Somewhere, BF needs to accept that it needs a BASE mode designed around competitive play, balanced for a competitive audience from the start. CS is CS, UT and Quake have always been designed around CTF and 1v1, and CoD has embraced SnD for a decade.
What does BF have? We kinda Squad Rush, but then they killed it. We have domination as a sort of answer to the fact that competitive modes require smaller player counts but the maps arent designed for competitive play. And every new release abandons old modes and replaces them with new ones designed to appeal to a competitive audience but leaves us with no continuity.
DICE needs to stick to one or two modes, and build around them with consistency AND needs to include them in their marketing and promotion. The mechanics of BF for the most part lend themselves to decent skilled play. Minus suppression (which needs to be removed at the very least in a competitive setting) and the general balance (but thats nothing we can fix at this stage), The game’s basic gun mechanics are good enough to support skill gaps that would foster a competitive community and the biggest issue with competitive gaming in BF is the fact that there is no internal infrastructure (no Dev support, no easy way to adjust settings, no in game ladders or matchmaker with any real backbone too them…) to support a competitive scene and a total lack of viable maps and/or modes.
Stick with Squad Rush and demolition. but tailor some maps for a competitive audience, give us more control, and give us a way in game to manage teams and ladders and scrims. This series still has potential.
Cmon DICE. Help us. Give us something to hang on to. Make BF great again.
competitive as in like, ESL and stuff. im not talking about competitive as an idea, but competitive as a thing. Competition that’s organized.
conquest is simply too large. running a 32 man team, communication and scheduling and all, is largely impossible. Level BF kinda does it, but i also kinda sucks.
The most we could ever get really going back in BFV was 16v16 CQ on TWL or PG. That was pushing it. Toward the end everything dwindled down to 8v8 and 5v5 TDM.
they could have done this after bc2, but instead chose not to, i think they don’t want any of that revenue from e sports for whatever reason, bc2 had gamebattles ladders, because it was balanced for it. after that dice and ea said no way why should we cater to that crowd. personally i hope they do, but after bc2 with nothing i gave up on it.
however on consoles for the bad company series they had very active game battle ladders( mlg subsidiary), that even did the full size of the game and it lasted at least 2 or 3 years, squad rush was tried, but was not as popular as conquest ladders were. it all ended though when dice and ea refused to support American and Canadian competitive play. and instead opted to only support European ladders that no one could really find or get into. unless you were part of the developer community or in Europe..