my team, so they have no need to take them.

Bottom line this is a whole lot of worrying over something that has little to no negative effect based on my personal experience.

If you could take resources from teammates then that would be good but I highly doubt it

I need morphine!!!

People are against it Bc they say it reduces the teamwork and promotes lone wolf style. Being able to just take what you need discredits the class based system.

In Hardline I know how frustrating it was to be in an area where there was a support guy and he wouldn’t throw ammo down. I liked that I could run up and rip ammo off him. I just wish that when I did, he didn’t get the points, and it had an animation where I kicked him in the taint for not putting ammo down.

Are you sure he was carrying ammo?

Hard to tell honestly. With so many different gadgets available, it’s difficult, but still wanted to kick him over. However in BF1 it seems we will have more like the BF2 style of class selection with specific roles for them to play.

I guess it would be nice to have some form of visual representation of what gadgets they have so there is no confusion of, “Your support give me ammo” when there’s 2 support classes in their squad and one is loaded up for something different.

This has been a really good discussion :wink: