I think I speak for the silent majority who felt their hype level plummet into the ground after the BF1 reveal. Part of this apprehension comes from the Hardline and Battlefront flops – although Dice wasn’t directly responsible for Hardline, the fact that Battlefront showed similar tendencies to ultra casual, low-content gameplay design makes it hard to NOT worry about the direction EA is taking BF. But why did the hype level take a dive? For me, it was the World War 1 theme; right away, I thought that this choice was just a cosmetic, surface-deep excuse to make a BF game that had less depth, less content, and even simpler play mechanics that previous BF titles – the very fact that “Battlefield 1” was chosen as the title instead of “5” seemed to suggest that Dice/EA wanted to distance the game from the Battlefields that came before it because they knew it simply was not a successor, but a different kind of “Battlefield” game.
So, gameplay was revealed. And my fears have mostly seem to have been justified.
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Much less content– I feared that the WW1 theme was, essentially, an excuse to release much less game content than in previous Battlefields, especially BF4 which hit the peak of game content. There are 12 guns. TWELVE. BF4 has well over a hundred, probably more than 10 TIMES the amount of guns we’ve seen from the BF1 alpha. Yes, I realize it’s an alpha. Yes, I realize some weapons may be added in future DLCs. But I believe it’s virtually impossible to deny that there will simply be MUCH fewer guns than in BF4, and probably BF3 too…unless Dice can model, texture, and balance at least 50-60 more guns in the few months before launch. Instead of fighters, ground attack jets, scout choppers, attack choppers and carrier choppers, there are “bombers” and “fighters”. Instead of bombers and gunships, there are zepplins. Instead of APCs, IFVs, tanks, motorcycles, jet skiis, boats, hover tanks, etc, there is a carrier and a tank. Instead of Commanders, there is nothing. Instead of UAVs, sensors, laser desginators and UCAVs, there is…nothing. Instead of grips, laser dots, holographics, ACOGs, FLIRs, barrels, supressors, under-shotguns and grenade launchers, there is…nothing. Oh, maybe an optic for DMRs, and a choice of a few scopes for sniper refiles? It’s simply pathetic. Also, maps. We’ve only seen one, and it is the size of a BF3/BF4 tactical infantry-only map, yet has the all the vehicles you’d expect out of a full sized BF map. A legacy of being a console game?
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It’s a console game – that was understood by all the moment it was revealed that it would be a timed exclusive on the Xbox One. Small maps, less content and simpler game mechanics for the controller crowd. Not only has the hated 3D spotting being retained, this so-called WW1 game is throwing even more neon HUD junk all over our screen. Now we have ridiculous icons over each character to show their class. Spawn-in only vehicles.
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Not a WW1 game – it’s pretty obvious from just 2 minutes of gameplay footage that the game is about as far away from WW1 as I am from Mars. Fantasy guns with full-auto select fire, RPGs, command channel with constant HQ updates, real time 2D map, fully stabilized tank guns with full-view sights, LMGs, grenades everywhere. Soliders with commando helmets and face covers. Apart from the uniform textures and the sight of bi-planes and WW1 tanks there is nothing at all that places this game in the period of WW1.
And…Apple? Duff? Are you serious Dice?
The silent majority that doesn’t live off of forum hype will quickly get bored with this game, just as they got bored with Battlefront 3 and Hardline. BF1 is NOT turning out to be a true AAA flagship game.