I just started playing Hardline and really like the way you can just simply grab ammo or health off of your fellow teammates . I believe this is a really good feature so you don’t have to run around begging dummies for ammo the whole match , Please include this feature to BF1 . Thank you
Yap, I’d like it too, but not sure why they didn’t include this like the different icon size on the minimap when enemy is on another floor and also the area borders on Conquest. If they wanted to they would have done it.
As someone who plays assault medic in Bf4, that sounds like it would lower the experience quality of playing as a medic.
I haven’t played Hardline, so I don’t know for sure how it works, though it sounds like the medic class would become just an assault class, who gives a health bonus to teammates that take them.
As a medic, I always see that players around me who are beneath full health get a medpack thrown to them. Making the medic simply tag-able reduces the class responsibility. It also sounds like it reduces inter-player acknowledgement and cooperation, which is a big part of what Battlefield is about.
To be a medic, the player should be someone that delivers medical aide, and not a moving health-beacon that other players simply tag. The idea sounds too streamlined and too dumbed-down, to me, and similar to an idea of removing reloading (just have the next mag automatically be loaded with no interruption in firing), or mine-laying (just have the mine instantly appear where the cross-hair is pointing).
Delivering health is a gameplay-enriching mechanic, a point of atmospheric immersion, and a team-work and class responsibility, as well as a point of gamer-to-gamer communication. It is a source of gameplay dimension and depth, and I don’t think it should be automated.
I also like the idea of having the ammo carrier need to drop the ammo to be picked up. If they don’t need to actually do anything to provide ammo, then why have limited ammo at all? The concept of player self-refilling their own ammo near an ammo carrier says that having depleting ammo is an unwanted mechanic, and that Battlefield is only about the bang-bang, and not all the other parts. I think that’s not true, and that Battlefield is about everything together, and not just an incessant bang-banging with guns.
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
The system needed more tweaking for medics from what I remember, but the ammo worked out nicely. You don’t refill you’re entire ammo count by interacting with a support player. You only take 1-2 mags from them or so, and there’s a cooldown on it. If you want to replenish all your ammo, they still had to drop down an ammo box. It was a very nice system for support players.
With medics… my memory could be off, but I think interacting with them gave you a small medic bag? I don’t remember it working well for them… a lot of the time it was better to just interact with medics than it was to sit on a medic bag. It would be interesting if they dropped a medic bag upon interaction… except, this only being possible if the medic doesn’t have any medic bags already on the map.
I definitely want to see the system in BF1, especially if the ammo perk doesn’t make a return. In BF3, I’d always use Squad Ammo… and even then, I found myself chasing after Support players and letting them die just so I could drop down ammo from their kit.
I want to see that as well. Although, med crates might not serve much of a purpose. If there’s only one per base, by the time you get to it… the health regen will have kicked in. If there’s multiple per base, then it might weaken the medic role.
Ammo crates would be great, though. If support players are doing their job, you wouldn’t need to go to it… but if they’re not, then you can avoid getting annoyed with a little side trip.
If the medic doesn’t get any points, and their class responsibility and mechanics are neutered, then what purpose is there is playing as a medic at all? To be a superficial health buff?
The idea sound bad, through and through.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
They were saying it in regards to grabbing health/ammo from support players directly, similarly to Hardline. I think it should reward score regardless, though. Except, in the case of grabbing two magazines from support players… they should only get a fraction of the reward.
Exactly. You should get points for your actions. Points should not be given for medics/support who do not perform their class-specific actions, i.e., drop medkits/ammoboxes. The ability to take health/ammo from oblivious and/or selfish players is good, but that kind of players should not earn any XP from it.
They should still earn a little score. They still act as beacons for resupplying, and they’re still benefiting their team.
Lets say players are able to grab two magazines directly from a support player - that support player still helped out his teammate whether he wanted to or not. He shouldn’t be rewarded the full amount, since a full ammo box would have been far more helpful. However, he shouldn’t be rewarded with nothing because he may actually throw down ammo boxes everywhere he goes. Players may just wish to double dip, and grab ammo from him as well as his ammo box.
What if the player would have resupplied people but doesn’t get a chance to resupply them, because players just take what they need? Also, it sounds like there would be an annoyance of having people running up to a where the player is hiding, or other players obstructing the medic’s view in battle, to give themselves some health.
The decision to be a medic is a choice of the players, and so a choice to distribute health should also remain in that player’s choice. So, if such an option is present, I think it would be better as an equippable item, alternative to health kits and health packs, with those items still available to equip. I give out medpacks all over the place, without people asking for it, but I don’t want to be a tag-able beacon that people get in the way of, because they have the ability to take health power ups for themselves.
The problem with requiring players to drop ammo/health is that it can cause frustration when said players neglect to do so. Hardline’s solution helped alleviate some of this frustration, without ruining the purpose of the roles.
Having players be able to equip a dispenser would discourage more desirable behaviours. The goal should be to balance the mechanic so these players are able to contribute to their team, without undermining the efforts of experienced players.
I understand Bertominus_Rex but it is a invalid argument. If you make teamplay gamemechanics ‘watered’ down your are hurting teamplay. Just like auto health regen. Although I don’t have a problem with health regen I understand that ‘old school’ players hate that. I wouldn’t mind being it gone either because I see the greater picture. I can really enjoy keeping ‘aggrassive frontline’ players ‘suplied’ and ‘healthy’. It’s the FUN of those classes.
That’s why I ‘preach’ for a singleplayer that is a tutorial for the multiplayer.