Dear Visceral
I hope you’re listening. I understand that BF:HL breaks the conventions of the Battlefield franchise. Personally I don’t care because BF4 has all the Conventions everyone expects out of a Battlefield game and people seem to hate it.
So with that said, lets talk about the Mechanic. He seems a bit worthless if he follows the normal Battlefield conventions. The way he’s traditionally made his unique style of points is by destroying vehicles and by repairing vehicles.
Well there really isn’t an incentive to repair your cars in BF:HL, seeing as the vehicles blow up quickly with conventional bullets. So why can’t his repair tool do things on a level that they’ve done in BF2 and go a step further.
The mechanic/engineer class could repair bridges. Sometimes these bridges were strategically placed and meant the difference of winning or losing. So an engineer having the ability to repair those bridges became key, and he got points for doing it.
So why not have that and go a step further. Picture a map like Siege of Shanghai. The tanks are blowing up the building in the middle of the map. Then, suddenly, engineers pop out of the woodwork and start repairing the pillars.
Picture this, the first round, the teams blow up all the buildings. So the second round in BF:HL still has nothing but rubble. (Most people don’t know BF:HL wont have a socond loading screen for two round game modes. So the level doesn’t get restored or reloaded in the half-time). Why not let the engineer, not repair buildings that have already blown up, but various bits of cover so that things might work out a bit.
I hope you’re listening, and I hope that this gets implemented. I’ve recieved quite a bit of positive feedback about this idea. So… may I make a request that this be put into the game? If not on launch, then in an update?