Bf V requires more "skill"

In almost every discussion there are comments that BF V requires more skill but what exactly makes it that way?
I agree that squad or communicated play is even more efficient than in previous titles due to no spotting and the more risky revivals but I would call it more team oriented.

What about the gunplay? Compared to Bf1 Bolt actions require more skill I agree.
MMGs require more camping. DMRs are easier to handle due to less recoil,dmg fall and bullet drop.
Assault rifles and LMGs are practically Helriegels with minimal recoil and three times as deadly on mid to long range.

So, maybe my definition of “skill” is outdated but I think the Guns are easier to handle in Bf V except Bolt actions.

I’m happy to hear some different views maybe I missed a few things.

No, you’ve got it. It’s not really ‘more’ skill, however much the fans of low TTK and zero spread will tell you otherwise. It’s just ‘different’ skill. It emphasises twitch reflexes, muscle memory to remove recoil or tap firing to ignore recoil.

I personally think BF1 was more skilled as you had to overcome a weapons innate inaccuracy by realistic tactics of moving to effective range, mitigating the chance to miss and you had to hold your aim for longer.

These people that are saying it takes more skill are the same people that camp in corners and now get an extra 2 kills before someone slaps them because they can no longer be spotted or seen in a killcam. This “more skill” just promotes using a tactic that takes no skill. Bonus points for using assault since that class has no weakness.

Supression did removes a Great deal of skill in previous Games because whatever you did with the aiming you were very likely to miss due to random bullet aim. Rewarding people for missing took alot of skill our of the equation.

2ndly.. Time to kill is way lower.. You get punsihed for poor positioning and poor aim. Being unaware of your surrendings and getting flanked is critical as you can wipe floors super fast. Bf1 flanking was very often a failure as the time too kill was so high it gave people time to turn around. Should never be the case.

Ke7 is broken and reminds me alot of the recoil of general lmg Guns in bf1. Firing and holding mouse button 1 gave you More accuracy over time. How is this skilled?

Sweetspot is taken out also.. Which was super bad mechanic imo.

Guns do have recoil. Wonder why people are complain ING about smg not being as good as in bf 1? Well simply because they do have recoil and people Just cant seem to handle it.

I do agree tho that some of the dmrs can be a bit easy to use (ehm m1a1 im watching u) but the gunplay is overall More demanding and if you end up killi g someone then it was earned. No bs mechanic that cheaps your way to killing ppl like bf1.

Idunno i cant rly see how people come to the conclusion that bf1 was “harder” gunplay wise. Havent had an easier time in any bf game before. BFV anyday Just needs some time to get used to

Maybe BF5 requires more skill because you can’t hipfire every gun and still get kills? BF5 guns are much harder to use. Maybe switch your KE7 or 1-5 for something else like FG42 or StG44 and see how you do.

Im actually using the turner SMLE. If you skill the hipfire perk its insane. better than f.e. the mp40 which is a cqc to mid range gun.

Ye. Forgot that part.. Hipfire was legit OP AF in bf 1

On some guns. Just like it is on some guns in BF5. There are even hipfire assignments and hipfire upgrades on SMGs in BF5. Hipfire was not a BF1 only thing.

Also, hipfire was only powerful for assault in CQC. Assault in BF5 CQC are still absolutely dominant. So the difference is, what?.. Oh, I know. Assault guns in BF5 are dominant at all ranges. Much better…

BF5 requires more tactical thinking in my opinion.

With the removal of 3D spotting and the addition of attrition, you have to think more on your feet and rely more on team work over individual skill. Add to that, you can get downed much quicker than before and reviving is riskier (can’t wait til you can drag downed team mates), the choices you make are more difficult. I’m loving the fact that flanking is a viable strategy in a BF game again.

BF1 in comparison can be played more relaxed and care free. I think that’s why some people favor it.

Each to their own.

Feels More dominant due to the high er ttk obviously…

And hipfire rarely pays off like bf1. Find myself only ads in BFV. Hipfire isnt viable unless its 1 meter away.

The more skill is a Lie. All the MORE SKILL had done is alienate new players trying to have fun and give Try Hards a crutch.

Guess what Try Hards I was owning most of you when BF1 suppossibly had a higher TTK before the Try Hard wannabes got that reduced to garbage and now I’m still topping scoreboards and owning them with high TTK.

A Slower TTK takes more skill then this TTK any day of the week.

Real Talk.

I think the same. Slower ttk rewards headshots which require a lot of skill. Fast ttk comes down to who shoots first wins. That means it encourages camping.
In Bf V I find myself camping an waiting for the enemy more often than I like. Who moves first looses.

Its painful for players that started in bf1 thats for sure. Thats what bf1 was.. anyone could do well.

My impression is that bfv is gonna be the game for people that hated bf 1 and loved bf3.

First I’m hearing of no spread arguments

Unless you’re misconstruing no suppression being equal to no spread.

Same. The skill went from who can out gun the opponent to who has the most patience and camping skills.

And it’s definitely who sees who first wins. Hopefully that’s because of the bugged TTD.

Kinda irrelevant point you’re making as bfv and bf1 ttk are not even close. Bfv ttk is considerably faster.

I’ve been keeping eye on several players and really only the top players are doing really well. Everyone else, including the above average, the slightly above average numbers have dipped.

It’s a different game and it plays different. You can’t really assess your bf1 skill and translate it into bfv. Two different games.

As for the ttk I thought about it. I said I was in agrreement but I’m not so sure anymore. I think the health attrition leads to more passiveness than the actual ttk. Scrap the health atrittion. Bring back Regen health. People won’t play as scared

I’m not misconstruing anything. ‘Veterans’ complained about BF1 having innate inaccuracy - random bullet deviation. BF5 has all but eliminated innate inaccuracy. Weapons may have recoil (though this is small and a pattern that can be mitigated) but the accuracy is laser like.

Suppression has nothing to do with it, except that BF5 has removed the spread effect (and pretty much all of the visual effect) from suppression. I never liked the spread effect of suppression in BF1 though.

Generally I think BF1 and BFV requires a bit different skills but I se basically the same players at the top in BFV as in BF1 so my experience is that the difference is not that big really.

I think they should increase the TTK for body shots with auto and semi auto weapons while keeping the head shot TTK the same. Now anything auto from mid range to closer does not really require much skill because it does not matter if you miss a few bullets, just spray and profit!

I’m in the group that believes hitting more bullets (longer TTK) is harder than hitting a few bullets (shorter TTK).

Hi,
What i suppose is funny, is that people are talking of skill in a game that has conflicting interests. We have seen people making comments :

  • TTK is low so people who see others first will win, in general.
  • Aim assist is in operation helping people to be on target.
  • The low TTK means people camp.
  • People on the screen look smaller and merge into the background so you cannot see opponents.
  • No one plays the objective because people camp and are likely to get killed.
  • SMG’s have laser like accuracy ??? from across the map (no bullet deviation, and aim assist in operation here ???)
    It does not require skill if the game plays itself. Aim assist means you lock on immediately to someone, the laser accuracy means your bullets go where the aim assist locks onto, the TTK means you will always win, and no one can see you so you cannot see people camping.

So in the end, camping is the only way to stop yourself getting killed, and the game mechanics enhances this strategy as it plays the game for you - so, no skill is really required for a good K/D, just camp.

When i played the beta, the key aspects were people looked smaller and could not be seen due to them merging into the background (still an issue reported here), and to add, revive is a pain, as is skipping the revive.

Maybe they will change it in a year or so.

Regards,
Shadders_X.

Bfv still has weapons spread. This hasn’t been eliminated. Dice had jumped on the marketing of anti-rbdand said no rbd. But then acknowledge that’s there’s still spread and fssm.

I much prefer bfv gun play over bf1 but currently at this moment I enjoy bf1 more as an overall product. Maybe I just need to get use to bfv bit the maps in bfv are too complex which allows you to get shot from all angles.

We went fromhaving some no cover maps in bf1 to having too much cover and slightly larger maps in bfv

They haven’t found the right blend or maybe they have and I just need to get better.