People can’t always be around when you need them. Stick with your team if you want a better chance of being seen to by a medic. And if your team is lacking in them deploy as one! You won’t be a truly good battlefield player until you can play all classes (and vehicles) to a decent standard.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
But it’s a team orientated class based game. You’re not suppose to have options. You’re suppose to have teamwork
Tanks would be pointless then with unlimited anti armor weapon supply, so no, do not agree
Ultimately, this would introduce a layer of indirect teamwork, which isn’t a bad thing at all. If the rewards are kept small, then the roles won’t actually be negatively impacted.
I just don’t see any issue in keeping it in for the support. Grabbing 2 mags from a support player doesn’t break his role, especially since there’s a cooldown for it. He still has to drop down ammo for his team. The feature would merely allow a player to go another minute or two before finding an ammo box. It’s a nice little feature that lessens the annoyance without diminishing the support role by a noticeable degree.
It’s only with the medic where I don’t see the point of it, especially with health regeneration. Health regen diminishes the medics importance as it is, and with the modern titles its only purpose is to aid the team when in battle. Health is a resource that’s constantly being regained regardless of roles, and so healing isn’t much of an issue either. This feature would diminish it further, especially if it heals the player to full health.
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
BoogieMan-1978:
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
It’s more similar to grabbing some bread sticks to snack on until the meal arrives.
Rev0verDrive:
BoogieMan-1978:
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
It’s more similar to grabbing some bread sticks to snack on until the meal arrives.
Then why not simply place ammo and med crates on flags? Why pay a muppet that’s not doing his/her job?
Bertominus_Rex:
Rev0verDrive:
BoogieMan-1978:
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
It’s more similar to grabbing some bread sticks to snack on until the meal arrives.
Then why not simply place ammo and med crates on flags?
I definitely think ammo crates should be placed on objectives. With health crates, I don’t really see the purpose due to health regeneration.
Grabbing ammo from the support could work along side ammo crates. Grabbing 1-2 magazines would offer just enough ammo to get to the ammo crate, or find an ammo box. It wouldn’t diminish either system by a noticeable degree, and both systems still serve their purpose. We’re only talking about 2 magazines after all… with a cooldown on top of that.
Rev0verDrive:
Bertominus_Rex:
Rev0verDrive:
BoogieMan-1978:
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
It’s more similar to grabbing some bread sticks to snack on until the meal arrives.
Then why not simply place ammo and med crates on flags?
I definitely think ammo crates should be placed on objectives. With health crates, I don’t really see the purpose due to health regeneration.
Grabbing ammo from the support could work along side ammo crates. Grabbing 1-2 magazines would offer just enough ammo to get to the ammo crate, or find an ammo box. It wouldn’t diminish either system by a noticeable degree, and both systems still serve their purpose. We’re only talking about 2 magazines after all… with a cooldown on top of that.
There’s 2 other presets that do not have health regeneration. Normal may not even be a preset.
If you give one class passive abilities you need to balance all other roles with a passive ability. Similar to how in BF4 engineer repairing isn’t affected by suppression. Yet, resupply and healing is.
Health and Ammo are infantries greatest commodities. A Passive system diminishes these values to a point of them being trivial. No worries I have a blueberry automat right here. I can make stupid decisions at little to no cost.
Regardless we are talking about BF1 which has completely changed the class roles. We have Medic’s now and Support is the new repair guy…so far.
keith4436:
RODR1GU3Z_619:
Explicits_Sister:
If someone takes ammo or health from you in hardline you still get points for it . It’s called mobile ammo . I think it is a great addition to the game . [/quot
Quit playing with dweebie scrubs and you won’t have that problemThe word scrubs has been banned from the forums per LOLGotyerTagz.
Get good dweeb
I have have one question ROD. Is that picture of you taken while in a tanning bed?
I also have a statement. This BF1 forum is getting long winded as hell. They need to limit characters, like twitter does. Pleeease EA I beg you?*hands clasped in prayer
BoogieMan-1978:
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
You’re making my point for me. If said burger flipper is doing their job and making the burgers there is no need for the customer to take anything. They will be fed and the stalwart McDonalds employee will have the satisfaction of a job well done.
However if our poor starving customer walks into his local McD’s and finds an employee more concerned with their smart phone then doig their job then rather then starving they can grab themselves some fries.
You wouldn’t want the customer to starve would you?
Bertominus_Rex:
Rev0verDrive:
Bertominus_Rex:
Rev0verDrive:
BoogieMan-1978:
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
It’s more similar to grabbing some bread sticks to snack on until the meal arrives.
Then why not simply place ammo and med crates on flags?
I definitely think ammo crates should be placed on objectives. With health crates, I don’t really see the purpose due to health regeneration.
Grabbing ammo from the support could work along side ammo crates. Grabbing 1-2 magazines would offer just enough ammo to get to the ammo crate, or find an ammo box. It wouldn’t diminish either system by a noticeable degree, and both systems still serve their purpose. We’re only talking about 2 magazines after all… with a cooldown on top of that.
There’s 2 other presets that do not have health regeneration. Normal may not even be a preset.
If you give one class passive abilities you need to balance all other roles with a passive ability. Similar to how in BF4 engineer repairing isn’t affected by suppression. Yet, resupply and healing is.
Health and Ammo are infantries greatest commodities. A Passive system diminishes these values to a point of them being trivial. No worries I have a blueberry automat right here. I can make stupid decisions at little to no cost.
Regardless we are talking about BF1 which has completely changed the class roles. We have Medic’s now and Support is the new repair guy…so far.
Giving support a passive ability doesn’t diminish the gameplay, given the small reward of it. If you’re running out of ammo, and you grab 2 mags from a support player… well, you’ve only postponed your issue. It gave you the ammo you need to find an ammo box/crate. It diminished the annoyance of oblivious teammates, and it doesn’t ruin the purpose of the role.
What’s trivialized with this? How does obtaining two magazines once per cooldown trivialize the roles in any way?
As far as health crates go… then the question is, should they be an exclusive feature to hardcore/classic?
Rev0verDrive:
Bertominus_Rex:
Rev0verDrive:
Bertominus_Rex:
Rev0verDrive:
BoogieMan-1978:
Rev0verDrive:
Explicits_Sister:
Rev0verDrive:
Keif68:
mmarkweII:
As I said before though, IF this mechanic is put in the game like BFH, then the player who has it “taken” from them, should receive zero points for the healing/resupplying of that teammate.
Stop
Apparently you just want points for spawning as a medic or support. Just walking around getting points. Might as well skip all the bs and intro auto-supply while they’re at it. And 250xp for spawning.
I’m curious , have you ever played hardline ? This function is not as bad as everyone is making it out . I still get tons of points for resupplying but if someone needs it bad enough and I’m too clueless to realize it , they can get it from me . Maybe I’m just a casual gamer but I find it helpful .
I played the beta. Regardless the med and ammo system is thoroughly documented, so it’s functionality is quite clear.
I have no doubt that it helps anyone needing those assets. Yet is reduces the teamplay aspect of the role by not having them to actively participate in that role aka take the time and focus to distribute said item. It’s gone from a 100% active role to a 0% active. The gains are made passively.
Imagine if recon had a passive designation ability. Walk up to a recon, press E and it auto designates any vehicle within LOS. That would be without a doubt very helpful to all engineers with an anti-vehicle lock on.
Or just driving up to any engineer repaired your vehicle.
This is starting to sound a lot less like a AAA FPS.
I do not understand this argument. The game mechanic itself does not make the role either active or passive. The players determine that.
Active Medic / Support players such as yourself could continue to play as they always have. Dropping med bags when and where they chose. Your team mates would not take meds from you because simply put they would not have to.
Clueless players who do not support their team would continue to play their lone wolf style. However if you found yourself stuck on a team with these players it would give you options.
Maybe this will clear it up for you.
You work at McDonalds. Your job/role is to cook and prepare burgers. In the Hardline world a customer wants a burger, yet you’re too busy or don’t want to deal with it, so the customer has to do it themselves. Yet, you still get a paycheck.
In the BF world, the customer starves and you don’t get paid. The way it should be. Do your job or get a different one you can do.
It’s more similar to grabbing some bread sticks to snack on until the meal arrives.
Then why not simply place ammo and med crates on flags?
I definitely think ammo crates should be placed on objectives. With health crates, I don’t really see the purpose due to health regeneration.
Grabbing ammo from the support could work along side ammo crates. Grabbing 1-2 magazines would offer just enough ammo to get to the ammo crate, or find an ammo box. It wouldn’t diminish either system by a noticeable degree, and both systems still serve their purpose. We’re only talking about 2 magazines after all… with a cooldown on top of that.
There’s 2 other presets that do not have health regeneration. Normal may not even be a preset.
If you give one class passive abilities you need to balance all other roles with a passive ability. Similar to how in BF4 engineer repairing isn’t affected by suppression. Yet, resupply and healing is.
Health and Ammo are infantries greatest commodities. A Passive system diminishes these values to a point of them being trivial. No worries I have a blueberry automat right here. I can make stupid decisions at little to no cost.
Regardless we are talking about BF1 which has completely changed the class roles. We have Medic’s now and Support is the new repair guy…so far.
Giving support a passive ability doesn’t diminish the gameplay, given the small reward of it. If you’re running out of ammo, and you grab 2 mags from a support player… well, you’ve only postponed your issue. It gave you the ammo you need to find an ammo box/crate. It diminished the annoyance of oblivious teammates, and it doesn’t ruin the purpose of the role.
What’s trivialized with this? How does obtaining two magazines once per cooldown trivialize the roles in any way?
Because it’s the support players job to give you ammo, versus you having to take an active approach and doing it yourself. Which is not teamwork. What part of this is hard to grasp?
Because it’s the support players job to give you ammo, versus you having to take an active approach and doing it yourself. Which is not teamwork. What part of this is hard to grasp?
Apparently all of it to the majority of Support blueberries I’ve seen. But should the rest of the team suffer or be forced to switch classes because of an inept player that they have no control over or did Hardline remedy this and suddenly it’s a problem for some people?
Because it’s the support players job to give you ammo, versus you having to take an active approach and doing it yourself. Which is not teamwork. What part of this is hard to grasp?
so when said support isnt doing their job can they get laid off or fired? seeing as you compared it to real life employment
Rev0verDrive:
Because it’s the support players job to give you ammo, versus you having to take an active approach and doing it yourself. Which is not teamwork. What part of this is hard to grasp?
Apparently all of it to the majority of Support blueberries I’ve seen. But should the rest of the team suffer or be forced to switch classes because of an inept player that they have no control over or did Hardline remedy this and suddenly it’s a problem for some people?
I don’t see an issue in bf4 with support or assault dropping meds ammo. I do see a lot of new players running these classes and they haven’t unlocked the supposed high priority gadgets. Those that have them unlocked/equipped deploy them. I do play HC though. Meds are never ever an issue. Revives are thin, but I don’t rely on nor believe in them 100% time. If I do something stupid respawn is my punishment. I play a lot as support and assault, more engi these days. I swap to whatever is lacking.
Rev0verDrive:
Because it’s the support players job to give you ammo, versus you having to take an active approach and doing it yourself. Which is not teamwork. What part of this is hard to grasp?
so when said support isnt doing their job can they get laid off or fired? seeing as you compared it to real life employment
Yeah as soon as you can for not doing yours. Or when all other classes have equal passive abilities.
I want recon to auto designate vehicles and auto spot all enemies on spawn. I’d also like for engineers to auto rep my vehicle. How about if you die next to an assault you can just hit E and get auto revived?
JadedJunglist:
Rev0verDrive:
Because it’s the support players job to give you ammo, versus you having to take an active approach and doing it yourself. Which is not teamwork. What part of this is hard to grasp?
so when said support isnt doing their job can they get laid off or fired? seeing as you compared it to real life employment
Yeah as soon as you can for not doing yours. Or when all other classes have equal passive abilities.
I want recon to auto designate vehicles and auto spot all enemies on spawn. I’d also like for engineers to auto rep my vehicle. How about if you die next to an assault you can just hit E and get auto revived?
Please tell me you’re being sarcastic
Yeah as soon as you can for not doing yours.
so your against tagging for resupplies but not for vote kick? just clarifying here