I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
Gmkillers:
This is probably the only good thing hardline got right.
Hardline got quite a few things right tbh. I feel like the game just gets a lot of unwarranted hate.
I agree. I am admitably biased as I am onw of those that love Hardline.
The mimi map spoting indicators changing size to show elevation, requesting an order that goes ignored makes you squad leader. These are things from Hardline that were implemented in BF4 that I believe most people generaly like.
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
MartinBabl:
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
Don’t you! Just messing. But I can’t stand these people who are so willing to change core mechanics in a game because they are too lazy to do something.
Rev0verDrive:
MartinBabl:
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
Don’t you! Just messing. But I can’t stand these people who are so willing to change core mechanics in a game because they are too lazy to do something.
I don’t think it has anything to do with being lazy or not. More to do with what’s better for “me” at this exact moment in game.
MartinBabl:
Rev0verDrive:
MartinBabl:
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
Don’t you! Just messing. But I can’t stand these people who are so willing to change core mechanics in a game because they are too lazy to do something.
I don’t think it has anything to do with being lazy or not. More to do with what’s better for “me” at this exact moment in game.
I always figured it was a lack of knowledge on the newer players part, which is why I have always suggested a proper tutorial/training of each class in the single player to get players ready for multiplayer, much like BF3 did, but make it more in depth IMO. And to give players the incentive to finish said campaign, there can be a weapon unlocks for multiplayer like bf4 did, or something along those lines.
Rev0verDrive:
MartinBabl:
Rev0verDrive:
MartinBabl:
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
Don’t you! Just messing. But I can’t stand these people who are so willing to change core mechanics in a game because they are too lazy to do something.
I don’t think it has anything to do with being lazy or not. More to do with what’s better for “me” at this exact moment in game.
I always figured it was a lack of knowledge on the newer players part, which is why I have always suggested a proper tutorial/training of each class in the single player to get players ready for multiplayer, much like BF3 did, but make it more in depth IMO. And to give players the incentive to finish said campaign, there can be a weapon unlocks for multiplayer like bf4 did, or something along those lines.
Please no, the campaign was awful in bf3/ bf4
Campaign will not help new players as it does not focus on anything you will encounter online, such as reviving, dropping ammo/meds or even repairing, i think the only thing it tells you is to spot. thats pretty much it
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
You don’t have to yell at me ;(
mmarkweII:
Rev0verDrive:
MartinBabl:
Rev0verDrive:
MartinBabl:
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
Don’t you! Just messing. But I can’t stand these people who are so willing to change core mechanics in a game because they are too lazy to do something.
I don’t think it has anything to do with being lazy or not. More to do with what’s better for “me” at this exact moment in game.
I always figured it was a lack of knowledge on the newer players part, which is why I have always suggested a proper tutorial/training of each class in the single player to get players ready for multiplayer, much like BF3 did, but make it more in depth IMO. And to give players the incentive to finish said campaign, there can be a weapon unlocks for multiplayer like bf4 did, or something along those lines.
Please no, the campaign was awful in bf3/ bf4
Campaign will not help new players as it does not focus on anything you will encounter online, such as reviving, dropping ammo/meds or even repairing, i think the only thing it tells you is to spot. thats pretty much it
Which is why the campaign should include the teamwork mechanics of the online multiplayer. DICE plz.
thejamman123:
mmarkweII:
Rev0verDrive:
MartinBabl:
Rev0verDrive:
MartinBabl:
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
Don’t you! Just messing. But I can’t stand these people who are so willing to change core mechanics in a game because they are too lazy to do something.
I don’t think it has anything to do with being lazy or not. More to do with what’s better for “me” at this exact moment in game.
I always figured it was a lack of knowledge on the newer players part, which is why I have always suggested a proper tutorial/training of each class in the single player to get players ready for multiplayer, much like BF3 did, but make it more in depth IMO. And to give players the incentive to finish said campaign, there can be a weapon unlocks for multiplayer like bf4 did, or something along those lines.
Please no, the campaign was awful in bf3/ bf4
Campaign will not help new players as it does not focus on anything you will encounter online, such as reviving, dropping ammo/meds or even repairing, i think the only thing it tells you is to spot. thats pretty much it
Which is why the campaign should include the teamwork mechanics of the online multiplayer. DICE plz.
This is a good idea markwell
mmarkweII:
thejamman123:
mmarkweII:
Rev0verDrive:
MartinBabl:
Rev0verDrive:
MartinBabl:
Explicits_Sister:
MartinBabl:
ThoriumPower:
Rev0verDrive:
Turbo_Siats:
Rev0verDrive:
I think and hope that possibly we will see ammo and health crates from the first 2 BF titles reintroduced. This doesn’t in anyway hinder the medic class. I’m also hoping to see the return of vehicle repair skids at certain flags … not all flags, but at least a few. If so you should also see limited ammo on vehicles.
This idea I like. It approaches the situation in a manner than creates new dimension and tactical strategy to the battle, rather than reducing those things for a quick fix.
For Normal if the preset is available I can understand your point of view. But, for Classic (true default) and Hardcore there is no
The Hardline approach forces a play to chase the supply/medic player. This potentially pulls you away from and objective and more than likely into trouble. Chasing a medic for much needed health only to be killed once you catch them is absurd.
Its just easy if everytime a team mate runs by just grab ammo a stay topped up that way you dont need to go chasing people same with medic
Yeah just make it easier! Make it easier to get kills. Add giant glowing Doritos above your enemies so you can spot them through smoke and dust. Just make it easier to fly a plane and bring it to the level of Star wars Battlefront where you do not even need to control the yawn or the roll of the plane! Make it easier! Go play some Pony Dance Party if you want an EASY game! Wait no you probably going to WHINE that it is too hard to do the timing right!
If you cannot be patient and ask your squad mate over voice chat for ammo then this is not the game for you. There is already passive healing because you people just WHINE that the game is too difficult!
I believe he meant “easier” in the aspect that you can spend more time actually playing the game instead of running around searching for someone that may or may not actually play his role correctly.
So teamwork is now not part of the game anymore… Just cut out the mechanics that enforce teamwork, just turn these fellow soldiers into walking dispensers! Why just turn the game into a “Who can get the most kills?” Just worry about aiming below the orange Doritos and getting kills. No more worrying about your fellow soldiers if they are all healed up, or if they have ammo, they can just come fetch it right off you. Just like a walking dispenser. Why? Is it too awkward to ask your fellow squad member over voice chat if he could pass you some ammo?
Taggables aren’t part of the game … calm down.
Don’t you! Just messing. But I can’t stand these people who are so willing to change core mechanics in a game because they are too lazy to do something.
I don’t think it has anything to do with being lazy or not. More to do with what’s better for “me” at this exact moment in game.
I always figured it was a lack of knowledge on the newer players part, which is why I have always suggested a proper tutorial/training of each class in the single player to get players ready for multiplayer, much like BF3 did, but make it more in depth IMO. And to give players the incentive to finish said campaign, there can be a weapon unlocks for multiplayer like bf4 did, or something along those lines.
Please no, the campaign was awful in bf3/ bf4
Campaign will not help new players as it does not focus on anything you will encounter online, such as reviving, dropping ammo/meds or even repairing, i think the only thing it tells you is to spot. thats pretty much it
Which is why the campaign should include the teamwork mechanics of the online multiplayer. DICE plz.
This is a good idea markwell
Good idea but i wonder how many people don’t even bother with the campaign, test range or any mode whatsoever which might teach them something.
It’s an awful idea that belongs in that awful game Hardline. If you can just get the ammo and med packs yourself then there’s no reason for people to play as a team.
The great thing about people having to manually throw ammo and med kits and such is that how well they perform has an impact on how well your team performs. It’s called rewarding team work, something which Hardline players are probably not familiar with.
It’s an awful idea that belongs in that awful game Hardline. If you can just get the ammo and med packs yourself then there’s no reason for people to play as a team.
The great thing about people having to manually throw ammo and med kits and such is that how well they perform has an impact on how well your team performs. It’s called rewarding team work, something which Hardline players are probably not familiar with.
Why do you feel the need to insult Hardline players to make your point?
If you do not like the mechanic thats great, express that and rejoice that it was clearly not added based on the game play we saw.
When you resort to insulting an entire group of people simply because you do not like the game they play, well thats a bit imature and makes it seem that you have no substantial reasons for your opinion but are instead falling prey to an “us vs them” mentality.
Many people have expressed their opinions on both sides of this debate without dropping to that level.
In the spirit of full disclosue I love Hardline, play it every day and have no problem with this game mechanic.
I also do not care one bit that it was not included in BF1. That game looks simpy amazing and I can not wait to play it.
It’s an awful idea that belongs in that awful game Hardline. If you can just get the ammo and med packs yourself then there’s no reason for people to play as a team.
The great thing about people having to manually throw ammo and med kits and such is that how well they perform has an impact on how well your team performs. It’s called rewarding team work, something which Hardline players are probably not familiar with.
Agreed!
I’d like to throw my vote in for actually making the medic/support kit have to manually dispense the ammo. It’s a mechanic I think a support player is supposed to learn how to use.
I just started playing Hardline and really like the way you can just simply grab ammo or health off of your fellow teammates . I believe this is a really good feature so you don’t have to run around begging dummies for ammo the whole match , Please include this feature to BF1 . Thank you
I definitely agree. I can’t count the numerous times I’ve begged for ammo from support players who are just so oblivious or apathetic enough that they won’t poop out ammo for me!
Explicits_Sister:
I just started playing Hardline and really like the way you can just simply grab ammo or health off of your fellow teammates . I believe this is a really good feature so you don’t have to run around begging dummies for ammo the whole match , Please include this feature to BF1 . Thank you
I definitely agree. I can’t count the numerous times I’ve begged for ammo from support players who are just so oblivious or apathetic enough that they won’t poop out ammo for me!
We are aware of this problem but we will not change a mechanic that gets people to interact. Please use voice chat to talk to these players and as a member of this community I ask you to please explain to these people what their role is on the Battlefield. Battlefield players are not walking TF2 Dispensers!
OdeToTheFallen:
Explicits_Sister:
I just started playing Hardline and really like the way you can just simply grab ammo or health off of your fellow teammates . I believe this is a really good feature so you don’t have to run around begging dummies for ammo the whole match , Please include this feature to BF1 . Thank you
I definitely agree. I can’t count the numerous times I’ve begged for ammo from support players who are just so oblivious or apathetic enough that they won’t poop out ammo for me!
We are aware of this problem but we will not change a mechanic that gets people to interact. Please use voice chat to talk to these players and as a member of this community I ask you to please explain to these people what their role is on the Battlefield. Battlefield players are not walking TF2 Dispensers!
So I have to communicate with the 32 players on my team ? Do you do that ?