Wait, yo, hold up. You mean to tell me that a game that is in an Alpha state has bugs and glitches in it? IMPOSSIBLE! It’s not like we’re not even to the Beta stage or anything yet. I can’t believe this! Really makes you think. That’s it OP, you’ve convinced me, I am now a #CODMissile. On my way to go cancel my pre-order right now.
If someone in my group couldn’t do their jobs relatively error-free after having several years’ experience under their belts, then I’d be forced to terminate them and hire someone else who could.
Link to section: You’re forgetting that some of these glitches are due, in part, to new mechanics that are being implemented and programmed into the game. - like sliding, or being able to stand on top of vehicles withYou’re forgetting that some of these glitches are due, in part, to new mechanics that are being implemented and programmed into the game. - like sliding, or being able to stand on top of vehicles without clipping when they move. Some of these also don’t appear to be bugs, but intentional designs, like firing while vaulting, or mechanics that need kinks ironed out, like spotting people near you through doors and windows. One of the things that is dumb that he brought up is the fact that you can’t yet edit the keybindings for vehicle movement, which will more than likely be in the actual game, and saying it’s a “bug” that he gets out of the vehicle while trying to move forward because he’s pressing the exit vehicle key (for the alpha). He said 'every time I try to move forward, I get out of the car" < but what he actually should have said was “I usually play with e,s,d,f, and can’t map my keys away from w,a,s,d”, because in the actual video audio he’s implying that he can’t move forward in the car at all, when he’s just pressing the wrong button.
Your notions would be legitimate if DICE was making an exact copy of Battlefield 4 just with the upgraded visuals of the latest iteration of Frostbite 3 - but they’re not. It’s an entirely different game that features new mechanics, new features, etc that have to be tested for bugs and glitches as well. Every dev has their own job - they’re not going to be able to catch every bug and glitch by themselves. And like I said - devs have already said a lot of the problems in the alpha the people have been reporting have already been fixed, and the game doesn’t come out for another 3 months. That’s plenty of time to build a day 1 patch out of further bugs found in the alpha, as well as bugs people will be reporting when the beta drops more than likely in a month.
Reviewing thousands if not millions of lines of code is vastly different from reviewing any type of typical paperwork, you could not even remotely compare the 2 equally. A dev team spends a lot of time codeing a game, and then put in more time trying to polish the final product. you would be hard pressed to find many, if any games with 0 bugs or glitches. Comparing raw code to paperwork is simply not a legitimate comparison.
The purpose of this forum was not for you to give your opinion on what you think the final product is going to be like, it was for you to report bugs, issues, gameplay inconsistencies, etc that relate only to the ALPHA. Being that you don’t know s**t about game development in general, let alone the intricacies of programming a specific game engine, please save everyone some time and close this thread and shut up. You are providing no useful feedback that can help make this game better, you’re only putting your amateur-hour status on full display.
Actually, this is the correct forum for that. The forums you are referencing are the closed alpha forums, which aren’t these forums. Besides, it’s a forum.
Either way, if I ran DICE I’d replace those developers with those who could get the job done (compensation budget permitting). Perhaps, the human capital budget is the issue.
That almost sounds like Tales world development almost five years. I think the Lead designer of Tales world even cracks the whip on interns from coming up with stupid ideas. lol
Except that DICE are making the same game style, on the same engine and once the bugs get fixed 1-1.5years after the game has been out then their back in the next game that they make, and might i add that DICE stockholm was incompitent at solving these issues so they gave it to DICE LA and guess what, DICE LA actaully fixed these and make the community happy but i guess we’re just going to keep giving it back to these smucks over at DICE stockholm
Didn’t DICE Stockholm give BF4 to DICE LA because Stockholm was working on SWBF and didn’t have the necessary leftover resources to fix BF4? Even then, the DICE LA team tasked with fixing BF4 through CTE were basically a skeleton crew (even though no actual numbers were officially given).
And I don’t know what you’re saying when you say “made the community happy” - because Battlefield 4 is still full a myriad of glitches, on top of droves of hackers on PC, and some seriously horrendous latency and packet loss issues that a TON of current players experience in Battlefield 4, but don’t experience in any other game. DICE LA fixed some things, they released two decent maps, and made some cool free DLC drops - but they did not completely fix Battlefield 4 and did not “make the community happy” - seeing as they haven’t patched the game in quite a while, I wouldn’t be surprised if they’ve given up on BF4 and are completely focusing on the BF game they have rumored to be released next year which, again, they’ve probably been working on before DICE passed BF4 on to them.