I enjoyed Battlefield 4, but I thought that by the time the last DLC came out, there were too many game modes and too great an emphasis on the meta-game. I feel like the core of the game (map design) wasn’t very solid compared to earlier titles (e.g. BF2), and that is in addition to the difficulty in having to balance for so many modes. Weapon camos and attachments are great, but once again there are simply too many to keep track of and takes away resources from the core of the game. Most of the game modes in BF4 are empty.
Does anyone agree the the meta-game needs to be simplified? Remove/simplify some of the less important elements of the game and focus on maps and a handful of quality game modes and this game will be great.
Take the “less is more” approach and everything will be fine.
More like less of X (where X = gimmicks and vanity items) and more of Y (where Y = quality maps and gamemodes).
I think you can have too many game modes as well - Battlefront has several that will never play, as does BF4
It’d be nice if each map was designed for a specific game mode and then there’d be official servers with all the maps in their rotation with their intended game mode. So, playing through the full map rotation of such a server would mean playing all the main game modes there are. E.g., Conquest (multiple variants), Rush, Capture the Pigeon…
so less mustaches and more maps…agreed
Completely agree my god unlocking weapon skins and attachments are endless in BF4, feels more frustrating to get rid of the notifications for the new ones than actually being happy with a new item
Beard and moustache would be ok though, right?
X = gimmicks and vanity items aka mustaches and Y being actual game content
Ohh say…a qualitative approach over a quantitative approach…nahh
For EA, that means less money. And why you ask, because monkeys like shiny things.
yeah agree i dont care for battlepacks, camos, weapon camos, milion different attachments if i want that i would play tes games…